mirror of https://github.com/AxioDL/metaforce.git
Merge branch 'master' of https://github.com/AxioDL/urde
This commit is contained in:
commit
fd3066e304
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@ -35,6 +35,9 @@ struct Water : IScriptObject
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Value<bool> unknown11;
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Value<float> unknown12;
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struct FluidUVMotion : BigYAML
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{
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DECL_YAML
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struct FluidLayerMotion : BigYAML
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{
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DECL_YAML
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Value<atUint32> unknown1;
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@ -42,18 +45,14 @@ struct Water : IScriptObject
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Value<float> unknown3;
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Value<float> unknown4;
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Value<float> unknown5;
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Value<atUint32> unknown6;
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Value<float> unknown7;
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Value<float> unknown8;
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Value<float> unknown9;
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Value<float> unknown10;
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Value<atUint32> unknown11;
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Value<float> unknown12;
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Value<float> unknown13;
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Value<float> unknown14;
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Value<float> unknown15;
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Value<float> unknown16;
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Value<float> unknown17;
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};
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/* BIG FAT WARNING: Do NOT re-order these, even if they seem incorrect */
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FluidLayerMotion layer2;
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FluidLayerMotion layer3;
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FluidLayerMotion layer1;
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Value<float> unknown1;
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Value<float> unknown2;
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} fluidUVMotion;
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Value<float> unknown13;
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@ -0,0 +1,14 @@
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#ifndef __URDE_CFLUIDPLANE_HPP__
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#define __URDE_CFLUIDPLANE_HPP__
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namespace urde
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{
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class CFluidPlane
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{
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public:
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enum class EFluidType
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{};
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};
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}
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#endif // __URDE_CFLUIDPLANE_HPP__
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@ -0,0 +1,16 @@
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#include "CFluidUVMotion.hpp"
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namespace urde
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{
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CFluidUVMotion::CFluidUVMotion(float a, float b, const urde::CFluidUVMotion::SFluidLayerMotion& c, const urde::CFluidUVMotion::SFluidLayerMotion& d, const urde::CFluidUVMotion::SFluidLayerMotion& e)
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{
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x4c_ = 1.f / a;
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x50_ = b;
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x0_fluidLayers.resize(3);
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x0_fluidLayers[0] = c;
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x0_fluidLayers[1] = d;
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x0_fluidLayers[2] = e;
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}
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}
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@ -0,0 +1,40 @@
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#ifndef __URDE_CFLUIDUVMOTION_HPP__
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#define __URDE_CFLUIDUVMOTION_HPP__
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#include "rstl.hpp"
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namespace urde
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{
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class CFluidUVMotion
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{
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public:
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enum class EFluidUVMotion
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{
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Zero
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};
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struct SFluidLayerMotion
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{
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EFluidUVMotion x0_motion = EFluidUVMotion::Zero;
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float x4_a = 0.f;
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float x8_b = 0.f;
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float xc_c = 0.f;
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float x10_d = 0.f;
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float x14_e = 0.f;
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SFluidLayerMotion() = default;
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SFluidLayerMotion(EFluidUVMotion motion, float a, float b, float c, float d)
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: x0_motion(motion), x4_a(1.f / a), x8_b(b), xc_c(c), x10_d(d), x14_e(1.f / d)
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{
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}
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};
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private:
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rstl::reserved_vector<SFluidLayerMotion, 3> x0_fluidLayers;
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float x4c_;
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float x50_;
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public:
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CFluidUVMotion(float a, float b, const SFluidLayerMotion& c, const SFluidLayerMotion& d, const SFluidLayerMotion& e);
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};
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}
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#endif // __URDE_CFLUIDUVMOTION_HPP__
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@ -28,4 +28,6 @@ add_library(RuntimeCommonWorld
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CVisorParameters.hpp
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CAnimationParameters.hpp
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CDamageInfo.hpp
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CDamageVulnerability.hpp)
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CDamageVulnerability.hpp
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CFluidUVMotion.hpp CFluidUVMotion.cpp
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CFluidPlane.hpp)
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@ -9,7 +9,7 @@ namespace urde
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CScriptTrigger::CScriptTrigger(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CVector3f& pos, const zeus::CAABox&,
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const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce,
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u32, bool active, bool, bool)
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u32 triggerFlags, bool active, bool, bool)
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: CActor(uid, active, name, info, zeus::CTransform::Translate(pos), CModelData::CModelDataNull(),
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CMaterialList(34), CActorParameters::None(), kInvalidUniqueId)
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{
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@ -13,7 +13,7 @@ public:
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CScriptTrigger(TUniqueId, const std::string& name, const CEntityInfo& info,
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const zeus::CVector3f& pos, const zeus::CAABox&,
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const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce,
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u32, bool, bool, bool);
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u32 triggerFlags, bool, bool, bool);
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};
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}
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@ -0,0 +1,21 @@
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#include "CScriptWater.hpp"
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#include "CStateManager.hpp"
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namespace urde
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{
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CScriptWater::CScriptWater(CStateManager& mgr, TUniqueId uid, const std::string& name,
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const CEntityInfo& info, const zeus::CVector3f& pos, const zeus::CAABox& box,
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const urde::CDamageInfo& dInfo, zeus::CVector3f& orientedForce, u32 triggerFlags,
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bool b1, bool b2, ResId, ResId, ResId, ResId, ResId, ResId, ResId,
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const zeus::CVector3f&, float, float, float, bool active, CFluidPlane::EFluidType,
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bool, float, const CFluidUVMotion&,
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float, float, float, float, float, float, float, float,
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const zeus::CColor&, const zeus::CColor&, ResId, ResId, ResId, ResId,
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ResId, s32, s32, s32, s32, s32, float, u32, float, float, float, float, float, float, float, float,
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const zeus::CColor&, urde::ResId, float, float, float, u32, u32, bool, s32, s32, const u32*)
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: CScriptTrigger(uid, name, info, pos, box, dInfo, orientedForce, triggerFlags, active, false, false)
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{
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}
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}
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@ -1,13 +1,26 @@
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#ifndef __URDE_CSCRIPTWATER_HPP__
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#define __URDE_CSCRIPTWATER_HPP__
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#include "CActor.hpp"
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#include "CScriptTrigger.hpp"
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#include "CFluidPlane.hpp"
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namespace urde
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{
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class CScriptWater : public CActor
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class CDamageInfo;
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class CFluidUVMotion;
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class CScriptWater : public CScriptTrigger
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{
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public:
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CScriptWater(CStateManager &,TUniqueId, const std::string& name, const CEntityInfo&, const zeus::CVector3f&,
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const zeus::CAABox&, CDamageInfo const &, zeus::CVector3f&, u32, bool, bool,
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ResId, ResId, ResId, ResId, ResId, ResId, ResId,
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const zeus::CVector3f&, float, float, float, bool, CFluidPlane::EFluidType, bool, float, const CFluidUVMotion&,
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float, float, float, float, float, float, float, float, const zeus::CColor&, const zeus::CColor&,
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ResId, ResId, ResId, ResId, ResId, s32, s32, s32, s32, s32,
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float, u32, float, float, float, float, float, float, float, float,
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const zeus::CColor&, ResId, float, float, float, u32, u32, bool, s32, s32, const u32*);
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};
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}
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@ -6,6 +6,7 @@
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#include "CScannableParameters.hpp"
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#include "CLightParameters.hpp"
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#include "CAnimationParameters.hpp"
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#include "CFluidUVMotion.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CWorld.hpp"
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#include "Character/CModelData.hpp"
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@ -17,6 +18,7 @@
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#include "CScriptTrigger.hpp"
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#include "CScriptTimer.hpp"
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#include "CScriptCounter.hpp"
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#include "CScriptWater.hpp"
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#include "CSimplePool.hpp"
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#include "Editor/ProjectResourceFactoryMP1.hpp"
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#include "logvisor/logvisor.hpp"
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@ -38,7 +40,7 @@ static bool EnsurePropertyCount(int count, int expected, const char* structName)
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{
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if (count < expected)
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{
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Log.report(logvisor::Fatal, "Insufficient number of props (%d/%d) for %s entity",
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Log.report(logvisor::Warning, "Insufficient number of props (%d/%d) for %s entity",
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count, expected, structName);
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return false;
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}
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@ -263,6 +265,40 @@ CAnimationParameters ScriptLoader::LoadAnimationParameters(CInputStream& in)
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return CAnimationParameters(ancs, charIdx, defaultAnim);
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}
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CFluidUVMotion ScriptLoader::LoadFluidUVMotion(CInputStream& in)
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{
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CFluidUVMotion::EFluidUVMotion motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
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float a = in.readFloatBig();
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float b = in.readFloatBig();
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b = ((M_PIF * b) / 180.f) - M_PIF;
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float c = in.readFloatBig();
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float d = in.readFloatBig();
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CFluidUVMotion::SFluidLayerMotion motionLayer2(motion, a, b, c, d);
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motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
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a = in.readFloatBig();
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b = in.readFloatBig();
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b = ((M_PIF * b) / 180.f) - M_PIF;
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c = in.readFloatBig();
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d = in.readFloatBig();
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CFluidUVMotion::SFluidLayerMotion motionLayer3(motion, a, b, c, d);
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motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
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a = in.readFloatBig();
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b = in.readFloatBig();
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b = ((M_PIF * b) / 180.f) - M_PIF;
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c = in.readFloatBig();
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d = in.readFloatBig();
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CFluidUVMotion::SFluidLayerMotion motionLayer1(motion, a, b, c, d);
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a = in.readFloatBig();
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b = in.readFloatBig();
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b = ((M_PIF * b) / 180.f) - M_PIF;
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return CFluidUVMotion(a, b, motionLayer1, motionLayer2, motionLayer3);
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}
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zeus::CTransform ScriptLoader::ConvertEditorEulerToTransform4f(const zeus::CVector3f& orientation,
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const zeus::CVector3f& position)
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{
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@ -608,6 +644,113 @@ CEntity* ScriptLoader::LoadActorKeyframe(CStateManager& mgr, CInputStream& in,
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CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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if (!EnsurePropertyCount(propCount, 63, "Water"))
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return nullptr;
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std::string name = *mgr.HashInstanceName(in);
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zeus::CVector3f position;
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position.readBig(in);
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zeus::CVector3f extent;
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extent.readBig(in);
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CDamageInfo dInfo(in);
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zeus::CVector3f orientedForce;
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orientedForce.readBig(in);
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u32 triggerFlags = in.readUint32Big() | 2044;
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bool b1 = in.readBool();
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bool displaySurface = in.readBool();
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ResId textureId1 = in.readUint32Big();
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ResId textureId2 = in.readUint32Big();
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ResId textureId3 = in.readUint32Big();
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ResId textureId4 = in.readUint32Big();
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ResId textureId5 = in.readUint32Big();
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ResId textureId6 = in.readUint32Big();
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zeus::CVector3f v2;
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v2.readBig(in);
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zeus::CVector3f otherV2 = v2;
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if (otherV2.canBeNormalized())
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otherV2.assign(0.f, 0.f, -1.f);
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float f1 = 1.f / in.readFloatBig();
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float f2 = in.readFloatBig();
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float f3 = in.readFloatBig();
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bool active = in.readBool();
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CFluidPlane::EFluidType fluidType = CFluidPlane::EFluidType(in.readUint32Big());
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bool b4 = in.readBool();
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float f4 = in.readFloatBig();
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CFluidUVMotion fluidMotion = LoadFluidUVMotion(in);
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float f5 = in.readFloatBig();
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float f6 = in.readFloatBig();
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float f7 = in.readFloatBig();
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float f8 = in.readFloatBig();
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float f9 = zeus::degToRad(in.readFloatBig());
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float f10 = zeus::degToRad(in.readFloatBig());
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float f11 = in.readFloatBig();
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float f12 = in.readFloatBig();
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zeus::CColor c1;
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c1.readRGBABig(in);
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zeus::CColor c2;
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c2.readRGBABig(in);
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ResId enterParticle = in.readUint32Big();
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ResId partId2 = in.readUint32Big();
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ResId partId3 = in.readUint32Big();
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ResId partId4 = in.readUint32Big();
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ResId partId5 = in.readUint32Big();
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u32 soundId1 = in.readUint32Big();
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u32 soundId2 = in.readUint32Big();
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u32 soundId3 = in.readUint32Big();
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u32 soundId4 = in.readUint32Big();
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u32 soundId5 = in.readUint32Big();
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float f13 = in.readFloatBig();
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u32 w19 = in.readUint32Big();
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float f14 = in.readFloatBig();
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float f15 = in.readFloatBig();
|
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float f16 = in.readFloatBig();
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float f17 = in.readFloatBig();
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float f18 = in.readFloatBig();
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float f19 = in.readFloatBig();
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||||
float heatWaveHeight = in.readFloatBig();
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float heatWaveSpeed = in.readFloatBig();
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zeus::CColor heatWaveColor;
|
||||
heatWaveColor.readRGBABig(in);
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ResId lightmap = in.readUint32Big();
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float f22 = in.readFloatBig();
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||||
float f23 = in.readFloatBig();
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float f24 = in.readFloatBig();
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u32 w21 = in.readUint32Big();
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u32 w22 = in.readUint32Big();
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bool b5 = in.readBool();
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||||
u32* bitset = nullptr;
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u32 bitVal0 = 0;
|
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u32 bitVal1 = 0;
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|
||||
if (b5)
|
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{
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bitVal0 = in.readUint16Big();
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bitVal1 = in.readUint16Big();
|
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u32 len = ((bitVal0 * bitVal1) + 31) / 31;
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bitset = new u32[len];
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in.readBytesToBuf(&bitset, len * 4);
|
||||
}
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||||
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zeus::CAABox box(-extent * 0.5f, extent * 0.5f);
|
||||
|
||||
ResId realTextureId6 = -1;
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if (textureId4 == -1)
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realTextureId6 = textureId6;
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||||
|
||||
ResId realTextureId5 = -1;
|
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if (textureId4 == -1)
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realTextureId5 = textureId5;
|
||||
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||||
return new CScriptWater(mgr, mgr.AllocateUniqueId(), name, info, position, box, dInfo, orientedForce, triggerFlags, b1, displaySurface,
|
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textureId1, textureId2, textureId3, textureId4, realTextureId5, realTextureId6, -1, otherV2, f1, f2,
|
||||
f3, active, fluidType, b4, f4, fluidMotion, f5, f6, f7, f8, f9, f10, f11, f12, c1, c2, enterParticle,
|
||||
partId2, partId3, partId4, partId5, soundId1, soundId2, soundId3, soundId4, soundId5,
|
||||
f13, w19, f14, f15, f16, f17, f18, f19, heatWaveHeight, heatWaveSpeed, heatWaveColor, lightmap, f22, f23, f24,
|
||||
w21, w22, b5, bitVal0, bitVal0, bitset);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadWarwasp(CStateManager& mgr, CInputStream& in,
|
||||
|
|
|
@ -15,6 +15,7 @@ class CVisorParameters;
|
|||
class CScannableParameters;
|
||||
class CLightParameters;
|
||||
class CAnimationParameters;
|
||||
class CFluidUVMotion;
|
||||
|
||||
using FScriptLoader = std::function<CEntity*(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)>;
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||||
|
@ -29,6 +30,7 @@ public:
|
|||
static CScannableParameters LoadScannableParameters(CInputStream& in);
|
||||
static CLightParameters LoadLightParameters(CInputStream& in);
|
||||
static CAnimationParameters LoadAnimationParameters(CInputStream& in);
|
||||
static CFluidUVMotion LoadFluidUVMotion(CInputStream& in);
|
||||
static zeus::CTransform ConvertEditorEulerToTransform4f(const zeus::CVector3f& orientation,
|
||||
const zeus::CVector3f& position);
|
||||
|
||||
|
|
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