Proper matrix decomposition for MLVL blend

This commit is contained in:
Jack Andersen 2015-10-23 15:43:41 -10:00
parent b207db8c27
commit fb11af23c6
1 changed files with 11 additions and 5 deletions

View File

@ -38,6 +38,7 @@ bool ReadMLVLToBlender(HECL::BlenderConnection& conn,
HECL::BlenderConnection::PyOutStream os = conn.beginPythonOut(true);
os.format("import bpy\n"
"import bmesh\n"
"from mathutils import Matrix\n"
"\n"
"bpy.context.scene.name = 'World'\n"
"\n"
@ -54,16 +55,21 @@ bool ReadMLVLToBlender(HECL::BlenderConnection& conn,
HECL::SystemUTF8View areaDirName(*mreaEntry->unique.m_areaName);
os.AABBToBMesh(area.aabb[0], area.aabb[1]);
os.format("box_mesh = bpy.data.meshes.new('%s')\n"
os.format("box_mesh = bpy.data.meshes.new('''%s''')\n"
"bm.to_mesh(box_mesh)\n"
"bm.free()\n"
"box = bpy.data.objects.new(box_mesh.name, box_mesh)\n"
"bpy.context.scene.objects.link(box)\n"
"box.location = (%f,%f,%f)\n"
"box.scale = (%f,%f,%f)\n",
"mtx = Matrix(((%f,%f,%f,%f),(%f,%f,%f,%f),(%f,%f,%f,%f),(0.0,0.0,0.0,1.0)))\n"
"mtxd = mtx.decompose()\n"
"box.rotation_mode = 'QUATERNION'\n"
"box.location = mtxd[0]\n"
"box.rotation_quaternion = mtxd[1]\n"
"box.scale = mtxd[2]\n",
areaDirName.str().c_str(),
area.transformMtx[0].vec[3], area.transformMtx[1].vec[3], area.transformMtx[2].vec[3],
area.transformMtx[0].vec[0], area.transformMtx[1].vec[1], area.transformMtx[2].vec[2]);
area.transformMtx[0].vec[0], area.transformMtx[0].vec[1], area.transformMtx[0].vec[2], area.transformMtx[0].vec[3],
area.transformMtx[1].vec[0], area.transformMtx[1].vec[1], area.transformMtx[1].vec[2], area.transformMtx[1].vec[3],
area.transformMtx[2].vec[0], area.transformMtx[2].vec[1], area.transformMtx[2].vec[2], area.transformMtx[2].vec[3]);
/* Insert dock planes */
int dockIdx = 0;