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CGrenadeLauncher implementation

This commit is contained in:
2020-03-29 23:45:55 -04:00
parent 4ada5a00cb
commit fbbd73db48
4 changed files with 261 additions and 54 deletions

View File

@@ -63,57 +63,56 @@ public:
SBouncyGrenadeData x0_;
CAssetId x3c_;
CAssetId x40_;
u16 x44_sfx;
u16 x44_launcherExplodeSfx;
SGrenadeTrajectoryInfo x48_trajectoryInfo;
CGrenadeLauncherData(const SBouncyGrenadeData& data, CAssetId w1, CAssetId w2, u16 sfx,
const SGrenadeTrajectoryInfo& trajectoryInfo)
: x0_(data), x3c_(w1), x40_(w2), x44_sfx(sfx), x48_trajectoryInfo(trajectoryInfo){};
: x0_(data), x3c_(w1), x40_(w2), x44_launcherExplodeSfx(sfx), x48_trajectoryInfo(trajectoryInfo){};
};
class CGrenadeLauncher : public CPhysicsActor {
public:
int x258_ = 0;
CHealthInfo x25c_;
int x258_started = 0;
CHealthInfo x25c_healthInfo;
CDamageVulnerability x264_vulnerability;
TUniqueId x2cc_otherId;
TUniqueId x2cc_parentId;
CGrenadeLauncherData x2d0_data;
CCollidableSphere x328_cSphere;
float x348_ = -1.f;
float x348_shotTimer = -1.f;
zeus::CColor x34c_color1{1.f};
CActorParameters x350_actParms;
// was TToken<CGenDescription>
TLockedToken<CGenDescription> x3c0_particleGenDesc;
std::optional<TLockedToken<CGenDescription>> x3b8_particleGenDesc;
std::array<s32, 4> x3c8_animIds;
float x3d8_ = 0.f;
float x3dc_ = 0.f;
float x3e0_ = 0.f;
float x3e4_ = 0.f;
float x3e8_thermalMag;
float x3ec_ = 0.f;
float x3ec_damageTimer = 0.f;
zeus::CColor x3f0_color2{0.5f, 0.f, 0.f};
zeus::CColor x3f4_color3{0.f};
float x3f8_;
bool x3fc_ = false;
bool x3fd_ = true;
bool x3fc_launchGrenade = false;
bool x3fd_visible = true;
bool x3fe_ = true;
CGrenadeLauncher(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const zeus::CAABox& bounds, const CHealthInfo& healthInfo,
const CDamageVulnerability& vulnerability, const CActorParameters& actParams, TUniqueId otherId,
const CDamageVulnerability& vulnerability, const CActorParameters& actParams, TUniqueId parentId,
const CGrenadeLauncherData& data, float f1);
void Accept(IVisitor& visitor) override { visitor.Visit(this); }
// void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
// void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
const CCollisionPrimitive* GetCollisionPrimitive() const override { return &x328_cSphere; }
const CDamageVulnerability* GetDamageVulnerability() const override { return &x264_vulnerability; }
// std::optional<zeus::CAABox> GetTouchBounds() const override;
// CHealthInfo* HealthInfo(CStateManager& mgr) override;
// void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
// void Render(const CStateManager& mgr) const override;
// void Think(float dt, CStateManager& mgr) override;
// void Touch(CActor& act, CStateManager& mgr) override;
std::optional<zeus::CAABox> GetTouchBounds() const override;
CHealthInfo* HealthInfo(CStateManager& mgr) override { return &x25c_healthInfo; }
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void Render(const CStateManager& mgr) const override;
void Think(float dt, CStateManager& mgr) override;
void Touch(CActor& act, CStateManager& mgr) override;
static zeus::CVector3f GrenadeTarget(const CStateManager& mgr);
static void CalculateGrenadeTrajectory(const zeus::CVector3f& target, const zeus::CVector3f& origin,
@@ -123,9 +122,10 @@ protected:
void UpdateCollision();
void UpdateColor(float arg);
void sub_8022f69c(float arg);
void sub_8022f770(CStateManager& mgr);
void sub_8022f9e0(CStateManager& mgr, float arg);
void CreateExplosion(CStateManager& mgr);
void sub_8022f9e0(CStateManager& mgr, float dt);
void sub_80230438();
void LaunchGrenade(CStateManager& mgr);
};
} // namespace MP1
} // namespace urde