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Implement CScriptHUDMemo, increase render bucket size, initial debug overlay
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@@ -55,11 +55,13 @@ class ViewManager : public specter::IViewManager
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class TestGameView : public specter::View
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{
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ViewManager& m_vm;
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std::unique_ptr<specter::MultiLineTextView> m_debugText;
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public:
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TestGameView(ViewManager& vm, specter::ViewResources& res, specter::View& parent)
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: View(res, parent), m_vm(vm) {}
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void resized(const boo::SWindowRect& root, const boo::SWindowRect& sub);
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void draw(boo::IGraphicsCommandQueue* gfxQ);
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void think();
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void mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mkey)
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{
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