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Implement CScriptHUDMemo, increase render bucket size, initial debug overlay
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@@ -17,6 +17,7 @@
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#include "CScriptCameraHint.hpp"
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#include "CScriptCameraHintTrigger.hpp"
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#include "CScriptCameraPitchVolume.hpp"
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#include "CTeamAiMgr.hpp"
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#include "CScriptCameraShaker.hpp"
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#include "CScriptCameraWaypoint.hpp"
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#include "CScriptColorModulate.hpp"
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@@ -2440,7 +2441,12 @@ CEntity* ScriptLoader::LoadMagdolite(CStateManager& mgr, CInputStream& in, int p
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CEntity* ScriptLoader::LoadTeamAIMgr(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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{
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return nullptr;
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if (!EnsurePropertyCount(propCount, 8, "TeamAiMgr"))
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return nullptr;
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std::string_view name = mgr.HashInstanceName(in);
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CTeamAiData data(in, propCount);
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return new CTeamAiMgr(mgr.AllocateUniqueId(), name, info, data);
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}
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CEntity* ScriptLoader::LoadSnakeWeedSwarm(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
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