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RuntimeCommon: Make use of bitfield initializers where applicable

Continues and finishes the migration towards initializing all bitfield
members where applicable
This commit is contained in:
Lioncash
2020-04-21 03:22:41 -04:00
parent d3a44259c3
commit fa3e639a9d
129 changed files with 467 additions and 866 deletions

View File

@@ -55,14 +55,6 @@ CAnimData::CAnimData(CAssetId id, const CCharacterInfo& character, int defaultAn
, x1fc_transMgr(std::move(transMgr))
, x204_charIdx(charIdx)
, x208_defaultAnim(defaultAnim)
, x220_24_animating(false)
, x220_25_loop(false)
, x220_26_aligningPos(false)
, x220_27_(false)
, x220_28_(false)
, x220_29_animationJustStarted(false)
, x220_30_poseBuilt(false)
, x220_31_poseCached(false)
, x224_pose(layout->GetSegIdList().GetList().size())
, x2fc_poseBuilder(CLayoutDescription{layout})
, m_drawInstCount(drawInstCount) {