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Mechanism for handling device-coordinate transformation

This commit is contained in:
Jack Andersen
2018-10-15 21:26:43 -10:00
parent 47e174609c
commit fae41ff29c
12 changed files with 29 additions and 15 deletions

View File

@@ -39,7 +39,6 @@ void main()
vtf.uv = uvIn[gl_VertexID];
vtf.color = colorIn * mulColor;
gl_Position = mv * mvMtx * vec4(pos, 1.0);
gl_Position = FLIPFROMGL(gl_Position);
}
#fragment glsl