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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield members where applicable
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@@ -42,9 +42,7 @@ CSeedling::CSeedling(TUniqueId uid, std::string_view name, const CEntityInfo& in
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, x5d8_searchPath(nullptr, 1, pInfo.GetPathfindingIndex(), 1.f, 1.f)
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, x6bc_spikeData(std::make_unique<CModelData>(CStaticRes(needleId, GetModelData()->GetScale())))
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, x6c0_projectileInfo(weaponId, dInfo1)
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, x6e8_deathDamage(dInfo2)
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, x722_24_renderOnlyClusterA(true)
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, x722_25_curNeedleCluster(false) {
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, x6e8_deathDamage(dInfo2) {
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x6c0_projectileInfo.Token().Lock();
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CreateShadow(false);
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MakeThermalColdAndHot();
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