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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield members where applicable
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@@ -55,14 +55,6 @@ CAnimData::CAnimData(CAssetId id, const CCharacterInfo& character, int defaultAn
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, x1fc_transMgr(std::move(transMgr))
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, x204_charIdx(charIdx)
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, x208_defaultAnim(defaultAnim)
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, x220_24_animating(false)
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, x220_25_loop(false)
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, x220_26_aligningPos(false)
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, x220_27_(false)
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, x220_28_(false)
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, x220_29_animationJustStarted(false)
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, x220_30_poseBuilt(false)
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, x220_31_poseCached(false)
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, x224_pose(layout->GetSegIdList().GetList().size())
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, x2fc_poseBuilder(CLayoutDescription{layout})
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, m_drawInstCount(drawInstCount) {
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