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CAABoxShader: Convert to hsh pipeline
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@ -1,55 +1,57 @@
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#include "Runtime/Graphics/Shaders/CAABoxShader.hpp"
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#include <array>
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#include "Runtime/Graphics/CGraphics.hpp"
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#include <hecl/Pipeline.hpp>
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#include <zeus/CAABox.hpp>
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#include "Runtime/Graphics/CGraphics.hpp"
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#include "CAABoxShader.cpp.hshhead"
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namespace urde {
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using namespace hsh::pipeline;
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CAABoxShader::CAABoxShader(bool zOnly) {
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CGraphics::CommitResources([this, zOnly](boo::IGraphicsDataFactory::Context& ctx) {
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m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(zeus::CVector3f), 34);
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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const std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> bufs{m_uniBuf.get()};
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constexpr std::array<boo::PipelineStage, 1> stages{boo::PipelineStage::Vertex};
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m_dataBind =
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ctx.newShaderDataBinding(zOnly ? s_zOnlyPipeline : s_Pipeline, m_vbo.get(), nullptr, nullptr, bufs.size(),
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bufs.data(), stages.data(), nullptr, nullptr, 0, nullptr, nullptr, nullptr);
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return true;
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} BooTrace);
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}
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template <bool zOnly>
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struct CAABoxShaderPipeline
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: pipeline<topology<hsh::TriangleStrip>, std::conditional_t<zOnly, NoColorAttachment<>, BlendAttachment<>>,
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depth_compare<hsh::LEqual>, depth_write<true>, cull_mode<hsh::CullNone>> {
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CAABoxShaderPipeline(hsh::vertex_buffer<CAABoxShader::Vert> vbo, hsh::uniform_buffer<CAABoxShader::Uniform> uniBuf) {
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this->position = uniBuf->m_xf * hsh::float4(vbo->m_pos, 1.f);
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this->color_out[0] = uniBuf->m_color;
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}
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};
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template struct CAABoxShaderPipeline<true>;
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template struct CAABoxShaderPipeline<false>;
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void CAABoxShader::setAABB(const zeus::CAABox& aabb) {
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const std::array<zeus::CVector3f, 34> vboData{{
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{aabb.max.x(), aabb.max.y(), aabb.min.z()}, {aabb.max.x(), aabb.min.y(), aabb.min.z()},
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{aabb.max.x(), aabb.max.y(), aabb.max.z()}, {aabb.max.x(), aabb.min.y(), aabb.max.z()},
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{aabb.max.x(), aabb.min.y(), aabb.max.z()},
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CAABoxShader::CAABoxShader(const zeus::CAABox& aabb, bool zOnly) {
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const std::array<Vert, 34> verts{{
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{{aabb.max.x(), aabb.max.y(), aabb.min.z()}}, {{aabb.max.x(), aabb.min.y(), aabb.min.z()}},
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{{aabb.max.x(), aabb.max.y(), aabb.max.z()}}, {{aabb.max.x(), aabb.min.y(), aabb.max.z()}},
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{{aabb.max.x(), aabb.min.y(), aabb.max.z()}},
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{aabb.min.x(), aabb.max.y(), aabb.min.z()}, {aabb.min.x(), aabb.max.y(), aabb.min.z()},
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{aabb.max.x(), aabb.max.y(), aabb.min.z()}, {aabb.min.x(), aabb.max.y(), aabb.max.z()},
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{aabb.max.x(), aabb.max.y(), aabb.max.z()}, {aabb.max.x(), aabb.max.y(), aabb.max.z()},
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{{aabb.min.x(), aabb.max.y(), aabb.min.z()}}, {{aabb.min.x(), aabb.max.y(), aabb.min.z()}},
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{{aabb.max.x(), aabb.max.y(), aabb.min.z()}}, {{aabb.min.x(), aabb.max.y(), aabb.max.z()}},
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{{aabb.max.x(), aabb.max.y(), aabb.max.z()}}, {{aabb.max.x(), aabb.max.y(), aabb.max.z()}},
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{aabb.min.x(), aabb.max.y(), aabb.min.z()}, {aabb.min.x(), aabb.max.y(), aabb.min.z()},
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{aabb.min.x(), aabb.min.y(), aabb.min.z()}, {aabb.min.x(), aabb.max.y(), aabb.max.z()},
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{aabb.min.x(), aabb.min.y(), aabb.max.z()}, {aabb.min.x(), aabb.min.y(), aabb.max.z()},
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{{aabb.min.x(), aabb.max.y(), aabb.min.z()}}, {{aabb.min.x(), aabb.max.y(), aabb.min.z()}},
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{{aabb.min.x(), aabb.min.y(), aabb.min.z()}}, {{aabb.min.x(), aabb.max.y(), aabb.max.z()}},
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{{aabb.min.x(), aabb.min.y(), aabb.max.z()}}, {{aabb.min.x(), aabb.min.y(), aabb.max.z()}},
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{aabb.min.x(), aabb.min.y(), aabb.min.z()}, {aabb.min.x(), aabb.min.y(), aabb.min.z()},
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{aabb.max.x(), aabb.min.y(), aabb.min.z()}, {aabb.min.x(), aabb.min.y(), aabb.max.z()},
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{aabb.max.x(), aabb.min.y(), aabb.max.z()}, {aabb.max.x(), aabb.min.y(), aabb.max.z()},
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{{aabb.min.x(), aabb.min.y(), aabb.min.z()}}, {{aabb.min.x(), aabb.min.y(), aabb.min.z()}},
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{{aabb.max.x(), aabb.min.y(), aabb.min.z()}}, {{aabb.min.x(), aabb.min.y(), aabb.max.z()}},
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{{aabb.max.x(), aabb.min.y(), aabb.max.z()}}, {{aabb.max.x(), aabb.min.y(), aabb.max.z()}},
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{aabb.min.x(), aabb.min.y(), aabb.max.z()}, {aabb.min.x(), aabb.min.y(), aabb.max.z()},
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{aabb.max.x(), aabb.min.y(), aabb.max.z()}, {aabb.min.x(), aabb.max.y(), aabb.max.z()},
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{aabb.max.x(), aabb.max.y(), aabb.max.z()}, {aabb.max.x(), aabb.max.y(), aabb.max.z()},
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{{aabb.min.x(), aabb.min.y(), aabb.max.z()}}, {{aabb.min.x(), aabb.min.y(), aabb.max.z()}},
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{{aabb.max.x(), aabb.min.y(), aabb.max.z()}}, {{aabb.min.x(), aabb.max.y(), aabb.max.z()}},
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{{aabb.max.x(), aabb.max.y(), aabb.max.z()}}, {{aabb.max.x(), aabb.max.y(), aabb.max.z()}},
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{aabb.min.x(), aabb.min.y(), aabb.min.z()}, {aabb.min.x(), aabb.min.y(), aabb.min.z()},
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{aabb.max.x(), aabb.min.y(), aabb.min.z()}, {aabb.min.x(), aabb.max.y(), aabb.min.z()},
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{aabb.max.x(), aabb.max.y(), aabb.min.z()},
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{{aabb.min.x(), aabb.min.y(), aabb.min.z()}}, {{aabb.min.x(), aabb.min.y(), aabb.min.z()}},
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{{aabb.max.x(), aabb.min.y(), aabb.min.z()}}, {{aabb.min.x(), aabb.max.y(), aabb.min.z()}},
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{{aabb.max.x(), aabb.max.y(), aabb.min.z()}},
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}};
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m_vbo->load(vboData.data(), sizeof(vboData));
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m_vbo = hsh::create_vertex_buffer(verts);
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m_uniBuf = hsh::create_dynamic_uniform_buffer<Uniform>();
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m_dataBind.hsh_bind(CAABoxShaderPipeline<zOnly>(m_vbo.get(), m_uniBuf.get()));
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}
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void CAABoxShader::draw(const zeus::CColor& color) {
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@ -57,10 +59,9 @@ void CAABoxShader::draw(const zeus::CColor& color) {
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m_uniform.m_xf = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
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m_uniform.m_color = color;
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m_uniBuf->load(&m_uniform, sizeof(Uniform));
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m_uniBuf.load(m_uniform);
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CGraphics::SetShaderDataBinding(m_dataBind);
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CGraphics::DrawArray(0, 34);
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m_dataBind.draw(0, 34);
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}
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} // namespace urde
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@ -1,15 +1,15 @@
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#pragma once
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#include "zeus/CColor.hpp"
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#include "zeus/CMatrix4f.hpp"
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#include "hsh/hsh.h"
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namespace zeus {
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class CColor;
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class CAABox;
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}
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} // namespace zeus
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namespace urde {
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class CAABoxShader {
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public:
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struct Vert {
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hsh::float3 m_pos;
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};
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@ -17,14 +17,15 @@ class CAABoxShader {
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hsh::float4x4 m_xf;
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hsh::float4 m_color;
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};
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private:
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hsh::owner<hsh::vertex_buffer<Vert>> m_vbo;
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hsh::dynamic_owner<hsh::uniform_buffer<Uniform>> m_uniBuf;
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hsh::binding m_dataBind;
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Uniform m_uniform;
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Uniform m_uniform{};
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public:
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explicit CAABoxShader(bool zOnly = false);
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void setAABB(const zeus::CAABox& aabb);
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CAABoxShader(const zeus::CAABox& aabb, bool zOnly = false);
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void draw(const zeus::CColor& color);
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};
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@ -17,11 +17,11 @@ CPhazonBeam::CPhazonBeam(CAssetId characterId, EWeaponType type, TUniqueId playe
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, x238_aaBoxScale(zeus::CVector3f(-0.14664599f, 0.f, -0.14909725f) * scale.y(),
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zeus::CVector3f(0.14664599f, 0.64619601f, 0.14909725f) * scale.y())
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, x250_aaBoxTranslate(zeus::CVector3f(-0.0625f, 0.f, -0.09375f) * scale.y(),
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zeus::CVector3f(0.0625f, -0.25f, 0.09375f) * scale.y()) {
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zeus::CVector3f(0.0625f, -0.25f, 0.09375f) * scale.y())
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, m_aaboxShaderScale(x238_aaBoxScale, true)
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, m_aaboxShaderTranslate(x250_aaBoxTranslate, true) {
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x21c_phazonVeins = g_SimplePool->GetObj("PhazonVeins");
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x228_phazon2nd1 = g_SimplePool->GetObj("Phazon2nd_1");
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m_aaboxShaderScale.setAABB(x238_aaBoxScale);
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m_aaboxShaderTranslate.setAABB(x250_aaBoxTranslate);
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}
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void CPhazonBeam::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
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@ -22,8 +22,8 @@ class CPhazonBeam final : public CGunWeapon {
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bool x274_26_veinsAlphaActive : 1 = false;
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bool x274_27_phazonVeinsIdx : 1 = false;
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float x278_fireTime = 1.f / 3.f;
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CAABoxShader m_aaboxShaderScale{true};
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CAABoxShader m_aaboxShaderTranslate{true};
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CAABoxShader m_aaboxShaderScale;
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CAABoxShader m_aaboxShaderTranslate;
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void ReInitVariables();
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void DrawClipScaleCube();
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void DrawClipTranslateCube();
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@ -131,7 +131,8 @@ CPlayerGun::CPlayerGun(TUniqueId playerId)
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, x678_morph(g_tweakPlayerGun->GetGunTransformTime(), g_tweakPlayerGun->GetHoloHoldTime())
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, x6c8_hologramClipCube(zeus::CVector3f(-0.29329199f, 0.f, -0.2481945f),
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zeus::CVector3f(0.29329199f, 1.292392f, 0.2481945f))
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, x6e0_rightHandModel(CAnimRes(g_tweakGunRes->xc_rightHand, 0, zeus::CVector3f(3.f), 0, true)) {
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, x6e0_rightHandModel(CAnimRes(g_tweakGunRes->xc_rightHand, 0, zeus::CVector3f(3.f), 0, true))
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, m_aaboxShader(x6c8_hologramClipCube, true) {
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x354_bombFuseTime = g_tweakPlayerGun->GetBombFuseTime();
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x358_bombDropDelayTime = g_tweakPlayerGun->GetBombDropDelayTime();
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x668_aimVerticalSpeed = g_tweakPlayerGun->GetAimVerticalSpeed();
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@ -175,8 +176,6 @@ CPlayerGun::CPlayerGun(TUniqueId playerId)
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x550_camBob.SetPlayerVelocity(zeus::skZero3f);
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x550_camBob.SetBobMagnitude(0.f);
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x550_camBob.SetBobTimeScale(0.f);
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m_aaboxShader.setAABB(x6c8_hologramClipCube);
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}
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void CPlayerGun::InitBeamData() {
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@ -258,7 +258,7 @@ private:
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CTexturedQuadFilter m_screenQuad{EFilterType::Blend, CGraphics::g_SpareTexture.get_color(0),
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CTexturedQuadFilter::ZTest::GEqualZWrite};
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CAABoxShader m_aaboxShader{true};
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CAABoxShader m_aaboxShader;
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void InitBeamData();
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void InitBombData();
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