mirror of https://github.com/AxioDL/metaforce.git
SpecBase: Flatten loop within flattenDependenciesBlend()
We can use insert() with make_move_iterator() to perform the same behavior, minus unnecessary copies. While we're at it, we can collapse the code within the Area case, since it's the exact same as the Mesh code.
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@ -283,11 +283,11 @@ void SpecBase::flattenDependenciesBlend(const hecl::ProjectPath& in, std::vector
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if (!conn.openBlend(in))
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return;
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switch (conn.getBlendType()) {
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case hecl::blender::BlendType::Mesh: {
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case hecl::blender::BlendType::Mesh:
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case hecl::blender::BlendType::Area: {
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hecl::blender::DataStream ds = conn.beginData();
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std::vector<hecl::ProjectPath> texs = ds.getTextures();
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for (const hecl::ProjectPath& tex : texs)
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pathsOut.push_back(tex);
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pathsOut.insert(pathsOut.end(), std::make_move_iterator(texs.begin()), std::make_move_iterator(texs.end()));
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break;
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}
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case hecl::blender::BlendType::Actor: {
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@ -379,13 +379,6 @@ void SpecBase::flattenDependenciesBlend(const hecl::ProjectPath& in, std::vector
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pathsOut.push_back(asGlob);
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return;
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}
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case hecl::blender::BlendType::Area: {
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hecl::blender::DataStream ds = conn.beginData();
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std::vector<hecl::ProjectPath> texs = ds.getTextures();
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for (const hecl::ProjectPath& tex : texs)
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pathsOut.push_back(tex);
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break;
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}
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default:
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break;
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}
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