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Restore CCameraManager::GetCurrentCamera's proper behavior (AKA, I'm an idiot)
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@@ -1,6 +1,7 @@
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#include "CScriptActor.hpp"
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#include "CStateManager.hpp"
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#include "CScriptTrigger.hpp"
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#include "Camera/CGameCamera.hpp"
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#include "CDamageVulnerability.hpp"
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#include "CPlayerState.hpp"
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#include "CScriptColorModulate.hpp"
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