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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield members where applicable
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@@ -23,9 +23,6 @@ CSamusHud::CSamusHud(CStateManager& stateMgr)
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: x8_targetingMgr(stateMgr)
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, x258_frmeHelmet(g_SimplePool->GetObj("FRME_Helmet"))
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, x268_frmeBaseHud(g_SimplePool->GetObj("FRME_BaseHud"))
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, x2e0_24_inFreeLook(false)
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, x2e0_25_lookControlHeld(false)
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, x2e0_26_latestFirstPerson(true)
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, x2e0_27_energyLow(stateMgr.GetPlayer().IsEnergyLow(stateMgr))
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, m_energyDrainFilter(g_tweakGui->GetEnergyDrainFilterAdditive() ? EFilterType::Add : EFilterType::Blend) {
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x33c_lights = std::make_unique<CActorLights>(8, zeus::skZero3f, 4, 1, true, 0, 0, 0.1f);
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