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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield members where applicable
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@@ -6,8 +6,7 @@
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namespace urde::MP1 {
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CPauseScreenBlur::CPauseScreenBlur()
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: x4_mapLightQuarter(g_SimplePool->GetObj("TXTR_MapLightQuarter")), x50_24_blurring(false), x50_25_gameDraw(true) {}
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CPauseScreenBlur::CPauseScreenBlur() : x4_mapLightQuarter(g_SimplePool->GetObj("TXTR_MapLightQuarter")) {}
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void CPauseScreenBlur::OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr) {
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switch (state) {
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