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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield members where applicable
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@@ -25,9 +25,9 @@ class CPuddleToadGamma final : public CPatterned {
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zeus::CVector3f x5cc_suckPoint;
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zeus::CVector3f x5d8_damageablePoint;
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std::unique_ptr<CCollidableOBBTreeGroup> x5e4_collisionTreePrim;
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bool x5e8_24_playerInside : 1;
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bool x5e8_25_waitTimerActive : 1;
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bool x5e8_26_shotPlayer : 1;
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bool x5e8_24_playerInside : 1 = false;
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bool x5e8_25_waitTimerActive : 1 = false;
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bool x5e8_26_shotPlayer : 1 = false;
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void SetSolid(CStateManager&, bool);
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