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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield members where applicable
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@@ -27,14 +27,7 @@ CWarWasp::CWarWasp(TUniqueId uid, std::string_view name, const CEntityInfo& info
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, x684_(dInfo1)
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, x6d4_projectileInfo(projectileWeapon, projectileDamage)
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, x72c_projectileVisorSfx(CSfxManager::TranslateSFXID(projecileVisorSfx))
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, x72e_24_jumpBackRepeat(true)
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, x72e_25_canApplyDamage(false)
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, x72e_26_initiallyInactive(!pInfo.GetActive())
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, x72e_27_teamMatesMelee(false)
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, x72e_28_inProjectileAttack(false)
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, x72e_29_pathObstructed(false)
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, x72e_30_isRetreating(false)
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, x72e_31_heardNoise(false) {
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, x72e_26_initiallyInactive(!pInfo.GetActive()) {
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x6d4_projectileInfo.Token().Lock();
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UpdateTouchBounds();
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SetCoefficientOfRestitutionModifier(0.1f);
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