Add alpha-test functionality for applicable blend modes

This commit is contained in:
Jack Andersen 2016-07-31 13:35:46 -10:00
parent ec859598e9
commit f9cae24c5d
5 changed files with 69 additions and 23 deletions

2
hecl/extern/boo vendored

@ -1 +1 @@
Subproject commit 2ec943f0b2f5af6c74c0b8a2f852c484c3235d8e
Subproject commit 21548bada8e0806adfc3fc36fa748f7355dfecbb

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@ -17,9 +17,9 @@ struct GLSL : ProgrammableCommon
std::string makeVert(const char* glslVer, unsigned col, unsigned uv, unsigned w,
unsigned skinSlots, unsigned texMtxs, size_t extTexCount,
const TextureInfo* extTexs) const;
std::string makeFrag(const char* glslVer,
std::string makeFrag(const char* glslVer, bool alphaTest,
const ShaderFunction& lighting=ShaderFunction()) const;
std::string makeFrag(const char* glslVer,
std::string makeFrag(const char* glslVer, bool alphaTest,
const ShaderFunction& lighting,
const ShaderFunction& post,
size_t extTexCount, const TextureInfo* extTexs) const;
@ -28,6 +28,7 @@ private:
std::string GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) const;
std::string GenerateVertToFragStruct(size_t extTexCount) const;
std::string GenerateVertUniformStruct(unsigned skinSlots, unsigned texMtxs) const;
std::string GenerateAlphaTest() const;
std::string EmitVec3(const atVec4f& vec) const
{

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@ -16,9 +16,9 @@ struct Metal : ProgrammableCommon
std::string makeVert(unsigned col, unsigned uv, unsigned w,
unsigned skinSlots, unsigned texMtxs, size_t extTexCount,
const TextureInfo* extTexs) const;
std::string makeFrag(size_t blockCount, const char** blockNames,
std::string makeFrag(size_t blockCount, const char** blockNames, bool alphaTest,
const ShaderFunction& lighting=ShaderFunction()) const;
std::string makeFrag(size_t blockCount, const char** blockNames,
std::string makeFrag(size_t blockCount, const char** blockNames, bool alphaTest,
const ShaderFunction& lighting,
const ShaderFunction& post, size_t extTexCount,
const TextureInfo* extTexs) const;
@ -27,6 +27,8 @@ private:
std::string GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) const;
std::string GenerateVertToFragStruct(size_t extTexCount) const;
std::string GenerateVertUniformStruct(unsigned skinSlots) const;
std::string GenerateFragOutStruct() const;
std::string GenerateAlphaTest() const;
std::string EmitVec3(const atVec4f& vec) const
{

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@ -112,6 +112,14 @@ std::string GLSL::GenerateVertUniformStruct(unsigned skinSlots, unsigned texMtxs
return retval;
}
std::string GLSL::GenerateAlphaTest() const
{
return " if (colorOut.a < 0.01)\n"
" {\n"
" discard;\n"
" }\n";
}
void GLSL::reset(const IR& ir, Diagnostics& diag)
{
/* Common programmable interpretation */
@ -182,7 +190,7 @@ std::string GLSL::makeVert(const char* glslVer, unsigned col, unsigned uv, unsig
return retval + "}\n";
}
std::string GLSL::makeFrag(const char* glslVer,
std::string GLSL::makeFrag(const char* glslVer, bool alphaTest,
const ShaderFunction& lighting) const
{
std::string lightingSrc;
@ -220,10 +228,10 @@ std::string GLSL::makeFrag(const char* glslVer,
else
retval += " colorOut = vec4(" + m_colorExpr + ", 1.0);\n";
return retval + "}\n";
return retval + (alphaTest ? GenerateAlphaTest() : "") + "}\n";
}
std::string GLSL::makeFrag(const char* glslVer,
std::string GLSL::makeFrag(const char* glslVer, bool alphaTest,
const ShaderFunction& lighting,
const ShaderFunction& post,
size_t extTexCount, const TextureInfo* extTexs) const
@ -278,7 +286,7 @@ std::string GLSL::makeFrag(const char* glslVer,
else
retval += " colorOut = " + postEntry + "(vec4(" + m_colorExpr + ", 1.0));\n";
return retval + "}\n";
return retval + (alphaTest ? GenerateAlphaTest() : "") + "}\n";
}
}
@ -319,7 +327,8 @@ struct GLSLBackendFactory : IShaderBackendFactory
tag.getSkinSlotCount(), tag.getTexMtxCount(), 0, nullptr);
cachedSz += vertSource.size() + 1;
std::string fragSource = m_backend.makeFrag("#version 330");
std::string fragSource = m_backend.makeFrag("#version 330",
tag.getDepthWrite() && m_backend.m_blendDst == hecl::Backend::BlendFactor::InvSrcAlpha);
cachedSz += fragSource.size() + 1;
if (m_backend.m_texMapEnd > 8)
@ -404,7 +413,9 @@ struct GLSLBackendFactory : IShaderBackendFactory
tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
tag.getSkinSlotCount(), tag.getTexMtxCount(), slot.texCount,
slot.texs),
m_backend.makeFrag("#version 330", slot.lighting, slot.post, slot.texCount, slot.texs));
m_backend.makeFrag("#version 330",
tag.getDepthWrite() && m_backend.m_blendDst == hecl::Backend::BlendFactor::InvSrcAlpha,
slot.lighting, slot.post, slot.texCount, slot.texs));
cachedSz += sources.back().first.size() + 1;
cachedSz += sources.back().second.size() + 1;
boo::IShaderPipeline* ret =

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@ -110,6 +110,23 @@ std::string Metal::GenerateVertUniformStruct(unsigned skinSlots) const
return retval;
}
std::string Metal::GenerateFragOutStruct() const
{
return "struct FragOut\n"
"{\n"
" float4 color [[ color(0) ]];\n"
" //float depth [[ depth(less) ]];\n"
"};\n";
}
std::string Metal::GenerateAlphaTest() const
{
return " if (out.color.a < 0.01)\n"
" {\n"
" discard_fragment();\n"
" }\n";
}
void Metal::reset(const IR& ir, Diagnostics& diag)
{
/* Common programmable interpretation */
@ -180,7 +197,7 @@ std::string Metal::makeVert(unsigned col, unsigned uv, unsigned w,
return retval + " return vtf;\n}\n";
}
std::string Metal::makeFrag(size_t blockCount, const char** blockNames,
std::string Metal::makeFrag(size_t blockCount, const char** blockNames, bool alphaTest,
const ShaderFunction& lighting) const
{
std::string lightingSrc;
@ -206,8 +223,11 @@ std::string Metal::makeFrag(size_t blockCount, const char** blockNames,
std::string retval = "#include <metal_stdlib>\nusing namespace metal;\n"
"constexpr sampler samp(address::repeat, filter::linear, mip_filter::linear);\n" +
GenerateVertToFragStruct(0) + "\n" +
GenerateFragOutStruct() + "\n" +
lightingSrc + "\n" +
"fragment float4 fmain(VertToFrag vtf [[ stage_in ]]" + texMapDecl + ")\n{\n";
"fragment FragOut fmain(VertToFrag vtf [[ stage_in ]]" + texMapDecl + ")\n"
"{\n"
" FragOut out;\n";
if (m_lighting)
@ -224,14 +244,17 @@ std::string Metal::makeFrag(size_t blockCount, const char** blockNames,
sampIdx++, sampling.mapIdx, sampling.tcgIdx);
if (m_alphaExpr.size())
retval += " return float4(" + m_colorExpr + ", " + m_alphaExpr + ");\n";
retval += " out.color = float4(" + m_colorExpr + ", " + m_alphaExpr + ");\n";
else
retval += " return float4(" + m_colorExpr + ", 1.0);\n";
retval += " out.color = float4(" + m_colorExpr + ", 1.0);\n";
return retval + "}\n";
return retval + (alphaTest ? GenerateAlphaTest() : "") +
" //out.depth = 1.0 - float(int((1.0 - vtf.mvpPos.z) * 16777216.0)) / 16777216.0;\n"
" return out;\n"
"}\n";
}
std::string Metal::makeFrag(size_t blockCount, const char** blockNames,
std::string Metal::makeFrag(size_t blockCount, const char** blockNames, bool alphaTest,
const ShaderFunction& lighting,
const ShaderFunction& post, size_t extTexCount,
const TextureInfo* extTexs) const
@ -277,9 +300,12 @@ std::string Metal::makeFrag(size_t blockCount, const char** blockNames,
std::string retval = "#include <metal_stdlib>\nusing namespace metal;\n"
"constexpr sampler samp(address::repeat, filter::linear, mip_filter::linear);\n" +
GenerateVertToFragStruct(extTexCount) + "\n" +
GenerateFragOutStruct() + "\n" +
lightingSrc + "\n" +
postSrc + "\n" +
"fragment float4 fmain(VertToFrag vtf [[ stage_in ]]" + texMapDecl + ")\n{\n";
"fragment FragOut fmain(VertToFrag vtf [[ stage_in ]]" + texMapDecl + ")\n"
"{\n"
" FragOut out;\n";
if (m_lighting)
{
@ -295,13 +321,16 @@ std::string Metal::makeFrag(size_t blockCount, const char** blockNames,
sampIdx++, sampling.mapIdx, sampling.tcgIdx);
if (m_alphaExpr.size())
retval += " return " + postEntry + "(" + (postEntry.size() ? ("vtf, " + (blockCall.size() ? (blockCall + ", ") : "") + (extTexCall.size() ? (extTexCall + ", ") : "")) : "") +
retval += " out.color = " + postEntry + "(" + (postEntry.size() ? ("vtf, " + (blockCall.size() ? (blockCall + ", ") : "") + (extTexCall.size() ? (extTexCall + ", ") : "")) : "") +
"float4(" + m_colorExpr + ", " + m_alphaExpr + "));\n";
else
retval += " return " + postEntry + "(" + (postEntry.size() ? ("vtf, " + (blockCall.size() ? (blockCall + ", ") : "") + (extTexCall.size() ? (extTexCall + ", ") : "")) : "") +
retval += " out.color = " + postEntry + "(" + (postEntry.size() ? ("vtf, " + (blockCall.size() ? (blockCall + ", ") : "") + (extTexCall.size() ? (extTexCall + ", ") : "")) : "") +
"float4(" + m_colorExpr + ", 1.0));\n";
return retval + "}\n";
return retval + (alphaTest ? GenerateAlphaTest() : "") +
" //out.depth = 1.0 - float(int((1.0 - vtf.mvpPos.z) * 16777216.0)) / 16777216.0;\n"
" return out;\n"
"}\n";
}
}
@ -330,7 +359,8 @@ struct MetalBackendFactory : IShaderBackendFactory
tag.getSkinSlotCount(), tag.getTexMtxCount(), 0, nullptr);
cachedSz += vertSource.size() + 1;
std::string fragSource = m_backend.makeFrag(0, nullptr);
std::string fragSource = m_backend.makeFrag(0, nullptr,
tag.getDepthWrite() && m_backend.m_blendDst == hecl::Backend::BlendFactor::InvSrcAlpha);
cachedSz += fragSource.size() + 1;
objOut =
static_cast<boo::MetalDataFactory::Context&>(ctx).
@ -399,7 +429,9 @@ struct MetalBackendFactory : IShaderBackendFactory
{
sources.emplace_back(m_backend.makeVert(tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
tag.getSkinSlotCount(), tag.getTexMtxCount(), slot.texCount, slot.texs),
m_backend.makeFrag(slot.blockCount, slot.blockNames, slot.lighting, slot.post, slot.texCount, slot.texs));
m_backend.makeFrag(slot.blockCount, slot.blockNames,
tag.getDepthWrite() && m_backend.m_blendDst == hecl::Backend::BlendFactor::InvSrcAlpha,
slot.lighting, slot.post, slot.texCount, slot.texs));
cachedSz += sources.back().first.size() + 1;
cachedSz += sources.back().second.size() + 1;
boo::IShaderPipeline* ret =