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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield members where applicable
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@@ -37,10 +37,7 @@ CPuddleToadGamma::CPuddleToadGamma(TUniqueId uid, std::string_view name, EFlavor
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, x5b4_localShootDir(localShootDir)
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, x5c0_playerShootSpeed(playerShootSpeed)
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, x5c4_shouldAttackWaitTime(shouldAttackWaitTime)
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, x5c8_spotPlayerWaitTime(spotPlayerWaitTime)
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, x5e8_24_playerInside(false)
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, x5e8_25_waitTimerActive(false)
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, x5e8_26_shotPlayer(false) {
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, x5c8_spotPlayerWaitTime(spotPlayerWaitTime) {
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x401_26_disableMove = true;
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x460_knockBackController.SetEnableBurn(false);
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x460_knockBackController.SetEnableLaggedBurnDeath(false);
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