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https://github.com/AxioDL/metaforce.git
synced 2025-12-13 06:46:10 +00:00
Various bug fixes
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@@ -6,6 +6,46 @@ using namespace std::literals;
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extern const hecl::Backend::Function ExtensionLightingFuncsMetal[];
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extern const hecl::Backend::Function ExtensionPostFuncsMetal[];
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#define FOG_STRUCT_METAL \
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"struct Fog\n" \
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"{\n" \
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" int mode;\n" \
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" float4 color;\n" \
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" float rangeScale;\n" \
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" float start;\n" \
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"};\n"
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#define FOG_ALGORITHM_METAL \
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" float fogZ, temp;\n" \
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" switch (lu.fog.mode)\n" \
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" {\n" \
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" case 2:\n" \
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" fogZ = (-vtf.mvPos.z - lu.fog.start) * lu.fog.rangeScale;\n" \
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" break;\n" \
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" case 4:\n" \
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" fogZ = 1.0 - exp2(-8.0 * (-vtf.mvPos.z - lu.fog.start) * lu.fog.rangeScale);\n" \
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" break;\n" \
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" case 5:\n" \
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" temp = (-vtf.mvPos.z - lu.fog.start) * lu.fog.rangeScale;\n" \
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" fogZ = 1.0 - exp2(-8.0 * temp * temp);\n" \
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" break;\n" \
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" case 6:\n" \
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" fogZ = exp2(-8.0 * (lu.fog.start + vtf.mvPos.z) * lu.fog.rangeScale);\n" \
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" break;\n" \
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" case 7:\n" \
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" temp = (lu.fog.start + vtf.mvPos.z) * lu.fog.rangeScale;\n" \
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" fogZ = exp2(-8.0 * temp * temp);\n" \
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" break;\n" \
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" default:\n" \
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" fogZ = 0.0;\n" \
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" break;\n" \
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" }\n" \
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"#ifdef BLEND_DST_ONE\n" \
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" return float4(mix(colorIn, float4(0.0), saturate(fogZ)).rgb, colorIn.a);\n" \
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"#else\n" \
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" return float4(mix(colorIn, lu.fog.color, saturate(fogZ)).rgb, colorIn.a);\n" \
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"#endif\n"
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static std::string_view LightingMetal =
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"struct Light\n"
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"{\n"
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@@ -15,13 +55,7 @@ static std::string_view LightingMetal =
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" float4 linAtt;\n"
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" float4 angAtt;\n"
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"};\n"
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"struct Fog\n"
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"{\n"
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" int mode;\n"
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" float4 color;\n"
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" float rangeScale;\n"
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" float start;\n"
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"};\n"
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FOG_STRUCT_METAL
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"\n"
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"struct LightingUniform\n"
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"{\n"
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@@ -119,36 +153,7 @@ static std::string_view LightingShadowMetal =
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static std::string_view MainPostMetal =
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"float4 MainPostFunc(thread VertToFrag& vtf, constant LightingUniform& lu, float4 colorIn)\n"
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"{\n"
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" float fogZ, temp;\n"
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" switch (lu.fog.mode)\n"
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" {\n"
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" case 2:\n"
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" fogZ = (-vtf.mvPos.z - lu.fog.start) * lu.fog.rangeScale;\n"
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" break;\n"
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" case 4:\n"
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" fogZ = 1.0 - exp2(-8.0 * (-vtf.mvPos.z - lu.fog.start) * lu.fog.rangeScale);\n"
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" break;\n"
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" case 5:\n"
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" temp = (-vtf.mvPos.z - lu.fog.start) * lu.fog.rangeScale;\n"
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" fogZ = 1.0 - exp2(-8.0 * temp * temp);\n"
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" break;\n"
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" case 6:\n"
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" fogZ = exp2(-8.0 * (lu.fog.start + vtf.mvPos.z) * lu.fog.rangeScale);\n"
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" break;\n"
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" case 7:\n"
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" temp = (lu.fog.start + vtf.mvPos.z) * lu.fog.rangeScale;\n"
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" fogZ = exp2(-8.0 * temp * temp);\n"
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" break;\n"
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" default:\n"
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" fogZ = 0.0;\n"
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" break;\n"
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" }\n"
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"#ifdef BLEND_DST_ONE\n"
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" return float4(mix(colorIn, float4(0.0), saturate(fogZ)).rgb, colorIn.a);\n"
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"#else\n"
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" return float4(mix(colorIn, lu.fog.color, saturate(fogZ)).rgb, colorIn.a);\n"
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"#endif\n"
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"{\n" FOG_ALGORITHM_METAL
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"}\n"
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"\n"sv;
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@@ -184,10 +189,9 @@ static std::string_view MBShadowPostMetal =
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" float4 shadowUp;\n"
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" float shadowId;\n"
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"};\n"
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"static float4 EXTMBShadowPostFunc(thread VertToFrag& vtf, constant MBShadowUniform& su, sampler samp, sampler "
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"clampSamp,\n"
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" texture2d<float> extTex0, texture2d<float> extTex1, texture2d<float> extTex2, "
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"float4 colorIn)\n"
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"static float4 EXTMBShadowPostFunc(thread VertToFrag& vtf, constant MBShadowUniform& su, sampler samp,\n"
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" sampler clampSamp, texture2d<float> extTex0, texture2d<float> extTex1,\n"
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" texture2d<float> extTex2, float4 colorIn)\n"
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"{\n"
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" float idTexel = extTex0.sample(samp, vtf.extTcgs0).a;\n"
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" float sphereTexel = extTex1.sample(samp, vtf.extTcgs1).a;\n"
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@@ -199,6 +203,22 @@ static std::string_view MBShadowPostMetal =
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"}\n"
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"\n"sv;
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static std::string_view DisintegratePostMetal = FOG_STRUCT_METAL
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"struct DisintegrateUniform\n"
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"{\n"
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" float4 addColor;\n"
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" Fog fog;\n"
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"};\n"
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"static float4 EXTDisintegratePostFunc(thread VertToFrag& vtf, constant DisintegrateUniform& lu, sampler samp,\n"
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" sampler clampSamp, texture2d<float> extTex7, float4 colorIn)\n"
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"{\n"
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" float4 texel0 = extTex7.sample(samp, vtf.extTcgs[0]);\n"
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" float4 texel1 = extTex7.sample(samp, vtf.extTcgs[1]);\n"
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" colorIn = mix(float4(0.0), texel1, texel0);\n"
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" colorIn.rgb += addColor.rgb;\n" FOG_ALGORITHM_METAL
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"}\n"
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"\n"sv;
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const hecl::Backend::Function ExtensionLightingFuncsMetal[] = {{},
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{LightingMetal, "LightingFunc"},
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{},
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@@ -218,6 +238,8 @@ const hecl::Backend::Function ExtensionLightingFuncsMetal[] = {{},
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{LightingMetal, "LightingFunc"},
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{LightingMetal, "LightingFunc"},
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{LightingMetal, "LightingFunc"},
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{LightingMetal, "LightingFunc"},
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{},
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{LightingMetal, "LightingFunc"}};
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const hecl::Backend::Function ExtensionPostFuncsMetal[] = {
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@@ -241,6 +263,8 @@ const hecl::Backend::Function ExtensionPostFuncsMetal[] = {
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{MainPostMetal, "MainPostFunc"},
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{MainPostMetal, "MainPostFunc"},
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{MainPostMetal, "MainPostFunc"},
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{DisintegratePostMetal, "EXTDisintegratePostFunc"},
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{MainPostMetal, "MainPostFunc"},
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};
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static const char* BlockNames[] = {"LightingUniform"};
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