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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield members where applicable
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@@ -17,9 +17,6 @@ CFlickerBat::CFlickerBat(TUniqueId uid, std::string_view name, CPatterned::EFlav
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: CPatterned(ECharacter::FlickerBat, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
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colType, EBodyType::Pitchable, actParms, EKnockBackVariant::Small)
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, x574_state(EFlickerBatState(startsHidden))
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, x580_24_wasInXray(false)
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, x580_25_heardShot(false)
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, x580_26_inLOS(false)
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, x580_27_enableLOSCheck(enableLineOfSight) {
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SetupPlayerCollision(startsHidden);
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x3d8_xDamageThreshold = 0.f;
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