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Implement non-rippling CFluidPlaneCPU render path

This commit is contained in:
Jack Andersen
2017-08-10 13:13:25 -10:00
parent ea2fdc939b
commit fd7589afd5
9 changed files with 507 additions and 120 deletions

View File

@@ -12,9 +12,9 @@ struct ITweakGame : ITweak
virtual bool GetSplashScreensDisabled() const = 0;
virtual float GetFirstPersonFOV() const = 0;
virtual float GetPressStartDelay() const = 0;
virtual float GetRippleSideLengthNormal() const = 0;
virtual float GetRippleSideLengthPoison() const = 0;
virtual float GetRippleSideLengthLava() const = 0;
virtual float GetWavecapIntensityNormal() const = 0;
virtual float GetWavecapIntensityPoison() const = 0;
virtual float GetWavecapIntensityLava() const = 0;
virtual float GetFluidEnvBumpScale() const = 0;
virtual float GetHardModeDamageMultiplier() const = 0;
virtual float GetHardModeWeaponMultiplier() const = 0;