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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield members where applicable
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@@ -85,17 +85,7 @@ CElitePirate::CElitePirate(TUniqueId uid, std::string_view name, const CEntityIn
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EBoneTrackingFlags::None)
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, x738_collisionAabb(GetBoundingBox(), GetMaterialList())
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, x7a0_initialSpeed(x3b4_speed)
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, x7d0_pathFindSearch(nullptr, 1, pInfo.GetPathfindingIndex(), 1.f, 1.f)
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, x8c0_(5.f)
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, x988_24_damageOn(false)
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, x988_25_attackingRightClaw(false)
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, x988_26_attackingLeftClaw(false)
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, x988_27_shotAt(false)
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, x988_28_alert(false)
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, x988_29_shockWaveAnim(false)
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, x988_30_calledForBackup(false)
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, x988_31_running(false)
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, x989_24_onPath(false) {
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, x7d0_pathFindSearch(nullptr, 1, pInfo.GetPathfindingIndex(), 1.f, 1.f) {
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if (x5d8_data.GetX20().IsValid()) {
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x760_energyAbsorbDesc = g_SimplePool->GetObj({SBIG('PART'), x5d8_data.GetX20()});
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}
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