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Mechanism for handling device-coordinate transformation
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@@ -39,7 +39,6 @@ void main()
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vtf.uv = uvIn[gl_VertexID];
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vtf.color = colorIn * mulColor;
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gl_Position = mv * mvMtx * vec4(pos, 1.0);
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gl_Position = FLIPFROMGL(gl_Position);
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}
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#fragment glsl
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