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General: Make use of emplace_back where applicable
Allows for in-place construction. Also results in less code to read in certain usages.
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@@ -254,7 +254,7 @@ void CScriptSpecialFunction::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
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auto search = mgr.GetIdListForScript(conn.x8_objId);
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for (auto it = search.first; it != search.second; ++it) {
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if (TCastToPtr<CActor> act = mgr.ObjectById(it->second)) {
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x198_ringControllers.push_back(SRingController(it->second, 0.f, false));
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x198_ringControllers.emplace_back(it->second, 0.f, false);
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act->RemoveMaterial(EMaterialTypes::Occluder, mgr);
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}
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}
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