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RuntimeCommon: Make use of bitfield initializers where applicable

Continues and finishes the migration towards initializing all bitfield
members where applicable
This commit is contained in:
Lioncash
2020-04-21 03:22:41 -04:00
parent d3a44259c3
commit fa3e639a9d
129 changed files with 467 additions and 866 deletions

View File

@@ -23,9 +23,6 @@ CSamusHud::CSamusHud(CStateManager& stateMgr)
: x8_targetingMgr(stateMgr)
, x258_frmeHelmet(g_SimplePool->GetObj("FRME_Helmet"))
, x268_frmeBaseHud(g_SimplePool->GetObj("FRME_BaseHud"))
, x2e0_24_inFreeLook(false)
, x2e0_25_lookControlHeld(false)
, x2e0_26_latestFirstPerson(true)
, x2e0_27_energyLow(stateMgr.GetPlayer().IsEnergyLow(stateMgr))
, m_energyDrainFilter(g_tweakGui->GetEnergyDrainFilterAdditive() ? EFilterType::Add : EFilterType::Blend) {
x33c_lights = std::make_unique<CActorLights>(8, zeus::skZero3f, 4, 1, true, 0, 0, 0.1f);