mirror of https://github.com/AxioDL/metaforce.git
Initial CChozoGhost stubs
This commit is contained in:
parent
7803a2f428
commit
fe4d9f8b1a
|
@ -1,30 +1,33 @@
|
|||
#include "Runtime/MP1/World/CChozoGhost.hpp"
|
||||
|
||||
#include "Runtime/GameGlobalObjects.hpp"
|
||||
#include "Runtime/CStateManager.hpp"
|
||||
#include "Runtime/CSimplePool.hpp"
|
||||
#include "Runtime/CRandom16.hpp"
|
||||
#include "Runtime/Character/CPASAnimParmData.hpp"
|
||||
|
||||
#include "TCastTo.hpp" // Generated file, do not modify include path
|
||||
namespace urde::MP1 {
|
||||
CChozoGhost::CBehaveChance::CBehaveChance(CInputStream& in)
|
||||
: x0_propertyCount(in.readUint32Big())
|
||||
, x4_(in.readFloatBig())
|
||||
, x4_lurk(in.readFloatBig())
|
||||
, x8_(in.readFloatBig())
|
||||
, xc_(in.readFloatBig())
|
||||
, x10_(in.readFloatBig())
|
||||
, x14_(in.readFloatBig())
|
||||
, x18_(x0_propertyCount <= 5 ? 0.5f : in.readFloatBig() * .01f)
|
||||
, x1c_(x0_propertyCount <= 6 ? 2 : in.readUint32Big()) {
|
||||
float f2 = 1.f / (x10_ + xc_ + x4_ + x8_);
|
||||
x4_ *= f2;
|
||||
, xc_attack(in.readFloatBig())
|
||||
, x10_move(in.readFloatBig())
|
||||
, x14_lurkTime(in.readFloatBig())
|
||||
, x18_chargeAttack(x0_propertyCount <= 5 ? 0.5f : in.readFloatBig() * .01f)
|
||||
, x1c_numBolts(x0_propertyCount <= 6 ? 2 : in.readUint32Big()) {
|
||||
float f2 = 1.f / (x10_move + xc_attack + x4_lurk + x8_);
|
||||
x4_lurk *= f2;
|
||||
x8_ *= f2;
|
||||
xc_ *= f2;
|
||||
x10_ *= f2;
|
||||
xc_attack *= f2;
|
||||
x10_move *= f2;
|
||||
}
|
||||
|
||||
u32 CChozoGhost::CBehaveChance::GetBehave(EBehaveType type, CStateManager& mgr) const {
|
||||
float dVar5 = x4_;
|
||||
float dVar5 = x4_lurk;
|
||||
float dVar4 = x8_;
|
||||
float dVar3 = xc_;
|
||||
float dVar3 = xc_attack;
|
||||
if (type == EBehaveType::Zero) {
|
||||
float dVar2 = dVar5 / 3.f;
|
||||
dVar5 = 0.f;
|
||||
|
@ -41,7 +44,7 @@ u32 CChozoGhost::CBehaveChance::GetBehave(EBehaveType type, CStateManager& mgr)
|
|||
dVar5 += dVar2;
|
||||
dVar4 += dVar2;
|
||||
} else if (type == EBehaveType::Three) {
|
||||
float dVar2 = x10_ / 3.f;
|
||||
float dVar2 = x10_move / 3.f;
|
||||
dVar5 += dVar2;
|
||||
dVar4 += dVar2;
|
||||
dVar3 += dVar2;
|
||||
|
@ -58,35 +61,37 @@ u32 CChozoGhost::CBehaveChance::GetBehave(EBehaveType type, CStateManager& mgr)
|
|||
}
|
||||
|
||||
CChozoGhost::CChozoGhost(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
|
||||
CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo, float f1,
|
||||
float f2, float f3, float f4, CAssetId wpsc1, const CDamageInfo& dInfo1, CAssetId wpsc2,
|
||||
const CDamageInfo& dInfo2, const CBehaveChance& chance1, const CBehaveChance& chance2,
|
||||
const CBehaveChance& chance3, u16 sId1, float f5, u16 sId2, u16 sId3, u32 w1, float f6, u32 w2,
|
||||
float f7, CAssetId partId, s16 sId4, float f8, float f9, u32 w3, u32 w4)
|
||||
CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo,
|
||||
float hearingRadius, float fadeOutDelay, float attackDelay, float freezeTime, CAssetId wpsc1,
|
||||
const CDamageInfo& dInfo1, CAssetId wpsc2, const CDamageInfo& dInfo2,
|
||||
const CBehaveChance& chance1, const CBehaveChance& chance2, const CBehaveChance& chance3,
|
||||
u16 soundImpact, float f5, u16 sId2, u16 sId3, u32 w1, float f6, u32 w2, float hurlRecoverTime,
|
||||
CAssetId projectileVisorEffect, s16 soundProjectileVisor, float f8, float f9, u32 nearChance,
|
||||
u32 midChance)
|
||||
: CPatterned(ECharacter::ChozoGhost, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
|
||||
EMovementType::Flyer, EColliderType::Zero, EBodyType::BiPedal, actParms, EKnockBackVariant::Medium)
|
||||
, x568_(f1)
|
||||
, x56c_(f2)
|
||||
, x570_(f3)
|
||||
, x574_(f4)
|
||||
, x568_hearingRadius(hearingRadius)
|
||||
, x56c_fadeOutDelay(fadeOutDelay)
|
||||
, x570_attackDelay(attackDelay)
|
||||
, x574_freezeTime(freezeTime)
|
||||
, x578_(wpsc1, dInfo1)
|
||||
, x5a0_(wpsc2, dInfo2)
|
||||
, x5c8_(chance1)
|
||||
, x5e8_(chance2)
|
||||
, x608_(chance3)
|
||||
, x628_(sId1)
|
||||
, x628_soundImpact(soundImpact)
|
||||
, x62c_(f5)
|
||||
, x630_(sId2)
|
||||
, x632_(sId3)
|
||||
, x634_(f6)
|
||||
, x638_(f7)
|
||||
, x638_hurlRecoverTime(hurlRecoverTime)
|
||||
, x63c_(w2)
|
||||
, x650_(sId4)
|
||||
, x650_sound_ProjectileVisor(soundProjectileVisor)
|
||||
, x654_(f8)
|
||||
, x658_(f9)
|
||||
, x65c_(w3)
|
||||
, x660_(w4)
|
||||
, x664_24_(w1)
|
||||
, x65c_nearChance(nearChance)
|
||||
, x660_midChance(midChance)
|
||||
, x664_24_onGround(w1)
|
||||
, x664_25_(w1)
|
||||
, x664_26_(false)
|
||||
, x664_27_(false)
|
||||
|
@ -100,6 +105,107 @@ CChozoGhost::CChozoGhost(TUniqueId uid, std::string_view name, const CEntityInfo
|
|||
, x665_27_(false)
|
||||
, x665_28_(false)
|
||||
, x665_29_(false)
|
||||
, x680_(x664_24_onGround ? 2 : 4)
|
||||
, x68c_boneTracking(*GetModelData()->GetAnimationData(), "Head_1"sv, zeus::degToRad(80.f), zeus::degToRad(180.f),
|
||||
EBoneTrackingFlags::None) {}
|
||||
EBoneTrackingFlags::None) {
|
||||
x578_.Token().Lock();
|
||||
x5a0_.Token().Lock();
|
||||
x668_ = GetModelData()->GetScale().z() *
|
||||
GetAnimationDistance(CPASAnimParmData(13, CPASAnimParm::FromEnum(3), CPASAnimParm::FromEnum(0)));
|
||||
x66c_ = GetModelData()->GetScale().z() *
|
||||
GetAnimationDistance(CPASAnimParmData(15, CPASAnimParm::FromEnum(1), CPASAnimParm::FromReal32(90.f)));
|
||||
x670_ = GetModelData()->GetScale().z() *
|
||||
GetAnimationDistance(CPASAnimParmData(7, CPASAnimParm::FromEnum(1), CPASAnimParm::FromEnum(2)));
|
||||
|
||||
if (projectileVisorEffect.IsValid())
|
||||
x640_ = g_SimplePool->GetObj({SBIG('PART'), projectileVisorEffect});
|
||||
x460_knockBackController.SetEnableBurn(false);
|
||||
x460_knockBackController.SetEnableLaggedBurnDeath(false);
|
||||
x460_knockBackController.SetEnableShock(false);
|
||||
x460_knockBackController.SetEnableFreeze(false);
|
||||
CreateShadow(false);
|
||||
MakeThermalColdAndHot();
|
||||
}
|
||||
void CChozoGhost::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
|
||||
CPatterned::AcceptScriptMsg(msg, uid, mgr);
|
||||
}
|
||||
|
||||
void CChozoGhost::Think(float dt, CStateManager& mgr) { CPatterned::Think(dt, mgr); }
|
||||
|
||||
void CChozoGhost::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) { CPatterned::PreRender(mgr, frustum); }
|
||||
|
||||
void CChozoGhost::Render(const CStateManager& mgr) const { CPatterned::Render(mgr); }
|
||||
|
||||
void CChozoGhost::Touch(CActor& act, CStateManager& mgr) { CPatterned::Touch(act, mgr); }
|
||||
|
||||
EWeaponCollisionResponseTypes CChozoGhost::GetCollisionResponseType(const zeus::CVector3f& pos,
|
||||
const zeus::CVector3f& dir, const CWeaponMode& mode,
|
||||
EProjectileAttrib attrib) const {
|
||||
return CAi::GetCollisionResponseType(pos, dir, mode, attrib);
|
||||
}
|
||||
|
||||
void CChozoGhost::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
|
||||
CPatterned::DoUserAnimEvent(mgr, node, type, dt);
|
||||
}
|
||||
|
||||
void CChozoGhost::KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& info,
|
||||
EKnockBackType type, bool inDeferred, float magnitude) {
|
||||
CPatterned::KnockBack(dir, mgr, info, type, inDeferred, magnitude);
|
||||
}
|
||||
|
||||
bool CChozoGhost::CanBeShot(const CStateManager& mgr, int w1) { return CAi::CanBeShot(mgr, w1); }
|
||||
|
||||
void CChozoGhost::Dead(CStateManager& mgr, EStateMsg msg, float arg) { CPatterned::Dead(mgr, msg, arg); }
|
||||
|
||||
void CChozoGhost::SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) { CAi::SelectTarget(mgr, msg, arg); }
|
||||
|
||||
void CChozoGhost::Run(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Run(mgr, msg, arg); }
|
||||
|
||||
void CChozoGhost::Generate(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Generate(mgr, msg, arg); }
|
||||
|
||||
void CChozoGhost::Deactivate(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Deactivate(mgr, msg, arg); }
|
||||
|
||||
void CChozoGhost::Attack(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Attack(mgr, msg, arg); }
|
||||
|
||||
void CChozoGhost::Shuffle(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Shuffle(mgr, msg, arg); }
|
||||
|
||||
void CChozoGhost::InActive(CStateManager& mgr, EStateMsg msg, float arg) { CAi::InActive(mgr, msg, arg); }
|
||||
|
||||
void CChozoGhost::Taunt(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Taunt(mgr, msg, arg); }
|
||||
|
||||
void CChozoGhost::Hurled(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Hurled(mgr, msg, arg); }
|
||||
|
||||
void CChozoGhost::WallDetach(CStateManager& mgr, EStateMsg msg, float arg) { CAi::WallDetach(mgr, msg, arg); }
|
||||
|
||||
void CChozoGhost::Growth(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Growth(mgr, msg, arg); }
|
||||
|
||||
void CChozoGhost::Land(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Land(mgr, msg, arg); }
|
||||
|
||||
bool CChozoGhost::Leash(CStateManager& mgr, float arg) { return CPatterned::Leash(mgr, arg); }
|
||||
|
||||
bool CChozoGhost::InRange(CStateManager& mgr, float arg) { return CPatterned::InRange(mgr, arg); }
|
||||
|
||||
bool CChozoGhost::InPosition(CStateManager& mgr, float arg) { return CPatterned::InPosition(mgr, arg); }
|
||||
|
||||
bool CChozoGhost::AggressionCheck(CStateManager& mgr, float arg) { return CAi::AggressionCheck(mgr, arg); }
|
||||
|
||||
bool CChozoGhost::ShouldTaunt(CStateManager& mgr, float arg) { return CAi::ShouldTaunt(mgr, arg); }
|
||||
|
||||
bool CChozoGhost::ShouldFlinch(CStateManager& mgr, float arg) { return CAi::ShouldFlinch(mgr, arg); }
|
||||
|
||||
bool CChozoGhost::ShouldMove(CStateManager& mgr, float arg) { return CAi::ShouldMove(mgr, arg); }
|
||||
|
||||
bool CChozoGhost::AIStage(CStateManager& mgr, float arg) { return CAi::AIStage(mgr, arg); }
|
||||
|
||||
u8 CChozoGhost::GetModelAlphau8(const CStateManager& mgr) const {
|
||||
if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::XRay || !IsAlive())
|
||||
return u8(x42c_color.a() * 255);
|
||||
|
||||
return 255;
|
||||
}
|
||||
|
||||
bool CChozoGhost::IsOnGround() const { return x664_24_onGround; }
|
||||
|
||||
CProjectileInfo* CChozoGhost::GetProjectileInfo() { return CPatterned::GetProjectileInfo(); }
|
||||
|
||||
} // namespace urde::MP1
|
|
@ -21,13 +21,13 @@ class CChozoGhost : public CPatterned {
|
|||
public:
|
||||
class CBehaveChance {
|
||||
u32 x0_propertyCount;
|
||||
float x4_;
|
||||
float x4_lurk;
|
||||
float x8_;
|
||||
float xc_;
|
||||
float x10_;
|
||||
float x14_;
|
||||
float x18_;
|
||||
u32 x1c_;
|
||||
float xc_attack;
|
||||
float x10_move;
|
||||
float x14_lurkTime;
|
||||
float x18_chargeAttack;
|
||||
u32 x1c_numBolts;
|
||||
|
||||
public:
|
||||
CBehaveChance(CInputStream&);
|
||||
|
@ -36,47 +36,42 @@ public:
|
|||
};
|
||||
|
||||
private:
|
||||
float x568_;
|
||||
float x56c_;
|
||||
float x570_;
|
||||
float x574_;
|
||||
float x568_hearingRadius;
|
||||
float x56c_fadeOutDelay;
|
||||
float x570_attackDelay;
|
||||
float x574_freezeTime;
|
||||
CProjectileInfo x578_;
|
||||
CProjectileInfo x5a0_;
|
||||
CBehaveChance x5c8_;
|
||||
CBehaveChance x5e8_;
|
||||
CBehaveChance x608_;
|
||||
s16 x628_;
|
||||
s16 x628_soundImpact;
|
||||
float x62c_;
|
||||
s16 x630_;
|
||||
s16 x632_;
|
||||
float x634_;
|
||||
float x638_;
|
||||
float x638_hurlRecoverTime;
|
||||
u32 x63c_;
|
||||
TLockedToken<CGenDescription> x640_;
|
||||
s16 x650_;
|
||||
s16 x650_sound_ProjectileVisor;
|
||||
float x654_;
|
||||
float x658_;
|
||||
u32 x65c_;
|
||||
u32 x660_;
|
||||
union {
|
||||
struct {
|
||||
bool x664_24_ : 1;
|
||||
bool x664_25_ : 1;
|
||||
bool x664_26_ : 1;
|
||||
bool x664_27_ : 1;
|
||||
bool x664_28_ : 1;
|
||||
bool x664_29_ : 1;
|
||||
bool x664_30_ : 1;
|
||||
bool x664_31_ : 1;
|
||||
bool x665_24_ : 1;
|
||||
bool x665_25_ : 1;
|
||||
bool x665_26_ : 1;
|
||||
bool x665_27_ : 1;
|
||||
bool x665_28_ : 1;
|
||||
bool x665_29_ : 1;
|
||||
};
|
||||
u32 _dummy = 0;
|
||||
};
|
||||
u32 x65c_nearChance;
|
||||
u32 x660_midChance;
|
||||
bool x664_24_onGround : 1;
|
||||
bool x664_25_ : 1;
|
||||
bool x664_26_ : 1;
|
||||
bool x664_27_ : 1;
|
||||
bool x664_28_ : 1;
|
||||
bool x664_29_ : 1;
|
||||
bool x664_30_ : 1;
|
||||
bool x664_31_ : 1;
|
||||
bool x665_24_ : 1;
|
||||
bool x665_25_ : 1;
|
||||
bool x665_26_ : 1;
|
||||
bool x665_27_ : 1;
|
||||
bool x665_28_ : 1;
|
||||
bool x665_29_ : 1;
|
||||
float x668_ = 0.f;
|
||||
float x66c_ = 0.f;
|
||||
float x670_ = 0.f;
|
||||
|
@ -92,6 +87,7 @@ private:
|
|||
zeus::CVector3f x6cc_;
|
||||
u32 x6d8_ = 1;
|
||||
u32 x6dc_;
|
||||
CTeamAiMgr
|
||||
public:
|
||||
DEFINE_PATTERNED(ChozoGhost)
|
||||
|
||||
|
@ -101,6 +97,45 @@ public:
|
|||
const CBehaveChance&, u16, float, u16, u16, u32, float, u32, float, CAssetId, s16, float, float, u32,
|
||||
u32);
|
||||
|
||||
float GetGravityConstant() const { return 60.f; }
|
||||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||
void Think(float dt, CStateManager&) override;
|
||||
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
||||
void Render(const CStateManager& mgr) const override;
|
||||
void Touch(CActor& act, CStateManager& mgr) override;
|
||||
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
|
||||
const CWeaponMode& mode, EProjectileAttrib attrib) const override;
|
||||
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
|
||||
void KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type,
|
||||
bool inDeferred, float magnitude) override;
|
||||
bool CanBeShot(const CStateManager& mgr, int w1) override;
|
||||
zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
|
||||
const zeus::CVector3f& aimPos) const override {
|
||||
return x34_transform.origin;
|
||||
}
|
||||
void Dead(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
void SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
void Run(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
void Generate(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
void Deactivate(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
void Attack(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
void Shuffle(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
void InActive(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
void Taunt(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
void Hurled(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
void WallDetach(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
void Growth(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
void Land(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||
bool Leash(CStateManager& mgr, float arg) override;
|
||||
bool InRange(CStateManager& mgr, float arg) override;
|
||||
bool InPosition(CStateManager& mgr, float arg) override;
|
||||
bool AggressionCheck(CStateManager& mgr, float arg) override;
|
||||
bool ShouldTaunt(CStateManager& mgr, float arg) override;
|
||||
bool ShouldFlinch(CStateManager& mgr, float arg) override;
|
||||
bool ShouldMove(CStateManager& mgr, float arg) override;
|
||||
bool AIStage(CStateManager& mgr, float arg) override;
|
||||
u8 GetModelAlphau8(const CStateManager&) const override;
|
||||
bool IsOnGround() const override;
|
||||
float GetGravityConstant() const override { return 60.f; }
|
||||
CProjectileInfo* GetProjectileInfo() override;
|
||||
};
|
||||
} // namespace urde::MP1
|
Loading…
Reference in New Issue