This commit is contained in:
Jack Andersen 2016-04-20 09:23:24 -10:00
commit fd3066e304
11 changed files with 272 additions and 22 deletions

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@ -37,23 +37,22 @@ struct Water : IScriptObject
struct FluidUVMotion : BigYAML struct FluidUVMotion : BigYAML
{ {
DECL_YAML DECL_YAML
Value<atUint32> unknown1; struct FluidLayerMotion : BigYAML
{
DECL_YAML
Value<atUint32> unknown1;
Value<float> unknown2;
Value<float> unknown3;
Value<float> unknown4;
Value<float> unknown5;
};
/* BIG FAT WARNING: Do NOT re-order these, even if they seem incorrect */
FluidLayerMotion layer2;
FluidLayerMotion layer3;
FluidLayerMotion layer1;
Value<float> unknown1;
Value<float> unknown2; Value<float> unknown2;
Value<float> unknown3;
Value<float> unknown4;
Value<float> unknown5;
Value<atUint32> unknown6;
Value<float> unknown7;
Value<float> unknown8;
Value<float> unknown9;
Value<float> unknown10;
Value<atUint32> unknown11;
Value<float> unknown12;
Value<float> unknown13;
Value<float> unknown14;
Value<float> unknown15;
Value<float> unknown16;
Value<float> unknown17;
} fluidUVMotion; } fluidUVMotion;
Value<float> unknown13; Value<float> unknown13;

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@ -0,0 +1,14 @@
#ifndef __URDE_CFLUIDPLANE_HPP__
#define __URDE_CFLUIDPLANE_HPP__
namespace urde
{
class CFluidPlane
{
public:
enum class EFluidType
{};
};
}
#endif // __URDE_CFLUIDPLANE_HPP__

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@ -0,0 +1,16 @@
#include "CFluidUVMotion.hpp"
namespace urde
{
CFluidUVMotion::CFluidUVMotion(float a, float b, const urde::CFluidUVMotion::SFluidLayerMotion& c, const urde::CFluidUVMotion::SFluidLayerMotion& d, const urde::CFluidUVMotion::SFluidLayerMotion& e)
{
x4c_ = 1.f / a;
x50_ = b;
x0_fluidLayers.resize(3);
x0_fluidLayers[0] = c;
x0_fluidLayers[1] = d;
x0_fluidLayers[2] = e;
}
}

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@ -0,0 +1,40 @@
#ifndef __URDE_CFLUIDUVMOTION_HPP__
#define __URDE_CFLUIDUVMOTION_HPP__
#include "rstl.hpp"
namespace urde
{
class CFluidUVMotion
{
public:
enum class EFluidUVMotion
{
Zero
};
struct SFluidLayerMotion
{
EFluidUVMotion x0_motion = EFluidUVMotion::Zero;
float x4_a = 0.f;
float x8_b = 0.f;
float xc_c = 0.f;
float x10_d = 0.f;
float x14_e = 0.f;
SFluidLayerMotion() = default;
SFluidLayerMotion(EFluidUVMotion motion, float a, float b, float c, float d)
: x0_motion(motion), x4_a(1.f / a), x8_b(b), xc_c(c), x10_d(d), x14_e(1.f / d)
{
}
};
private:
rstl::reserved_vector<SFluidLayerMotion, 3> x0_fluidLayers;
float x4c_;
float x50_;
public:
CFluidUVMotion(float a, float b, const SFluidLayerMotion& c, const SFluidLayerMotion& d, const SFluidLayerMotion& e);
};
}
#endif // __URDE_CFLUIDUVMOTION_HPP__

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@ -28,4 +28,6 @@ add_library(RuntimeCommonWorld
CVisorParameters.hpp CVisorParameters.hpp
CAnimationParameters.hpp CAnimationParameters.hpp
CDamageInfo.hpp CDamageInfo.hpp
CDamageVulnerability.hpp) CDamageVulnerability.hpp
CFluidUVMotion.hpp CFluidUVMotion.cpp
CFluidPlane.hpp)

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@ -9,7 +9,7 @@ namespace urde
CScriptTrigger::CScriptTrigger(TUniqueId uid, const std::string& name, const CEntityInfo& info, CScriptTrigger::CScriptTrigger(TUniqueId uid, const std::string& name, const CEntityInfo& info,
const zeus::CVector3f& pos, const zeus::CAABox&, const zeus::CVector3f& pos, const zeus::CAABox&,
const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce, const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce,
u32, bool active, bool, bool) u32 triggerFlags, bool active, bool, bool)
: CActor(uid, active, name, info, zeus::CTransform::Translate(pos), CModelData::CModelDataNull(), : CActor(uid, active, name, info, zeus::CTransform::Translate(pos), CModelData::CModelDataNull(),
CMaterialList(34), CActorParameters::None(), kInvalidUniqueId) CMaterialList(34), CActorParameters::None(), kInvalidUniqueId)
{ {

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@ -13,7 +13,7 @@ public:
CScriptTrigger(TUniqueId, const std::string& name, const CEntityInfo& info, CScriptTrigger(TUniqueId, const std::string& name, const CEntityInfo& info,
const zeus::CVector3f& pos, const zeus::CAABox&, const zeus::CVector3f& pos, const zeus::CAABox&,
const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce, const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce,
u32, bool, bool, bool); u32 triggerFlags, bool, bool, bool);
}; };
} }

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@ -0,0 +1,21 @@
#include "CScriptWater.hpp"
#include "CStateManager.hpp"
namespace urde
{
CScriptWater::CScriptWater(CStateManager& mgr, TUniqueId uid, const std::string& name,
const CEntityInfo& info, const zeus::CVector3f& pos, const zeus::CAABox& box,
const urde::CDamageInfo& dInfo, zeus::CVector3f& orientedForce, u32 triggerFlags,
bool b1, bool b2, ResId, ResId, ResId, ResId, ResId, ResId, ResId,
const zeus::CVector3f&, float, float, float, bool active, CFluidPlane::EFluidType,
bool, float, const CFluidUVMotion&,
float, float, float, float, float, float, float, float,
const zeus::CColor&, const zeus::CColor&, ResId, ResId, ResId, ResId,
ResId, s32, s32, s32, s32, s32, float, u32, float, float, float, float, float, float, float, float,
const zeus::CColor&, urde::ResId, float, float, float, u32, u32, bool, s32, s32, const u32*)
: CScriptTrigger(uid, name, info, pos, box, dInfo, orientedForce, triggerFlags, active, false, false)
{
}
}

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@ -1,13 +1,26 @@
#ifndef __URDE_CSCRIPTWATER_HPP__ #ifndef __URDE_CSCRIPTWATER_HPP__
#define __URDE_CSCRIPTWATER_HPP__ #define __URDE_CSCRIPTWATER_HPP__
#include "CActor.hpp" #include "CScriptTrigger.hpp"
#include "CFluidPlane.hpp"
namespace urde namespace urde
{ {
class CScriptWater : public CActor class CDamageInfo;
class CFluidUVMotion;
class CScriptWater : public CScriptTrigger
{ {
public:
CScriptWater(CStateManager &,TUniqueId, const std::string& name, const CEntityInfo&, const zeus::CVector3f&,
const zeus::CAABox&, CDamageInfo const &, zeus::CVector3f&, u32, bool, bool,
ResId, ResId, ResId, ResId, ResId, ResId, ResId,
const zeus::CVector3f&, float, float, float, bool, CFluidPlane::EFluidType, bool, float, const CFluidUVMotion&,
float, float, float, float, float, float, float, float, const zeus::CColor&, const zeus::CColor&,
ResId, ResId, ResId, ResId, ResId, s32, s32, s32, s32, s32,
float, u32, float, float, float, float, float, float, float, float,
const zeus::CColor&, ResId, float, float, float, u32, u32, bool, s32, s32, const u32*);
}; };
} }

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@ -6,6 +6,7 @@
#include "CScannableParameters.hpp" #include "CScannableParameters.hpp"
#include "CLightParameters.hpp" #include "CLightParameters.hpp"
#include "CAnimationParameters.hpp" #include "CAnimationParameters.hpp"
#include "CFluidUVMotion.hpp"
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "CWorld.hpp" #include "CWorld.hpp"
#include "Character/CModelData.hpp" #include "Character/CModelData.hpp"
@ -17,6 +18,7 @@
#include "CScriptTrigger.hpp" #include "CScriptTrigger.hpp"
#include "CScriptTimer.hpp" #include "CScriptTimer.hpp"
#include "CScriptCounter.hpp" #include "CScriptCounter.hpp"
#include "CScriptWater.hpp"
#include "CSimplePool.hpp" #include "CSimplePool.hpp"
#include "Editor/ProjectResourceFactoryMP1.hpp" #include "Editor/ProjectResourceFactoryMP1.hpp"
#include "logvisor/logvisor.hpp" #include "logvisor/logvisor.hpp"
@ -38,7 +40,7 @@ static bool EnsurePropertyCount(int count, int expected, const char* structName)
{ {
if (count < expected) if (count < expected)
{ {
Log.report(logvisor::Fatal, "Insufficient number of props (%d/%d) for %s entity", Log.report(logvisor::Warning, "Insufficient number of props (%d/%d) for %s entity",
count, expected, structName); count, expected, structName);
return false; return false;
} }
@ -263,6 +265,40 @@ CAnimationParameters ScriptLoader::LoadAnimationParameters(CInputStream& in)
return CAnimationParameters(ancs, charIdx, defaultAnim); return CAnimationParameters(ancs, charIdx, defaultAnim);
} }
CFluidUVMotion ScriptLoader::LoadFluidUVMotion(CInputStream& in)
{
CFluidUVMotion::EFluidUVMotion motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
float a = in.readFloatBig();
float b = in.readFloatBig();
b = ((M_PIF * b) / 180.f) - M_PIF;
float c = in.readFloatBig();
float d = in.readFloatBig();
CFluidUVMotion::SFluidLayerMotion motionLayer2(motion, a, b, c, d);
motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
a = in.readFloatBig();
b = in.readFloatBig();
b = ((M_PIF * b) / 180.f) - M_PIF;
c = in.readFloatBig();
d = in.readFloatBig();
CFluidUVMotion::SFluidLayerMotion motionLayer3(motion, a, b, c, d);
motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
a = in.readFloatBig();
b = in.readFloatBig();
b = ((M_PIF * b) / 180.f) - M_PIF;
c = in.readFloatBig();
d = in.readFloatBig();
CFluidUVMotion::SFluidLayerMotion motionLayer1(motion, a, b, c, d);
a = in.readFloatBig();
b = in.readFloatBig();
b = ((M_PIF * b) / 180.f) - M_PIF;
return CFluidUVMotion(a, b, motionLayer1, motionLayer2, motionLayer3);
}
zeus::CTransform ScriptLoader::ConvertEditorEulerToTransform4f(const zeus::CVector3f& orientation, zeus::CTransform ScriptLoader::ConvertEditorEulerToTransform4f(const zeus::CVector3f& orientation,
const zeus::CVector3f& position) const zeus::CVector3f& position)
{ {
@ -608,6 +644,113 @@ CEntity* ScriptLoader::LoadActorKeyframe(CStateManager& mgr, CInputStream& in,
CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in, CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in,
int propCount, const CEntityInfo& info) int propCount, const CEntityInfo& info)
{ {
if (!EnsurePropertyCount(propCount, 63, "Water"))
return nullptr;
std::string name = *mgr.HashInstanceName(in);
zeus::CVector3f position;
position.readBig(in);
zeus::CVector3f extent;
extent.readBig(in);
CDamageInfo dInfo(in);
zeus::CVector3f orientedForce;
orientedForce.readBig(in);
u32 triggerFlags = in.readUint32Big() | 2044;
bool b1 = in.readBool();
bool displaySurface = in.readBool();
ResId textureId1 = in.readUint32Big();
ResId textureId2 = in.readUint32Big();
ResId textureId3 = in.readUint32Big();
ResId textureId4 = in.readUint32Big();
ResId textureId5 = in.readUint32Big();
ResId textureId6 = in.readUint32Big();
zeus::CVector3f v2;
v2.readBig(in);
zeus::CVector3f otherV2 = v2;
if (otherV2.canBeNormalized())
otherV2.assign(0.f, 0.f, -1.f);
float f1 = 1.f / in.readFloatBig();
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
bool active = in.readBool();
CFluidPlane::EFluidType fluidType = CFluidPlane::EFluidType(in.readUint32Big());
bool b4 = in.readBool();
float f4 = in.readFloatBig();
CFluidUVMotion fluidMotion = LoadFluidUVMotion(in);
float f5 = in.readFloatBig();
float f6 = in.readFloatBig();
float f7 = in.readFloatBig();
float f8 = in.readFloatBig();
float f9 = zeus::degToRad(in.readFloatBig());
float f10 = zeus::degToRad(in.readFloatBig());
float f11 = in.readFloatBig();
float f12 = in.readFloatBig();
zeus::CColor c1;
c1.readRGBABig(in);
zeus::CColor c2;
c2.readRGBABig(in);
ResId enterParticle = in.readUint32Big();
ResId partId2 = in.readUint32Big();
ResId partId3 = in.readUint32Big();
ResId partId4 = in.readUint32Big();
ResId partId5 = in.readUint32Big();
u32 soundId1 = in.readUint32Big();
u32 soundId2 = in.readUint32Big();
u32 soundId3 = in.readUint32Big();
u32 soundId4 = in.readUint32Big();
u32 soundId5 = in.readUint32Big();
float f13 = in.readFloatBig();
u32 w19 = in.readUint32Big();
float f14 = in.readFloatBig();
float f15 = in.readFloatBig();
float f16 = in.readFloatBig();
float f17 = in.readFloatBig();
float f18 = in.readFloatBig();
float f19 = in.readFloatBig();
float heatWaveHeight = in.readFloatBig();
float heatWaveSpeed = in.readFloatBig();
zeus::CColor heatWaveColor;
heatWaveColor.readRGBABig(in);
ResId lightmap = in.readUint32Big();
float f22 = in.readFloatBig();
float f23 = in.readFloatBig();
float f24 = in.readFloatBig();
u32 w21 = in.readUint32Big();
u32 w22 = in.readUint32Big();
bool b5 = in.readBool();
u32* bitset = nullptr;
u32 bitVal0 = 0;
u32 bitVal1 = 0;
if (b5)
{
bitVal0 = in.readUint16Big();
bitVal1 = in.readUint16Big();
u32 len = ((bitVal0 * bitVal1) + 31) / 31;
bitset = new u32[len];
in.readBytesToBuf(&bitset, len * 4);
}
zeus::CAABox box(-extent * 0.5f, extent * 0.5f);
ResId realTextureId6 = -1;
if (textureId4 == -1)
realTextureId6 = textureId6;
ResId realTextureId5 = -1;
if (textureId4 == -1)
realTextureId5 = textureId5;
return new CScriptWater(mgr, mgr.AllocateUniqueId(), name, info, position, box, dInfo, orientedForce, triggerFlags, b1, displaySurface,
textureId1, textureId2, textureId3, textureId4, realTextureId5, realTextureId6, -1, otherV2, f1, f2,
f3, active, fluidType, b4, f4, fluidMotion, f5, f6, f7, f8, f9, f10, f11, f12, c1, c2, enterParticle,
partId2, partId3, partId4, partId5, soundId1, soundId2, soundId3, soundId4, soundId5,
f13, w19, f14, f15, f16, f17, f18, f19, heatWaveHeight, heatWaveSpeed, heatWaveColor, lightmap, f22, f23, f24,
w21, w22, b5, bitVal0, bitVal0, bitset);
} }
CEntity* ScriptLoader::LoadWarwasp(CStateManager& mgr, CInputStream& in, CEntity* ScriptLoader::LoadWarwasp(CStateManager& mgr, CInputStream& in,

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@ -15,6 +15,7 @@ class CVisorParameters;
class CScannableParameters; class CScannableParameters;
class CLightParameters; class CLightParameters;
class CAnimationParameters; class CAnimationParameters;
class CFluidUVMotion;
using FScriptLoader = std::function<CEntity*(CStateManager& mgr, CInputStream& in, using FScriptLoader = std::function<CEntity*(CStateManager& mgr, CInputStream& in,
int propCount, const CEntityInfo& info)>; int propCount, const CEntityInfo& info)>;
@ -29,6 +30,7 @@ public:
static CScannableParameters LoadScannableParameters(CInputStream& in); static CScannableParameters LoadScannableParameters(CInputStream& in);
static CLightParameters LoadLightParameters(CInputStream& in); static CLightParameters LoadLightParameters(CInputStream& in);
static CAnimationParameters LoadAnimationParameters(CInputStream& in); static CAnimationParameters LoadAnimationParameters(CInputStream& in);
static CFluidUVMotion LoadFluidUVMotion(CInputStream& in);
static zeus::CTransform ConvertEditorEulerToTransform4f(const zeus::CVector3f& orientation, static zeus::CTransform ConvertEditorEulerToTransform4f(const zeus::CVector3f& orientation,
const zeus::CVector3f& position); const zeus::CVector3f& position);