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RuntimeCommon: Make use of bitfield initializers where applicable
Continues and finishes the migration towards initializing all bitfield members where applicable
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@@ -33,14 +33,14 @@ class CWarWasp : public CPatterned {
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float x718_circleBurstOffTotemAngle = zeus::degToRad(90.f);
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TLockedToken<CGenDescription> x71c_projectileVisorParticle; // Used to be optional
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u16 x72c_projectileVisorSfx;
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bool x72e_24_jumpBackRepeat : 1;
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bool x72e_25_canApplyDamage : 1;
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bool x72e_24_jumpBackRepeat : 1 = true;
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bool x72e_25_canApplyDamage : 1 = false;
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bool x72e_26_initiallyInactive : 1;
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bool x72e_27_teamMatesMelee : 1;
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bool x72e_28_inProjectileAttack : 1;
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bool x72e_29_pathObstructed : 1;
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bool x72e_30_isRetreating : 1;
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bool x72e_31_heardNoise : 1;
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bool x72e_27_teamMatesMelee : 1 = false;
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bool x72e_28_inProjectileAttack : 1 = false;
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bool x72e_29_pathObstructed : 1 = false;
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bool x72e_30_isRetreating : 1 = false;
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bool x72e_31_heardNoise : 1 = false;
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void SwarmAdd(CStateManager& mgr);
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void SwarmRemove(CStateManager& mgr);
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