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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield members where applicable
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@@ -10,7 +10,6 @@ CGameCubeDoll::CGameCubeDoll() {
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x0_model = g_SimplePool->GetObj("CMDL_GameCube");
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x8_lights.push_back(CLight::BuildDirectional(zeus::skForward, zeus::skWhite));
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x18_actorLights = std::make_unique<CActorLights>(8, zeus::skZero3f, 4, 4, false, false, false, 0.1f);
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x20_24_loaded = false;
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}
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void CGameCubeDoll::UpdateActorLights() {
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