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RuntimeCommon: Make use of bitfield initializers where applicable

Continues and finishes the migration towards initializing all bitfield
members where applicable
This commit is contained in:
Lioncash
2020-04-21 03:22:41 -04:00
parent d3a44259c3
commit fa3e639a9d
129 changed files with 467 additions and 866 deletions

View File

@@ -25,9 +25,9 @@ class CPuddleToadGamma final : public CPatterned {
zeus::CVector3f x5cc_suckPoint;
zeus::CVector3f x5d8_damageablePoint;
std::unique_ptr<CCollidableOBBTreeGroup> x5e4_collisionTreePrim;
bool x5e8_24_playerInside : 1;
bool x5e8_25_waitTimerActive : 1;
bool x5e8_26_shotPlayer : 1;
bool x5e8_24_playerInside : 1 = false;
bool x5e8_25_waitTimerActive : 1 = false;
bool x5e8_26_shotPlayer : 1 = false;
void SetSolid(CStateManager&, bool);