mirror of https://github.com/AxioDL/metaforce.git
Initial CChozoGhost stubs
This commit is contained in:
parent
7803a2f428
commit
fe4d9f8b1a
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@ -1,30 +1,33 @@
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#include "Runtime/MP1/World/CChozoGhost.hpp"
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#include "Runtime/MP1/World/CChozoGhost.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/CRandom16.hpp"
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#include "Runtime/CRandom16.hpp"
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#include "Runtime/Character/CPASAnimParmData.hpp"
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#include "TCastTo.hpp" // Generated file, do not modify include path
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#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace urde::MP1 {
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namespace urde::MP1 {
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CChozoGhost::CBehaveChance::CBehaveChance(CInputStream& in)
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CChozoGhost::CBehaveChance::CBehaveChance(CInputStream& in)
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: x0_propertyCount(in.readUint32Big())
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: x0_propertyCount(in.readUint32Big())
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, x4_(in.readFloatBig())
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, x4_lurk(in.readFloatBig())
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, x8_(in.readFloatBig())
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, x8_(in.readFloatBig())
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, xc_(in.readFloatBig())
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, xc_attack(in.readFloatBig())
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, x10_(in.readFloatBig())
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, x10_move(in.readFloatBig())
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, x14_(in.readFloatBig())
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, x14_lurkTime(in.readFloatBig())
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, x18_(x0_propertyCount <= 5 ? 0.5f : in.readFloatBig() * .01f)
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, x18_chargeAttack(x0_propertyCount <= 5 ? 0.5f : in.readFloatBig() * .01f)
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, x1c_(x0_propertyCount <= 6 ? 2 : in.readUint32Big()) {
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, x1c_numBolts(x0_propertyCount <= 6 ? 2 : in.readUint32Big()) {
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float f2 = 1.f / (x10_ + xc_ + x4_ + x8_);
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float f2 = 1.f / (x10_move + xc_attack + x4_lurk + x8_);
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x4_ *= f2;
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x4_lurk *= f2;
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x8_ *= f2;
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x8_ *= f2;
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xc_ *= f2;
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xc_attack *= f2;
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x10_ *= f2;
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x10_move *= f2;
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}
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}
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u32 CChozoGhost::CBehaveChance::GetBehave(EBehaveType type, CStateManager& mgr) const {
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u32 CChozoGhost::CBehaveChance::GetBehave(EBehaveType type, CStateManager& mgr) const {
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float dVar5 = x4_;
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float dVar5 = x4_lurk;
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float dVar4 = x8_;
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float dVar4 = x8_;
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float dVar3 = xc_;
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float dVar3 = xc_attack;
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if (type == EBehaveType::Zero) {
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if (type == EBehaveType::Zero) {
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float dVar2 = dVar5 / 3.f;
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float dVar2 = dVar5 / 3.f;
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dVar5 = 0.f;
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dVar5 = 0.f;
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@ -41,7 +44,7 @@ u32 CChozoGhost::CBehaveChance::GetBehave(EBehaveType type, CStateManager& mgr)
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dVar5 += dVar2;
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dVar5 += dVar2;
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dVar4 += dVar2;
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dVar4 += dVar2;
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} else if (type == EBehaveType::Three) {
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} else if (type == EBehaveType::Three) {
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float dVar2 = x10_ / 3.f;
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float dVar2 = x10_move / 3.f;
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dVar5 += dVar2;
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dVar5 += dVar2;
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dVar4 += dVar2;
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dVar4 += dVar2;
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dVar3 += dVar2;
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dVar3 += dVar2;
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@ -58,35 +61,37 @@ u32 CChozoGhost::CBehaveChance::GetBehave(EBehaveType type, CStateManager& mgr)
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}
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}
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CChozoGhost::CChozoGhost(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CChozoGhost::CChozoGhost(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo, float f1,
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CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo,
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float f2, float f3, float f4, CAssetId wpsc1, const CDamageInfo& dInfo1, CAssetId wpsc2,
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float hearingRadius, float fadeOutDelay, float attackDelay, float freezeTime, CAssetId wpsc1,
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const CDamageInfo& dInfo2, const CBehaveChance& chance1, const CBehaveChance& chance2,
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const CDamageInfo& dInfo1, CAssetId wpsc2, const CDamageInfo& dInfo2,
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const CBehaveChance& chance3, u16 sId1, float f5, u16 sId2, u16 sId3, u32 w1, float f6, u32 w2,
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const CBehaveChance& chance1, const CBehaveChance& chance2, const CBehaveChance& chance3,
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float f7, CAssetId partId, s16 sId4, float f8, float f9, u32 w3, u32 w4)
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u16 soundImpact, float f5, u16 sId2, u16 sId3, u32 w1, float f6, u32 w2, float hurlRecoverTime,
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CAssetId projectileVisorEffect, s16 soundProjectileVisor, float f8, float f9, u32 nearChance,
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u32 midChance)
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: CPatterned(ECharacter::ChozoGhost, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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: CPatterned(ECharacter::ChozoGhost, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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EMovementType::Flyer, EColliderType::Zero, EBodyType::BiPedal, actParms, EKnockBackVariant::Medium)
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EMovementType::Flyer, EColliderType::Zero, EBodyType::BiPedal, actParms, EKnockBackVariant::Medium)
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, x568_(f1)
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, x568_hearingRadius(hearingRadius)
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, x56c_(f2)
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, x56c_fadeOutDelay(fadeOutDelay)
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, x570_(f3)
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, x570_attackDelay(attackDelay)
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, x574_(f4)
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, x574_freezeTime(freezeTime)
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, x578_(wpsc1, dInfo1)
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, x578_(wpsc1, dInfo1)
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, x5a0_(wpsc2, dInfo2)
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, x5a0_(wpsc2, dInfo2)
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, x5c8_(chance1)
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, x5c8_(chance1)
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, x5e8_(chance2)
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, x5e8_(chance2)
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, x608_(chance3)
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, x608_(chance3)
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, x628_(sId1)
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, x628_soundImpact(soundImpact)
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, x62c_(f5)
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, x62c_(f5)
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, x630_(sId2)
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, x630_(sId2)
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, x632_(sId3)
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, x632_(sId3)
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, x634_(f6)
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, x634_(f6)
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, x638_(f7)
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, x638_hurlRecoverTime(hurlRecoverTime)
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, x63c_(w2)
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, x63c_(w2)
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, x650_(sId4)
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, x650_sound_ProjectileVisor(soundProjectileVisor)
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, x654_(f8)
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, x654_(f8)
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, x658_(f9)
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, x658_(f9)
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, x65c_(w3)
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, x65c_nearChance(nearChance)
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, x660_(w4)
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, x660_midChance(midChance)
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, x664_24_(w1)
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, x664_24_onGround(w1)
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, x664_25_(w1)
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, x664_25_(w1)
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, x664_26_(false)
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, x664_26_(false)
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, x664_27_(false)
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, x664_27_(false)
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@ -100,6 +105,107 @@ CChozoGhost::CChozoGhost(TUniqueId uid, std::string_view name, const CEntityInfo
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, x665_27_(false)
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, x665_27_(false)
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, x665_28_(false)
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, x665_28_(false)
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, x665_29_(false)
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, x665_29_(false)
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, x680_(x664_24_onGround ? 2 : 4)
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, x68c_boneTracking(*GetModelData()->GetAnimationData(), "Head_1"sv, zeus::degToRad(80.f), zeus::degToRad(180.f),
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, x68c_boneTracking(*GetModelData()->GetAnimationData(), "Head_1"sv, zeus::degToRad(80.f), zeus::degToRad(180.f),
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EBoneTrackingFlags::None) {}
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EBoneTrackingFlags::None) {
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x578_.Token().Lock();
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x5a0_.Token().Lock();
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x668_ = GetModelData()->GetScale().z() *
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GetAnimationDistance(CPASAnimParmData(13, CPASAnimParm::FromEnum(3), CPASAnimParm::FromEnum(0)));
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x66c_ = GetModelData()->GetScale().z() *
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GetAnimationDistance(CPASAnimParmData(15, CPASAnimParm::FromEnum(1), CPASAnimParm::FromReal32(90.f)));
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x670_ = GetModelData()->GetScale().z() *
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GetAnimationDistance(CPASAnimParmData(7, CPASAnimParm::FromEnum(1), CPASAnimParm::FromEnum(2)));
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if (projectileVisorEffect.IsValid())
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x640_ = g_SimplePool->GetObj({SBIG('PART'), projectileVisorEffect});
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x460_knockBackController.SetEnableBurn(false);
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x460_knockBackController.SetEnableLaggedBurnDeath(false);
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x460_knockBackController.SetEnableShock(false);
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x460_knockBackController.SetEnableFreeze(false);
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CreateShadow(false);
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MakeThermalColdAndHot();
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}
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void CChozoGhost::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
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CPatterned::AcceptScriptMsg(msg, uid, mgr);
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}
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void CChozoGhost::Think(float dt, CStateManager& mgr) { CPatterned::Think(dt, mgr); }
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void CChozoGhost::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) { CPatterned::PreRender(mgr, frustum); }
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void CChozoGhost::Render(const CStateManager& mgr) const { CPatterned::Render(mgr); }
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void CChozoGhost::Touch(CActor& act, CStateManager& mgr) { CPatterned::Touch(act, mgr); }
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EWeaponCollisionResponseTypes CChozoGhost::GetCollisionResponseType(const zeus::CVector3f& pos,
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const zeus::CVector3f& dir, const CWeaponMode& mode,
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EProjectileAttrib attrib) const {
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return CAi::GetCollisionResponseType(pos, dir, mode, attrib);
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}
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void CChozoGhost::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
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CPatterned::DoUserAnimEvent(mgr, node, type, dt);
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}
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void CChozoGhost::KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& info,
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EKnockBackType type, bool inDeferred, float magnitude) {
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CPatterned::KnockBack(dir, mgr, info, type, inDeferred, magnitude);
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}
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bool CChozoGhost::CanBeShot(const CStateManager& mgr, int w1) { return CAi::CanBeShot(mgr, w1); }
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void CChozoGhost::Dead(CStateManager& mgr, EStateMsg msg, float arg) { CPatterned::Dead(mgr, msg, arg); }
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void CChozoGhost::SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) { CAi::SelectTarget(mgr, msg, arg); }
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void CChozoGhost::Run(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Run(mgr, msg, arg); }
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void CChozoGhost::Generate(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Generate(mgr, msg, arg); }
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void CChozoGhost::Deactivate(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Deactivate(mgr, msg, arg); }
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void CChozoGhost::Attack(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Attack(mgr, msg, arg); }
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void CChozoGhost::Shuffle(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Shuffle(mgr, msg, arg); }
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void CChozoGhost::InActive(CStateManager& mgr, EStateMsg msg, float arg) { CAi::InActive(mgr, msg, arg); }
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void CChozoGhost::Taunt(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Taunt(mgr, msg, arg); }
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void CChozoGhost::Hurled(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Hurled(mgr, msg, arg); }
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void CChozoGhost::WallDetach(CStateManager& mgr, EStateMsg msg, float arg) { CAi::WallDetach(mgr, msg, arg); }
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void CChozoGhost::Growth(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Growth(mgr, msg, arg); }
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void CChozoGhost::Land(CStateManager& mgr, EStateMsg msg, float arg) { CAi::Land(mgr, msg, arg); }
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bool CChozoGhost::Leash(CStateManager& mgr, float arg) { return CPatterned::Leash(mgr, arg); }
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bool CChozoGhost::InRange(CStateManager& mgr, float arg) { return CPatterned::InRange(mgr, arg); }
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bool CChozoGhost::InPosition(CStateManager& mgr, float arg) { return CPatterned::InPosition(mgr, arg); }
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bool CChozoGhost::AggressionCheck(CStateManager& mgr, float arg) { return CAi::AggressionCheck(mgr, arg); }
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bool CChozoGhost::ShouldTaunt(CStateManager& mgr, float arg) { return CAi::ShouldTaunt(mgr, arg); }
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bool CChozoGhost::ShouldFlinch(CStateManager& mgr, float arg) { return CAi::ShouldFlinch(mgr, arg); }
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bool CChozoGhost::ShouldMove(CStateManager& mgr, float arg) { return CAi::ShouldMove(mgr, arg); }
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bool CChozoGhost::AIStage(CStateManager& mgr, float arg) { return CAi::AIStage(mgr, arg); }
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u8 CChozoGhost::GetModelAlphau8(const CStateManager& mgr) const {
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if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::XRay || !IsAlive())
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return u8(x42c_color.a() * 255);
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return 255;
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}
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bool CChozoGhost::IsOnGround() const { return x664_24_onGround; }
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CProjectileInfo* CChozoGhost::GetProjectileInfo() { return CPatterned::GetProjectileInfo(); }
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} // namespace urde::MP1
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} // namespace urde::MP1
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@ -21,13 +21,13 @@ class CChozoGhost : public CPatterned {
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public:
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public:
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class CBehaveChance {
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class CBehaveChance {
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u32 x0_propertyCount;
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u32 x0_propertyCount;
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float x4_;
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float x4_lurk;
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float x8_;
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float x8_;
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float xc_;
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float xc_attack;
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float x10_;
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float x10_move;
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float x14_;
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float x14_lurkTime;
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float x18_;
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float x18_chargeAttack;
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u32 x1c_;
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u32 x1c_numBolts;
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public:
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public:
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CBehaveChance(CInputStream&);
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CBehaveChance(CInputStream&);
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};
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};
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private:
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private:
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float x568_;
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float x568_hearingRadius;
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float x56c_;
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float x56c_fadeOutDelay;
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float x570_;
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float x570_attackDelay;
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float x574_;
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float x574_freezeTime;
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CProjectileInfo x578_;
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CProjectileInfo x578_;
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CProjectileInfo x5a0_;
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CProjectileInfo x5a0_;
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CBehaveChance x5c8_;
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CBehaveChance x5c8_;
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CBehaveChance x5e8_;
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CBehaveChance x5e8_;
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CBehaveChance x608_;
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CBehaveChance x608_;
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s16 x628_;
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s16 x628_soundImpact;
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float x62c_;
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float x62c_;
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s16 x630_;
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s16 x630_;
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s16 x632_;
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s16 x632_;
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float x634_;
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float x634_;
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float x638_;
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float x638_hurlRecoverTime;
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u32 x63c_;
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u32 x63c_;
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TLockedToken<CGenDescription> x640_;
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TLockedToken<CGenDescription> x640_;
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s16 x650_;
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s16 x650_sound_ProjectileVisor;
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float x654_;
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float x654_;
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float x658_;
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float x658_;
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u32 x65c_;
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u32 x65c_nearChance;
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u32 x660_;
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u32 x660_midChance;
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union {
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bool x664_24_onGround : 1;
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struct {
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bool x664_25_ : 1;
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bool x664_24_ : 1;
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bool x664_26_ : 1;
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bool x664_25_ : 1;
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bool x664_27_ : 1;
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bool x664_26_ : 1;
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bool x664_28_ : 1;
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bool x664_27_ : 1;
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bool x664_29_ : 1;
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bool x664_28_ : 1;
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bool x664_30_ : 1;
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bool x664_29_ : 1;
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bool x664_31_ : 1;
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bool x664_30_ : 1;
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bool x665_24_ : 1;
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bool x664_31_ : 1;
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bool x665_25_ : 1;
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bool x665_24_ : 1;
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bool x665_26_ : 1;
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bool x665_25_ : 1;
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bool x665_27_ : 1;
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bool x665_26_ : 1;
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bool x665_28_ : 1;
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bool x665_27_ : 1;
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bool x665_29_ : 1;
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bool x665_28_ : 1;
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bool x665_29_ : 1;
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};
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u32 _dummy = 0;
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};
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float x668_ = 0.f;
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float x668_ = 0.f;
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float x66c_ = 0.f;
|
float x66c_ = 0.f;
|
||||||
float x670_ = 0.f;
|
float x670_ = 0.f;
|
||||||
|
@ -92,6 +87,7 @@ private:
|
||||||
zeus::CVector3f x6cc_;
|
zeus::CVector3f x6cc_;
|
||||||
u32 x6d8_ = 1;
|
u32 x6d8_ = 1;
|
||||||
u32 x6dc_;
|
u32 x6dc_;
|
||||||
|
CTeamAiMgr
|
||||||
public:
|
public:
|
||||||
DEFINE_PATTERNED(ChozoGhost)
|
DEFINE_PATTERNED(ChozoGhost)
|
||||||
|
|
||||||
|
@ -101,6 +97,45 @@ public:
|
||||||
const CBehaveChance&, u16, float, u16, u16, u32, float, u32, float, CAssetId, s16, float, float, u32,
|
const CBehaveChance&, u16, float, u16, u16, u32, float, u32, float, CAssetId, s16, float, float, u32,
|
||||||
u32);
|
u32);
|
||||||
|
|
||||||
float GetGravityConstant() const { return 60.f; }
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
|
||||||
|
void Think(float dt, CStateManager&) override;
|
||||||
|
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
|
||||||
|
void Render(const CStateManager& mgr) const override;
|
||||||
|
void Touch(CActor& act, CStateManager& mgr) override;
|
||||||
|
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
|
||||||
|
const CWeaponMode& mode, EProjectileAttrib attrib) const override;
|
||||||
|
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
|
||||||
|
void KnockBack(const zeus::CVector3f& dir, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type,
|
||||||
|
bool inDeferred, float magnitude) override;
|
||||||
|
bool CanBeShot(const CStateManager& mgr, int w1) override;
|
||||||
|
zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
|
||||||
|
const zeus::CVector3f& aimPos) const override {
|
||||||
|
return x34_transform.origin;
|
||||||
|
}
|
||||||
|
void Dead(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||||
|
void SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||||
|
void Run(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||||
|
void Generate(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||||
|
void Deactivate(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||||
|
void Attack(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||||
|
void Shuffle(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||||
|
void InActive(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||||
|
void Taunt(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||||
|
void Hurled(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||||
|
void WallDetach(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||||
|
void Growth(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||||
|
void Land(CStateManager& mgr, EStateMsg msg, float arg) override;
|
||||||
|
bool Leash(CStateManager& mgr, float arg) override;
|
||||||
|
bool InRange(CStateManager& mgr, float arg) override;
|
||||||
|
bool InPosition(CStateManager& mgr, float arg) override;
|
||||||
|
bool AggressionCheck(CStateManager& mgr, float arg) override;
|
||||||
|
bool ShouldTaunt(CStateManager& mgr, float arg) override;
|
||||||
|
bool ShouldFlinch(CStateManager& mgr, float arg) override;
|
||||||
|
bool ShouldMove(CStateManager& mgr, float arg) override;
|
||||||
|
bool AIStage(CStateManager& mgr, float arg) override;
|
||||||
|
u8 GetModelAlphau8(const CStateManager&) const override;
|
||||||
|
bool IsOnGround() const override;
|
||||||
|
float GetGravityConstant() const override { return 60.f; }
|
||||||
|
CProjectileInfo* GetProjectileInfo() override;
|
||||||
};
|
};
|
||||||
} // namespace urde::MP1
|
} // namespace urde::MP1
|
Loading…
Reference in New Issue