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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield members where applicable
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@@ -20,8 +20,8 @@ class CPauseScreenBlur {
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EState x14_nextState = EState::InGame;
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float x18_blurAmt = 0.f;
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CCameraBlurPass x1c_camBlur;
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bool x50_24_blurring : 1;
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bool x50_25_gameDraw : 1;
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bool x50_24_blurring : 1 = false;
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bool x50_25_gameDraw : 1 = true;
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CTexturedQuadFilter m_quarterFilter{EFilterType::Multiply, x4_mapLightQuarter};
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CScanLinesFilterEven m_linesFilter{EFilterType::Multiply};
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