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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield members where applicable
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@@ -95,10 +95,10 @@ private:
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EHudVisMode x1ec_hudVisMode;
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u32 x1f0_enablePlayerVisor;
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float x1f4_visorStaticAlpha;
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bool x1f8_24_ : 1;
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bool x1f8_25_playerAlive : 1;
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bool x1f8_26_deferTransition : 1;
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bool x1f8_27_exitSaveUI : 1;
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bool x1f8_24_ : 1 = false;
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bool x1f8_25_playerAlive : 1 = true;
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bool x1f8_26_deferTransition : 1 = false;
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bool x1f8_27_exitSaveUI : 1 = true;
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std::optional<CTexturedQuadFilter> m_deathRenderTexQuad;
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std::optional<CTexturedQuadFilter> m_deathDotQuad;
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