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RuntimeCommon: Make use of bitfield initializers where applicable

Continues and finishes the migration towards initializing all bitfield
members where applicable
This commit is contained in:
Lioncash
2020-04-21 03:22:41 -04:00
parent d3a44259c3
commit fa3e639a9d
129 changed files with 467 additions and 866 deletions

View File

@@ -37,10 +37,7 @@ CPuddleToadGamma::CPuddleToadGamma(TUniqueId uid, std::string_view name, EFlavor
, x5b4_localShootDir(localShootDir)
, x5c0_playerShootSpeed(playerShootSpeed)
, x5c4_shouldAttackWaitTime(shouldAttackWaitTime)
, x5c8_spotPlayerWaitTime(spotPlayerWaitTime)
, x5e8_24_playerInside(false)
, x5e8_25_waitTimerActive(false)
, x5e8_26_shotPlayer(false) {
, x5c8_spotPlayerWaitTime(spotPlayerWaitTime) {
x401_26_disableMove = true;
x460_knockBackController.SetEnableBurn(false);
x460_knockBackController.SetEnableLaggedBurnDeath(false);