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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield members where applicable
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@@ -15,12 +15,7 @@ CBodyController::CBodyController(CActor& actor, float turnSpeed, EBodyType bodyT
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: x0_actor(actor)
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, x2a4_bodyStateInfo(actor, bodyType)
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, x2f4_bodyType(bodyType)
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, x2fc_turnSpeed(turnSpeed)
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, x300_24_animationOver(false)
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, x300_25_active(false)
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, x300_26_frozen(false)
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, x300_27_hasBeenFrozen(false)
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, x300_28_playDeathAnims(true) {
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, x2fc_turnSpeed(turnSpeed) {
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x2a4_bodyStateInfo.x18_bodyController = this;
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}
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