mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 13:47:43 +00:00
SpecBase: Flatten loop within flattenDependenciesBlend()
We can use insert() with make_move_iterator() to perform the same behavior, minus unnecessary copies. While we're at it, we can collapse the code within the Area case, since it's the exact same as the Mesh code.
This commit is contained in:
@@ -283,11 +283,11 @@ void SpecBase::flattenDependenciesBlend(const hecl::ProjectPath& in, std::vector
|
||||
if (!conn.openBlend(in))
|
||||
return;
|
||||
switch (conn.getBlendType()) {
|
||||
case hecl::blender::BlendType::Mesh: {
|
||||
case hecl::blender::BlendType::Mesh:
|
||||
case hecl::blender::BlendType::Area: {
|
||||
hecl::blender::DataStream ds = conn.beginData();
|
||||
std::vector<hecl::ProjectPath> texs = ds.getTextures();
|
||||
for (const hecl::ProjectPath& tex : texs)
|
||||
pathsOut.push_back(tex);
|
||||
pathsOut.insert(pathsOut.end(), std::make_move_iterator(texs.begin()), std::make_move_iterator(texs.end()));
|
||||
break;
|
||||
}
|
||||
case hecl::blender::BlendType::Actor: {
|
||||
@@ -379,13 +379,6 @@ void SpecBase::flattenDependenciesBlend(const hecl::ProjectPath& in, std::vector
|
||||
pathsOut.push_back(asGlob);
|
||||
return;
|
||||
}
|
||||
case hecl::blender::BlendType::Area: {
|
||||
hecl::blender::DataStream ds = conn.beginData();
|
||||
std::vector<hecl::ProjectPath> texs = ds.getTextures();
|
||||
for (const hecl::ProjectPath& tex : texs)
|
||||
pathsOut.push_back(tex);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user