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RuntimeCommon: Make use of bitfield initializers where applicable

Continues and finishes the migration towards initializing all bitfield
members where applicable
This commit is contained in:
Lioncash
2020-04-21 03:22:41 -04:00
parent d3a44259c3
commit fa3e639a9d
129 changed files with 467 additions and 866 deletions

View File

@@ -236,17 +236,7 @@ void CGameArchitectureSupport::specialKeyUp(boo::ESpecialKey key, boo::EModifier
CMain::CMain(IFactory* resFactory, CSimplePool* resStore, boo::IGraphicsDataFactory* gfxFactory,
boo::IGraphicsCommandQueue* cmdQ, const boo::ObjToken<boo::ITextureR>& spareTex)
: m_booSetter(gfxFactory, cmdQ, spareTex)
, x128_globalObjects(resFactory, resStore)
, x160_24_finished(false)
, x160_25_mfGameBuilt(false)
, x160_26_screenFading(false)
, x160_27_(false)
, x160_28_manageCard(false)
, x160_29_(false)
, x160_30_(false)
, x160_31_cardBusy(false)
, x161_24_gameFrameDrawn(false) {
: m_booSetter(gfxFactory, cmdQ, spareTex), x128_globalObjects(resFactory, resStore) {
xe4_gameplayResult = EGameplayResult::Playing;
g_Main = this;
}