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RuntimeCommon: Make use of bitfield initializers where applicable

Continues and finishes the migration towards initializing all bitfield
members where applicable
This commit is contained in:
Lioncash
2020-04-21 03:22:41 -04:00
parent d3a44259c3
commit fa3e639a9d
129 changed files with 467 additions and 866 deletions

View File

@@ -58,19 +58,7 @@ CParasite::CParasite(TUniqueId uid, std::string_view name, EFlavorType flavor, c
, x714_iceZoomerJointHP(iceZoomerJointHP)
, x73c_haltSfx(CSfxManager::TranslateSFXID(haltSfx))
, x73e_getUpSfx(CSfxManager::TranslateSFXID(getUpSfx))
, x740_crouchSfx(CSfxManager::TranslateSFXID(crouchSfx))
, x742_24_receivedTelegraph(false)
, x742_25_jumpVelDirty(false)
, x742_26_(false)
, x742_27_landed(false)
, x742_28_onGround(true)
, x742_29_(false)
, x742_30_attackOver(true)
, x742_31_(false)
, x743_24_halted(false)
, x743_25_vulnerable(false)
, x743_26_oculusShotAt(false)
, x743_27_inJump(false) {
, x740_crouchSfx(CSfxManager::TranslateSFXID(crouchSfx)) {
switch (x5d0_walkerType) {
case EWalkerType::Geemer:
x460_knockBackController.SetEnableFreeze(false);