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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield members where applicable
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@@ -31,8 +31,8 @@ class CPlayerVisor {
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CPlayerState::EPlayerVisor x1c_curVisor = CPlayerState::EPlayerVisor::Combat;
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CPlayerState::EPlayerVisor x20_nextVisor = CPlayerState::EPlayerVisor::Combat;
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float x24_visorSfxVol = 1.f; // used to be u8
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bool x25_24_visorTransitioning : 1;
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bool x25_25_ : 1;
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bool x25_24_visorTransitioning : 1 = false;
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bool x25_25_ : 1 = false;
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float x28_ = 0.f;
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float x2c_scanDimInterp = 1.f;
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EScanWindowState x30_prevState = EScanWindowState::NotInScanVisor;
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