mirror of https://github.com/AxioDL/metaforce.git
Particle POI fix, implement ORNT mode for particles
This commit is contained in:
parent
41034fefda
commit
faf0ac7d27
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@ -38,8 +38,8 @@ struct EVNT : BigDNA
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Value<atUint32> idx;
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Value<bool> unk2;
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Value<float> weight;
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Value<atUint32> unk4;
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Value<atUint32> unk5;
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Value<atUint32> charIdx;
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Value<atUint32> flags;
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};
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struct BoolPOINode : POINode
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@ -647,7 +647,7 @@ void CAnimData::RecalcPoseBuilder(const CCharAnimTime* time)
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void CAnimData::RenderAuxiliary(const zeus::CFrustum& frustum) const
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{
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const_cast<CParticleDatabase&>(x120_particleDB).AddToRendererClipped(frustum);
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x120_particleDB.AddToRendererClipped(frustum);
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}
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void CAnimData::Render(CSkinnedModel& model, const CModelFlags& drawFlags,
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@ -126,37 +126,36 @@ void CAnimSourceReaderBase::UpdatePOIStates()
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const std::vector<CParticlePOINode>& particleNodes = x4_sourceInfo->GetParticlePOIStream();
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const std::vector<CSoundPOINode>& soundNodes = x4_sourceInfo->GetSoundPOIStream();
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for (const CBoolPOINode& node : boolNodes)
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while (x14_passedBoolCount < boolNodes.size() &&
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boolNodes[x14_passedBoolCount].GetTime() <= xc_curTime)
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{
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if (node.GetTime() > xc_curTime)
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break;
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if (node.GetIndex() != -1)
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auto& node = boolNodes[x14_passedBoolCount];
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if (node.GetIndex() >= 0)
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x24_boolStates[node.GetIndex()].second = node.GetValue();
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++x14_passedBoolCount;
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}
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for (const CInt32POINode& node : int32Nodes)
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while (x18_passedIntCount < int32Nodes.size() &&
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int32Nodes[x18_passedIntCount].GetTime() <= xc_curTime)
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{
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if (node.GetTime() > xc_curTime)
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break;
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if (node.GetIndex() != -1)
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auto& node = int32Nodes[x18_passedIntCount];
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if (node.GetIndex() >= 0)
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x34_int32States[node.GetIndex()].second = node.GetValue();
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++x18_passedIntCount;
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}
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for (const CParticlePOINode& node : particleNodes)
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while (x1c_passedParticleCount < particleNodes.size() &&
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particleNodes[x1c_passedParticleCount].GetTime() <= xc_curTime)
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{
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if (node.GetTime() > xc_curTime)
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break;
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if (node.GetIndex() != -1)
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auto& node = particleNodes[x1c_passedParticleCount];
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if (node.GetIndex() >= 0)
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x44_particleStates[node.GetIndex()].second = node.GetParticleData().GetParentedMode();
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++x1c_passedParticleCount;
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}
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for (const CSoundPOINode& node : soundNodes)
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while (x20_passedSoundCount < soundNodes.size() &&
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soundNodes[x20_passedSoundCount].GetTime() <= xc_curTime)
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{
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if (node.GetTime() > xc_curTime)
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break;
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++x20_passedSoundCount;
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}
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}
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@ -38,11 +38,11 @@ public:
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CPOINode(CInputStream& in);
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virtual ~CPOINode() = default;
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std::string_view GetString() const {return x8_name;}
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const CCharAnimTime& GetTime() const {return x1c_time;}
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std::string_view GetString() const { return x8_name; }
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const CCharAnimTime& GetTime() const { return x1c_time; }
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void SetTime(const CCharAnimTime& time) { x1c_time = time; }
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EPOIType GetPoiType() const { return x18_type; }
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u32 GetIndex() const {return x24_index;}
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u32 GetIndex() const { return x24_index; }
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float GetWeight() const { return x2c_weight; }
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s32 GetCharacterIndex() const { return x30_charIdx; }
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s32 GetFlags() const { return x34_flags; }
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@ -14,7 +14,7 @@ class CParticlePOINode : public CPOINode
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public:
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CParticlePOINode();
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CParticlePOINode(CInputStream& in);
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const CParticleData& GetParticleData() const {return x38_data;}
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const CParticleData& GetParticleData() const { return x38_data; }
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static CParticlePOINode CopyNodeMinusStartTime(const CParticlePOINode& node,
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const CCharAnimTime& startTime);
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@ -1321,7 +1321,10 @@ void CElementGen::RenderParticles()
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zeus::CTransform systemCameraMatrix = systemViewPointMatrix.inverse() * x22c_globalOrientation;
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systemViewPointMatrix = ((zeus::CTransform::Translate(xe8_globalTranslation) * x10c_globalScaleTransform) *
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systemViewPointMatrix) * x178_localScaleTransform;
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CGraphics::SetModelMatrix(systemViewPointMatrix);
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if (x26c_29_ORNT)
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CGraphics::SetModelMatrix(systemViewPointMatrix * systemCameraMatrix);
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else
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CGraphics::SetModelMatrix(systemViewPointMatrix);
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CGraphics::SetAlphaCompare(ERglAlphaFunc::Always, 0, ERglAlphaOp::And, ERglAlphaFunc::Always, 0);
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@ -1397,6 +1400,34 @@ void CElementGen::RenderParticles()
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CParticleGlobals::SetEmitterTime(x74_curFrame);
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if (!x26c_30_MBLR)
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{
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#if 0
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if (!desc->x44_28_x30_28_SORT && constUVs && !x26c_29_ORNT)
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{
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if (!desc->x50_x3c_ROTA)
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{
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if (!zeus::close_enough(x80_timeDeltaScale, 1.f))
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{
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RenderBasicParticlesNoRotNoTS(systemCameraMatrix);
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}
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else
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{
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RenderBasicParticlesNoRotTS(systemCameraMatrix);
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}
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}
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else
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{
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if (!zeus::close_enough(x80_timeDeltaScale, 1.f))
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{
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RenderBasicParticlesRotNoTS(systemCameraMatrix);
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}
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else
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{
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RenderBasicParticlesRotTS(systemCameraMatrix);
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}
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}
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}
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#endif
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switch (m_shaderClass)
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{
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case CElementGenShaders::EShaderClass::Tex:
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@ -1411,99 +1442,203 @@ void CElementGen::RenderParticles()
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Log.report(logvisor::Fatal, "unexpected particle shader class");
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break;
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}
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for (int i=0 ; i<x30_particles.size() ; ++i)
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{
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int partIdx = desc->x44_28_x30_28_SORT ? sortItems[i].x0_partIdx : i;
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CParticle& particle = x30_particles[partIdx];
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g_currentParticle = &particle;
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int partFrame = x74_curFrame - particle.x28_startFrame - 1;
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zeus::CVector3f viewPoint;
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if (desc->x44_28_x30_28_SORT)
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viewPoint = sortItems[i].x4_viewPoint;
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else
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viewPoint = systemCameraMatrix * ((particle.x4_pos - particle.x10_prevPos) *
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if (!x26c_29_ORNT)
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{
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for (int i = 0; i < x30_particles.size(); ++i)
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{
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int partIdx = desc->x44_28_x30_28_SORT ? sortItems[i].x0_partIdx : i;
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CParticle& particle = x30_particles[partIdx];
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g_currentParticle = &particle;
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int partFrame = x74_curFrame - particle.x28_startFrame - 1;
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zeus::CVector3f viewPoint;
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if (desc->x44_28_x30_28_SORT)
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viewPoint = sortItems[i].x4_viewPoint;
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else
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viewPoint = systemCameraMatrix * ((particle.x4_pos - particle.x10_prevPos) *
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x80_timeDeltaScale + particle.x10_prevPos);
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if (!constUVs)
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{
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CParticleGlobals::SetParticleLifetime(particle.x0_endFrame - particle.x28_startFrame);
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CParticleGlobals::UpdateParticleLifetimeTweenValues(partFrame);
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texr->GetValueUV(partFrame, uvs);
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}
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if (!constUVs)
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{
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CParticleGlobals::SetParticleLifetime(particle.x0_endFrame - particle.x28_startFrame);
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CParticleGlobals::UpdateParticleLifetimeTweenValues(partFrame);
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texr->GetValueUV(partFrame, uvs);
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}
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float size = 0.5f * particle.x2c_lineLengthOrSize;
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if (0.f == particle.x30_lineWidthOrRota)
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{
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switch (m_shaderClass)
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float size = 0.5f * particle.x2c_lineLengthOrSize;
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if (0.f == particle.x30_lineWidthOrRota)
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{
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case CElementGenShaders::EShaderClass::Tex:
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switch (m_shaderClass)
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{
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case CElementGenShaders::EShaderClass::Tex:
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{
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g_instTexData.emplace_back();
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SParticleInstanceTex& inst = g_instTexData.back();
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inst.pos[0] = zeus::CVector4f{viewPoint.x + size, 0.f, viewPoint.z + size, 1.f};
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inst.pos[1] = zeus::CVector4f{viewPoint.x - size, 0.f, viewPoint.z + size, 1.f};
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inst.pos[2] = zeus::CVector4f{viewPoint.x + size, 0.f, viewPoint.z - size, 1.f};
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inst.pos[3] = zeus::CVector4f{viewPoint.x - size, 0.f, viewPoint.z - size, 1.f};
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inst.color = particle.x34_color;
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inst.uvs[0] = {uvs.xMax, uvs.yMax};
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inst.uvs[1] = {uvs.xMin, uvs.yMax};
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inst.uvs[2] = {uvs.xMax, uvs.yMin};
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inst.uvs[3] = {uvs.xMin, uvs.yMin};
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break;
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}
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case CElementGenShaders::EShaderClass::NoTex:
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{
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g_instNoTexData.emplace_back();
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SParticleInstanceNoTex& inst = g_instNoTexData.back();
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inst.pos[0] = zeus::CVector4f{viewPoint.x + size, 0.f, viewPoint.z + size, 1.f};
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inst.pos[1] = zeus::CVector4f{viewPoint.x - size, 0.f, viewPoint.z + size, 1.f};
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inst.pos[2] = zeus::CVector4f{viewPoint.x + size, 0.f, viewPoint.z - size, 1.f};
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inst.pos[3] = zeus::CVector4f{viewPoint.x - size, 0.f, viewPoint.z - size, 1.f};
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inst.color = particle.x34_color;
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break;
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}
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default:
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break;
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}
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}
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else
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{
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g_instTexData.emplace_back();
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SParticleInstanceTex& inst = g_instTexData.back();
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inst.pos[0] = zeus::CVector4f{viewPoint.x + size, 0.f, viewPoint.z + size, 1.f};
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inst.pos[1] = zeus::CVector4f{viewPoint.x - size, 0.f, viewPoint.z + size, 1.f};
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inst.pos[2] = zeus::CVector4f{viewPoint.x + size, 0.f, viewPoint.z - size, 1.f};
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inst.pos[3] = zeus::CVector4f{viewPoint.x - size, 0.f, viewPoint.z - size, 1.f};
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inst.color = particle.x34_color;
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inst.uvs[0] = {uvs.xMax, uvs.yMax};
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inst.uvs[1] = {uvs.xMin, uvs.yMax};
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inst.uvs[2] = {uvs.xMax, uvs.yMin};
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inst.uvs[3] = {uvs.xMin, uvs.yMin};
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break;
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}
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case CElementGenShaders::EShaderClass::NoTex:
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{
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g_instNoTexData.emplace_back();
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SParticleInstanceNoTex& inst = g_instNoTexData.back();
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inst.pos[0] = zeus::CVector4f{viewPoint.x + size, 0.f, viewPoint.z + size, 1.f};
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inst.pos[1] = zeus::CVector4f{viewPoint.x - size, 0.f, viewPoint.z + size, 1.f};
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inst.pos[2] = zeus::CVector4f{viewPoint.x + size, 0.f, viewPoint.z - size, 1.f};
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inst.pos[3] = zeus::CVector4f{viewPoint.x - size, 0.f, viewPoint.z - size, 1.f};
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inst.color = particle.x34_color;
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break;
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}
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default: break;
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}
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}
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else
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{
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float theta = zeus::degToRad(particle.x30_lineWidthOrRota);
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float sinT = std::sin(theta) * size;
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float cosT = std::cos(theta) * size;
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float theta = zeus::degToRad(particle.x30_lineWidthOrRota);
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float sinT = std::sin(theta) * size;
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float cosT = std::cos(theta) * size;
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switch (m_shaderClass)
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{
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case CElementGenShaders::EShaderClass::Tex:
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{
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g_instTexData.emplace_back();
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SParticleInstanceTex& inst = g_instTexData.back();
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inst.pos[0] = zeus::CVector4f{viewPoint.x + sinT + cosT, 0.f, viewPoint.z + cosT - sinT, 1.f};
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inst.pos[1] = zeus::CVector4f{viewPoint.x + sinT - cosT, 0.f, viewPoint.z + sinT + cosT, 1.f};
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inst.pos[2] = zeus::CVector4f{viewPoint.x + (cosT - sinT), 0.f, viewPoint.z + (-cosT - sinT), 1.f};
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inst.pos[3] = zeus::CVector4f{viewPoint.x - (sinT + cosT), 0.f, viewPoint.z - (cosT - sinT), 1.f};
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inst.color = particle.x34_color;
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inst.uvs[0] = {uvs.xMax, uvs.yMax};
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inst.uvs[1] = {uvs.xMin, uvs.yMax};
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inst.uvs[2] = {uvs.xMax, uvs.yMin};
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inst.uvs[3] = {uvs.xMin, uvs.yMin};
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break;
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}
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case CElementGenShaders::EShaderClass::NoTex:
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{
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g_instNoTexData.emplace_back();
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SParticleInstanceNoTex& inst = g_instNoTexData.back();
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inst.pos[0] = zeus::CVector4f{viewPoint.x + sinT + cosT, 0.f, viewPoint.z + cosT - sinT, 1.f};
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inst.pos[1] = zeus::CVector4f{viewPoint.x + sinT - cosT, 0.f, viewPoint.z + sinT + cosT, 1.f};
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inst.pos[2] = zeus::CVector4f{viewPoint.x + (cosT - sinT), 0.f, viewPoint.z + (-cosT - sinT), 1.f};
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inst.pos[3] = zeus::CVector4f{viewPoint.x - (sinT + cosT), 0.f, viewPoint.z - (cosT - sinT), 1.f};
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inst.color = particle.x34_color;
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break;
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}
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default: break;
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switch (m_shaderClass)
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{
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case CElementGenShaders::EShaderClass::Tex:
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{
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g_instTexData.emplace_back();
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SParticleInstanceTex& inst = g_instTexData.back();
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inst.pos[0] = zeus::CVector4f{viewPoint.x + sinT + cosT, 0.f, viewPoint.z + cosT - sinT, 1.f};
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inst.pos[1] = zeus::CVector4f{viewPoint.x + sinT - cosT, 0.f, viewPoint.z + sinT + cosT, 1.f};
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inst.pos[2] = zeus::CVector4f{viewPoint.x + (cosT - sinT), 0.f, viewPoint.z + (-cosT - sinT),
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1.f};
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inst.pos[3] = zeus::CVector4f{viewPoint.x - (sinT + cosT), 0.f, viewPoint.z - (cosT - sinT),
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1.f};
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inst.color = particle.x34_color;
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inst.uvs[0] = {uvs.xMax, uvs.yMax};
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inst.uvs[1] = {uvs.xMin, uvs.yMax};
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inst.uvs[2] = {uvs.xMax, uvs.yMin};
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inst.uvs[3] = {uvs.xMin, uvs.yMin};
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break;
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}
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case CElementGenShaders::EShaderClass::NoTex:
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{
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g_instNoTexData.emplace_back();
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SParticleInstanceNoTex& inst = g_instNoTexData.back();
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inst.pos[0] = zeus::CVector4f{viewPoint.x + sinT + cosT, 0.f, viewPoint.z + cosT - sinT, 1.f};
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inst.pos[1] = zeus::CVector4f{viewPoint.x + sinT - cosT, 0.f, viewPoint.z + sinT + cosT, 1.f};
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inst.pos[2] = zeus::CVector4f{viewPoint.x + (cosT - sinT), 0.f, viewPoint.z + (-cosT - sinT),
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1.f};
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inst.pos[3] = zeus::CVector4f{viewPoint.x - (sinT + cosT), 0.f, viewPoint.z - (cosT - sinT),
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1.f};
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inst.color = particle.x34_color;
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break;
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}
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default:
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break;
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}
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}
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}
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}
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else
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{
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for (int i = 0; i < x30_particles.size(); ++i)
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{
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int partIdx = desc->x44_28_x30_28_SORT ? sortItems[i].x0_partIdx : i;
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CParticle& particle = x30_particles[partIdx];
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g_currentParticle = &particle;
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int partFrame = x74_curFrame - particle.x28_startFrame - 1;
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zeus::CVector3f viewPoint = ((particle.x4_pos - particle.x10_prevPos) *
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x80_timeDeltaScale + particle.x10_prevPos);
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float width = !desc->x50_x3c_ROTA ? 1.f : particle.x30_lineWidthOrRota;
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zeus::CVector3f dir;
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if (particle.x1c_vel.canBeNormalized())
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{
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dir = particle.x1c_vel.normalized();
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}
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else
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{
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zeus::CVector3f delta = particle.x4_pos - particle.x10_prevPos;
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if (delta.canBeNormalized())
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dir = delta.normalized();
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else
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dir = zeus::CVector3f::skUp;
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}
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zeus::CVector3f foreVec = particle.x2c_lineLengthOrSize * dir;
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zeus::CVector3f rightVec;
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if (desc->x30_31_RSOP)
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{
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rightVec = dir.cross(CGraphics::g_ViewMatrix.basis[1]);
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if (rightVec.canBeNormalized())
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{
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rightVec = rightVec.normalized() * (particle.x2c_lineLengthOrSize * width);
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}
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else
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{
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rightVec = dir.cross((CGraphics::g_ViewMatrix.origin - particle.x4_pos).normalized());
|
||||
if (rightVec.canBeNormalized())
|
||||
{
|
||||
rightVec = rightVec.normalized() * (particle.x2c_lineLengthOrSize * width);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rightVec = foreVec.cross(CGraphics::g_ViewMatrix.basis[1]) * width;
|
||||
}
|
||||
|
||||
if (!constUVs)
|
||||
{
|
||||
CParticleGlobals::SetParticleLifetime(particle.x0_endFrame - particle.x28_startFrame);
|
||||
CParticleGlobals::UpdateParticleLifetimeTweenValues(partFrame);
|
||||
texr->GetValueUV(partFrame, uvs);
|
||||
}
|
||||
|
||||
switch (m_shaderClass)
|
||||
{
|
||||
case CElementGenShaders::EShaderClass::Tex:
|
||||
{
|
||||
g_instTexData.emplace_back();
|
||||
SParticleInstanceTex& inst = g_instTexData.back();
|
||||
viewPoint += rightVec * 0.5f;
|
||||
inst.pos[0] = zeus::CVector4f{viewPoint + 0.5f * foreVec};
|
||||
inst.pos[1] = zeus::CVector4f{viewPoint - 0.5f * foreVec};
|
||||
viewPoint -= rightVec;
|
||||
inst.pos[2] = zeus::CVector4f{viewPoint + 0.5f * foreVec};
|
||||
inst.pos[3] = zeus::CVector4f{viewPoint - 0.5f * foreVec};
|
||||
inst.color = particle.x34_color;
|
||||
inst.uvs[0] = {uvs.xMax, uvs.yMax};
|
||||
inst.uvs[1] = {uvs.xMin, uvs.yMax};
|
||||
inst.uvs[2] = {uvs.xMax, uvs.yMin};
|
||||
inst.uvs[3] = {uvs.xMin, uvs.yMin};
|
||||
break;
|
||||
}
|
||||
case CElementGenShaders::EShaderClass::NoTex:
|
||||
{
|
||||
g_instNoTexData.emplace_back();
|
||||
SParticleInstanceNoTex& inst = g_instNoTexData.back();
|
||||
viewPoint += rightVec * 0.5f;
|
||||
inst.pos[0] = zeus::CVector4f{viewPoint + 0.5f * foreVec};
|
||||
inst.pos[1] = zeus::CVector4f{viewPoint - 0.5f * foreVec};
|
||||
viewPoint -= rightVec;
|
||||
inst.pos[2] = zeus::CVector4f{viewPoint + 0.5f * foreVec};
|
||||
inst.pos[3] = zeus::CVector4f{viewPoint - 0.5f * foreVec};
|
||||
inst.color = particle.x34_color;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (m_shaderClass)
|
||||
{
|
||||
case CElementGenShaders::EShaderClass::Tex:
|
||||
|
|
|
@ -1036,14 +1036,22 @@ bool CParticleDataFactory::CreateGPSM(CGenDescription* fillDesc, CInputStream& i
|
|||
fillDesc->xe8_xd4_SSPO.reset(GetVectorElement(in));
|
||||
break;
|
||||
case SBIG('TEXR'):
|
||||
fillDesc->x54_x40_TEXR.reset(GetTextureElement(in, resPool));
|
||||
{
|
||||
std::unique_ptr<CUVElement> tex(GetTextureElement(in, resPool));
|
||||
if (tex->GetValueTexture(0))
|
||||
fillDesc->x54_x40_TEXR = std::move(tex);
|
||||
break;
|
||||
}
|
||||
case SBIG('SSWH'):
|
||||
fillDesc->xd4_xc0_SSWH = GetSwooshGeneratorDesc(in, resPool);
|
||||
break;
|
||||
case SBIG('TIND'):
|
||||
fillDesc->x58_x44_TIND.reset(GetTextureElement(in, resPool));
|
||||
{
|
||||
std::unique_ptr<CUVElement> tex(GetTextureElement(in, resPool));
|
||||
if (tex->GetValueTexture(0))
|
||||
fillDesc->x58_x44_TIND = std::move(tex);
|
||||
break;
|
||||
}
|
||||
case SBIG('VMD4'):
|
||||
fillDesc->x45_29_x31_31_VMD4 = GetBool(in);
|
||||
break;
|
||||
|
|
Loading…
Reference in New Issue