Merge remote-tracking branch 'origin/drone'

This commit is contained in:
Luke Street 2020-06-06 16:25:48 -04:00
commit feb163e107
8 changed files with 1298 additions and 4 deletions

View File

@ -18,9 +18,9 @@ struct Drone : IScriptObject {
DamageInfo damageInfo1; DamageInfo damageInfo1;
Value<atUint32> unknown3; Value<atUint32> unknown3;
DamageInfo damageInfo2; DamageInfo damageInfo2;
Value<atUint32> unknown4; UniqueID32 unknown4;
Value<atUint32> unknown5; Value<atUint32> unused;
Value<atUint32> unknown6; UniqueID32 unknown6;
FlareDefinition flareDefinition1; FlareDefinition flareDefinition1;
FlareDefinition flareDefinition2; FlareDefinition flareDefinition2;
FlareDefinition flareDefinition3; FlareDefinition flareDefinition3;
@ -73,6 +73,8 @@ struct Drone : IScriptObject {
void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut, void gatherDependencies(std::vector<hecl::ProjectPath>& pathsOut,
std::vector<hecl::ProjectPath>& lazyOut) const override { std::vector<hecl::ProjectPath>& lazyOut) const override {
g_curSpec->flattenDependencies(unknown4, pathsOut);
g_curSpec->flattenDependencies(unknown6, pathsOut);
g_curSpec->flattenDependencies(crsc, pathsOut); g_curSpec->flattenDependencies(crsc, pathsOut);
flareDefinition1.depIDs(pathsOut); flareDefinition1.depIDs(pathsOut);
flareDefinition2.depIDs(pathsOut); flareDefinition2.depIDs(pathsOut);

View File

@ -0,0 +1,930 @@
#include "Runtime/MP1/World/CDrone.hpp"
#include "Runtime/Audio/CSfxManager.hpp"
#include "Runtime/Collision/CGameCollision.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Particle/CWeaponDescription.hpp"
#include "Runtime/Weapon/CGameProjectile.hpp"
#include "Runtime/Weapon/CWeapon.hpp"
#include "Runtime/World/CGameLight.hpp"
#include "Runtime/World/CPatternedInfo.hpp"
#include "Runtime/World/CPlayer.hpp"
#include "Runtime/World/CScriptWater.hpp"
#include "Runtime/World/CTeamAiMgr.hpp"
#include "Runtime/World/CWorld.hpp"
#include "DataSpec/DNAMP1/SFX/Drones.h"
#include "TCastTo.hpp" // Generated file, do not modify include path
#include <algorithm>
namespace urde::MP1 {
CDrone::CDrone(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,
const zeus::CTransform& xf, float f1, CModelData&& mData, const CPatternedInfo& pInfo,
const CActorParameters& actParms, EMovementType movement, EColliderType colliderType, EBodyType bodyType,
const CDamageInfo& dInfo1, CAssetId aId1, const CDamageInfo& dInfo2, CAssetId aId2,
std::vector<CVisorFlare::CFlareDef> flares, float f2, float f3, float f4, float f5, float f6, float f7,
float f8, float f9, float f10, float f11, float f12, float f13, float f14, float f15, float f16,
float f17, float f18, float f19, float f20, CAssetId crscId, float f21, float f22, float f23, float f24,
s32 sId, bool b1)
: CPatterned(ECharacter::Drone, uid, name, flavor, info, xf, std::move(mData), pInfo, movement, colliderType, bodyType,
actParms, EKnockBackVariant(flavor == EFlavorType::Zero))
, x568_(aId1)
, x56c_(g_SimplePool->GetObj({SBIG('CRSC'), crscId}))
, x57c_flares(std::move(flares))
, x590_(dInfo1)
, x5ac_(dInfo2)
, x5e4_(f23)
, x5ec_turnSpeed(f1)
, x5f0_(f2)
, x5f4_(f3)
, x5f8_(f4)
, x5fc_(f5)
, x600_(f11)
, x608_(f6)
, x60c_(f7)
, x610_(f8)
, x614_(f9)
, x618_(f10)
, x61c_(f12)
, x620_(f20)
, x63c_(f13)
, x640_(f14)
, x648_(f15)
, x64c_(f16)
, x650_(f17)
, x654_(f18)
, x658_(f19)
, x65c_(f21)
, x660_(f22)
, x664_(f24)
, x690_(zeus::CSphere({0.f, 0.f, 1.8f}, 1.1f), CActor::GetMaterialList())
, x6b0_pathFind(nullptr, 3 + int(b1), pInfo.GetPathfindingIndex(), 1.f, 2.4f)
, x7cc_(CSfxManager::TranslateSFXID(sId))
, x82c_shieldModel(std::make_unique<CModelData>(CStaticRes{aId2, zeus::skOne3f}))
, x832_a(0)
, x832_b(0)
, x834_24_(false)
, x834_25_(false)
, x834_26_(false)
, x834_27_(false)
, x834_28_(false)
, x834_29_codeTrigger(false)
, x834_30_visible(false)
, x834_31_(false)
, x835_24_(false)
, x835_25_(b1)
, x835_26_(false) {
UpdateTouchBounds(pInfo.GetHalfExtent());
x460_knockBackController.SetEnableShock(true);
x460_knockBackController.SetAvailableState(EKnockBackAnimationState::Hurled, false);
x460_knockBackController.SetLocomotionDuringElectrocution(true);
MakeThermalColdAndHot();
CreateShadow(flavor != EFlavorType::One);
}
void CDrone::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CDrone::Think(float dt, CStateManager& mgr) {
if (x3fc_flavor != EFlavorType::One) {
if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::XRay) {
x42c_color.a() = std::max(0.f, x428_damageCooldownTimer / 0.33f);
}
}
if (GetBodyController()->IsElectrocuting() && (x824_[0] || x824_[1])) {
x824_[0] = false;
x824_[1] = false;
UpdateLaser(mgr, 0, false);
UpdateLaser(mgr, 1, false);
SetVisorFlareEnabled(mgr, false);
}
CPatterned::Think(dt, mgr);
if (!GetActive())
return;
x5c8_ -= dt;
if (x7c4_ > 0.f) {
x7c4_ -= dt;
}
if (x5d0_ > 0.f) {
x5d0_ -= (mgr.GetPlayer().GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed ? 3.f * dt : dt);
}
if (x624_ > 0.f) {
x624_ -= dt;
}
if (x644_ > 0.f) {
x644_ -= dt;
}
if (x824_[0] || (x824_[1] && IsAlive())) {
sub_80163c40(dt, mgr);
UpdateVisorFlare(mgr);
}
if (x834_25_ && IsAlive()) {
UpdateScanner(mgr, dt);
}
const float dist = (mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared();
if (x834_28_ && dist < x60c_ * x60c_) {
mgr.GetPlayerState()->GetStaticInterference().RemoveSource(GetUniqueId());
mgr.GetPlayerState()->GetStaticInterference().AddSource(
GetUniqueId(), std::max(0.f, mgr.GetPlayerState()->GetStaticInterference().GetTotalInterference() - x608_),
0.2f);
}
if (!x834_28_ && dist < x614_ * x614_) {
mgr.GetPlayerState()->GetStaticInterference().RemoveSource(GetUniqueId());
mgr.GetPlayerState()->GetStaticInterference().AddSource(
GetUniqueId(), std::max(0.f, mgr.GetPlayerState()->GetStaticInterference().GetTotalInterference() - x610_),
0.2f);
}
if (!x834_28_ && IsAlive() && !x835_25_) {
x5e0_ -= dt;
if (x5e0_ < 0.f) {
sub_801633a8(mgr);
x5e0_ = 0.1f;
}
}
const float healthDiff = x604_ - HealthInfo(mgr)->GetHP();
if (!zeus::close_enough(x600_, 0.f)) {
x5d0_ -= healthDiff / x600_;
x624_ -= healthDiff / x600_;
}
x604_ = HealthInfo(mgr)->GetHP();
if (x3fc_flavor == EFlavorType::One) {
if (!x834_30_visible) {
x5dc_ = zeus::max(0.f, x5dc_ - (3.f * dt));
} else {
x5dc_ = zeus::max(0.f, x5dc_ + (3.f * dt));
}
x5e8_shieldTime = zeus::max(0.f, x5e8_shieldTime - dt);
if (zeus::close_enough(x5dc_, 0.f) && x7d0_) {
CSfxManager::RemoveEmitter(x7d0_);
x7d0_.reset();
} else if (!x7d0_ && IsAlive()) {
x7d0_ = CSfxManager::AddEmitter(SFXsfx00DD, GetTranslation(), zeus::skZero3f, true, true, 127, GetAreaIdAlways());
}
}
sub_8015f25c(dt, mgr);
sub_8015f158(dt);
if (!x835_25_) {
CGameCollision::AvoidStaticCollisionWithinRadius(mgr, *this, 8, dt, 0.25f, 3.5f * GetModelData()->GetScale().y(),
3000.f, 0.5f);
}
if (x66c_ > 0.f) {
x66c_ -= dt;
} else {
x668_ = mgr.RayStaticIntersection(GetTranslation(), zeus::skDown, 1000.f,
CMaterialFilter::MakeInclude({EMaterialTypes::Solid}))
.GetT();
x66c_ = 0.f;
}
if (IsAlive() && x835_25_) {
zeus::CAABox box = GetBoundingBox();
box.accumulateBounds(20.f * zeus::skDown);
rstl::reserved_vector<TUniqueId, 1024> nearList;
mgr.BuildNearList(nearList, GetBoundingBox(), CMaterialFilter::MakeInclude({EMaterialTypes::Trigger}), this);
for (TUniqueId id : nearList) {
if (const TCastToConstPtr<CScriptWater> water = mgr.GetObjectById(id)) {
zeus::CAABox waterBox = water->GetTriggerBoundsWR();
if (waterBox.max.z() - GetTranslation().z() < 3.f) {
float z = 20.f;
if (waterBox.max.z() - GetTranslation().z() < 1.5f) {
z = 60.f;
}
ApplyImpulseWR(GetMoveToORImpulseWR(GetTransform().transposeRotate(z * zeus::skDown), dt),
zeus::CAxisAngle());
}
}
}
}
if (IsAlive() && x668_ < x664_) {
ApplyImpulseWR(GetMoveToORImpulseWR(GetTransform().transposeRotate(dt * (1.f * zeus::skUp)), dt),
zeus::CAxisAngle());
xe7_31_targetable = IsAlive();
}
}
void CDrone::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
CPatterned::AcceptScriptMsg(msg, sender, mgr);
switch (msg) {
case EScriptObjectMessage::Activate: {
SetLightEnabled(mgr, true);
AddToTeam(mgr);
break;
}
case EScriptObjectMessage::Deactivate:
case EScriptObjectMessage::Deleted: {
for (TUniqueId& unkId : x7d4_) {
if (unkId != kInvalidUniqueId) {
mgr.FreeScriptObject(unkId);
unkId = kInvalidUniqueId;
}
}
RemoveFromTeam(mgr);
mgr.GetPlayerState()->GetStaticInterference().RemoveSource(GetUniqueId());
if (x578_lightId != kInvalidUniqueId) {
mgr.FreeScriptObject(x578_lightId);
}
if (x57a_ != kInvalidUniqueId) {
mgr.FreeScriptObject(x57a_);
}
if (x7d0_) {
CSfxManager::RemoveEmitter(x7d0_);
x7d0_.reset();
}
break;
}
case EScriptObjectMessage::Alert:
x834_29_codeTrigger = true;
break;
case EScriptObjectMessage::OnFloor:
if (!x835_26_ && x834_24_) {
x835_26_ = true;
MassiveFrozenDeath(mgr);
}
break;
case EScriptObjectMessage::Registered:
x450_bodyController->Activate(mgr);
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Lurk);
x450_bodyController->BodyStateInfo().SetMaximumPitch(0.f);
x5cc_ = 0.f;
x460_knockBackController.SetEnableFreeze(false);
AddMaterial(EMaterialTypes::AIJoint, mgr);
x578_lightId = mgr.AllocateUniqueId();
mgr.AddObject(new CGameLight(x578_lightId, GetAreaIdAlways(), GetActive(), "LaserLight"sv, {}, GetUniqueId(),
CLight::BuildPoint(zeus::skZero3f, zeus::skRed), 0, 0, 0.f));
break;
case EScriptObjectMessage::InitializedInArea: {
x6b0_pathFind.SetArea(mgr.GetWorld()->GetAreaAlways(GetAreaIdAlways())->GetPostConstructed()->x10bc_pathArea);
if (x688_teamMgr == kInvalidUniqueId) {
x688_teamMgr = CTeamAiMgr::GetTeamAiMgr(*this, mgr);
if (GetActive()) {
AddToTeam(mgr);
}
}
x604_ = HealthInfo(mgr)->GetHP();
x55c_moveScale = 1.f / GetModelData()->GetScale();
if (x835_25_)
SetSoundEventPitchBend(0);
break;
}
default:
break;
}
}
void CDrone::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
CPatterned::PreRender(mgr, frustum);
if (x3fc_flavor == EFlavorType::One) {
if (HasModelData() && GetModelData()->HasAnimData()) {
if (GetModelAlphau8(mgr) == 0)
GetModelData()->GetAnimationData()->BuildPose();
}
}
}
void CDrone::Render(const CStateManager& mgr) const {
bool isOne = x3fc_flavor == EFlavorType::One;
if (!isOne || GetModelAlphau8(mgr) != 0) {
if (isOne && mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay) {
CGraphics::SetFog(ERglFogMode::PerspLin, 0.f, 75.f, zeus::skBlack);
GetModelData()->GetAnimationData()->GetParticleDB().RenderSystemsToBeDrawnFirst();
mgr.SetupFogForArea3XRange(GetAreaIdAlways());
}
CPatterned::Render(mgr);
if (isOne && mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay) {
CGraphics::SetFog(ERglFogMode::PerspLin, 0.f, 75.f, zeus::skBlack);
GetModelData()->GetAnimationData()->GetParticleDB().RenderSystemsToBeDrawnLast();
mgr.SetupFogForArea3XRange(GetAreaIdAlways());
}
if (isOne && zeus::close_enough(x5dc_, 0)) {
x82c_shieldModel->Render(
mgr, GetLctrTransform("Shield_LCTR"sv), GetActorLights(),
CModelFlags{8, 0, 3, zeus::CColor::lerp({1.f, 0.f, 0.f, 1.f}, zeus::skWhite, x5e8_shieldTime)});
}
}
}
bool CDrone::CanRenderUnsorted(const CStateManager& mgr) const {
if (zeus::close_enough(x5dc_, 0.f))
return false;
return CPatterned::CanRenderUnsorted(mgr);
}
const CDamageVulnerability* CDrone::GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f& dir,
const CDamageInfo&) const {
if (x3fc_flavor == EFlavorType::One && HitShield(-dir)) {
return &CDamageVulnerability::ImmuneVulnerabilty();
}
return CAi::GetDamageVulnerability();
}
void CDrone::Touch(CActor& act, CStateManager& mgr) {
CPatterned::Touch(act, mgr);
if (TCastToPtr<CWeapon> weapon = act) {
if (IsAlive()) {
x834_24_ = weapon->GetType() == EWeaponType::Wave;
if (HitShield(weapon->GetTranslation() - GetTranslation())) {
x5e8_shieldTime = 1.f;
}
}
}
}
EWeaponCollisionResponseTypes CDrone::GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f& dir,
const CWeaponMode&, EProjectileAttrib) const {
if (x3fc_flavor == EFlavorType::One && HitShield(-dir)) {
return EWeaponCollisionResponseTypes::Unknown86;
}
return EWeaponCollisionResponseTypes::Unknown36;
}
void CDrone::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
// TODO: Finish
switch (type) {
case EUserEventType::Projectile:
// sub80165984(mgr, GetLctrTransform(node.GetLocatorName()));
return;
case EUserEventType::Delete:
if (x7d0_) {
CSfxManager::RemoveEmitter(x7d0_);
x7d0_.reset();
}
MassiveDeath(mgr);
break;
case EUserEventType::DamageOn: {
if (IsAlive() && x835_24_) {
UpdateLaser(mgr, 0, true);
x824_[0] = true;
SetVisorFlareEnabled(mgr, true);
} else if (x3fc_flavor == EFlavorType::One) {
UpdateLaser(mgr, 1, true);
x824_[1] = true;
}
return;
}
case EUserEventType::DamageOff: {
if (x824_[0]) {
UpdateLaser(mgr, 0, false);
x824_[0] = false;
SetVisorFlareEnabled(mgr, false);
} else if (x3fc_flavor == EFlavorType::One) {
UpdateLaser(mgr, 1, false);
x824_[1] = false;
}
return;
}
case EUserEventType::FadeIn: {
if (x3fc_flavor == EFlavorType::One)
x834_30_visible = true;
return;
}
case EUserEventType::FadeOut: {
if (x3fc_flavor == EFlavorType::One)
x834_30_visible = false;
return;
}
default:
break;
}
CPatterned::DoUserAnimEvent(mgr, node, type, dt);
}
const CCollisionPrimitive* CDrone::GetCollisionPrimitive() const {
if (!x834_28_)
return &x690_;
return CPatterned::GetCollisionPrimitive();
}
void CDrone::Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) {
if (!IsAlive())
return;
x824_[0] = false;
x824_[1] = false;
UpdateLaser(mgr, 0, false);
UpdateLaser(mgr, 1, false);
SetVisorFlareEnabled(mgr, false);
if (x3e4_lastHP - HealthInfo(mgr)->GetHP() < x3d8_xDamageThreshold || x834_24_) {
x330_stateMachineState.SetState(mgr, *this, GetStateMachine(), "Dead"sv);
} else {
x834_28_ = true;
if (x3e0_xDamageDelay <= 0.f) {
SetTransform(zeus::lookAt(GetTranslation(), GetTranslation() - direction) *
zeus::CTransform::RotateX(zeus::degToRad(45.f)));
}
if (x450_bodyController->GetPercentageFrozen() > 0.f) {
x450_bodyController->UnFreeze();
}
x400_25_alive = false;
SendScriptMsgs(state, mgr, EScriptObjectMessage::None);
}
}
void CDrone::KnockBack(const zeus::CVector3f& backVec, CStateManager& mgr, const CDamageInfo& info, EKnockBackType type,
bool inDeferred, float magnitude) {
if (!IsAlive())
return;
CPatterned::KnockBack(backVec, mgr, info, type, inDeferred, magnitude);
if (GetKnockBackController().GetActiveParms().x0_animState == EKnockBackAnimationState::Invalid)
return;
x630_ = 0.5f;
x634_ = 1.f;
}
void CDrone::Patrol(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Lurk);
SetLightEnabled(mgr, true);
x834_25_ = true;
} else if (msg == EStateMsg::Update) {
rstl::reserved_vector<TUniqueId, 1024> nearList;
BuildNearList(EMaterialTypes::Character, EMaterialTypes::Player, nearList, 5.f, mgr);
if (nearList.empty())
return;
zeus::CVector3f sep = x45c_steeringBehaviors.Separation(
*this, static_cast<const CActor*>(mgr.GetObjectById(nearList[0]))->GetTranslation(), 5.f);
if (!sep.isZero()) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(sep, zeus::skZero3f, 0.5f));
}
} else if (msg == EStateMsg::Deactivate) {
SetLightEnabled(mgr, false);
x834_25_ = false;
}
CPatterned::Patrol(mgr, msg, dt);
}
void CDrone::PathFind(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
zeus::CVector3f searchOff = GetTranslation() + zeus::CVector3f{0.f, 0.f, x664_};
CPathFindSearch::EResult res = GetSearchPath()->Search(GetTranslation(), searchOff);
if (res != CPathFindSearch::EResult::Success &&
(res == CPathFindSearch::EResult::NoDestPoint || res == CPathFindSearch::EResult::NoPath)) {
if (GetSearchPath()->FindClosestReachablePoint(GetTranslation(), searchOff) ==
CPathFindSearch::EResult::Success) {
GetSearchPath()->Search(GetTranslation(), searchOff);
SetDestPos(searchOff);
}
}
x834_30_visible = true;
} else if (msg == EStateMsg::Update) {
CPatterned::PathFind(mgr, msg, dt);
x450_bodyController->GetCommandMgr().BlendSteeringCmds();
zeus::CVector3f moveVec = x450_bodyController->GetCommandMgr().GetMoveVector();
if (moveVec.canBeNormalized()) {
moveVec.normalize();
ApplyImpulseWR(GetMass() * (x5e4_ * moveVec), {});
zeus::CVector3f target = (mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation());
x450_bodyController->GetCommandMgr().DeliverCmd(
CBCLocomotionCmd(FLT_EPSILON * GetTransform().basis[1], target.normalized(), 1.f));
x450_bodyController->GetCommandMgr().DeliverTargetVector(target);
StrafeFromCompanions(mgr);
if (x630_ <= 0.f) {
x634_ = 0.333333f;
}
} else if (x630_ <= 0.f) {
x634_ = 0.f;
}
} else if (msg == EStateMsg::Deactivate) {
CPatterned::PathFind(mgr, msg, dt);
}
}
void CDrone::TargetPlayer(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
x3b8_turnSpeed = x5ec_turnSpeed;
if (x450_bodyController->GetLocomotionType() != pas::ELocomotionType::Combat)
x450_bodyController->SetLocomotionType(pas::ELocomotionType::Combat);
SetDestPos(mgr.GetPlayer().GetAimPosition(mgr, 0.f));
x400_24_hitByPlayerProjectile = false;
if (x3fc_flavor == EFlavorType::One)
x834_30_visible = true;
x330_stateMachineState.SetDelay(std::max(0.f, x624_));
} else if (msg == EStateMsg::Update) {
zeus::CVector3f target = (mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation()).normalized();
x450_bodyController->GetCommandMgr().DeliverCmd(
CBCLocomotionCmd(FLT_EPSILON * GetTransform().basis[1], target, 1.f));
x450_bodyController->GetCommandMgr().DeliverTargetVector(target);
StrafeFromCompanions(mgr);
if (x630_ <= 0.f)
x634_ = 0.f;
} else if (msg == EStateMsg::Deactivate) {
SetDestPos(mgr.GetPlayer().GetTranslation() + zeus::CVector3f{0.f, 0.f, x664_});
}
}
void CDrone::TargetCover(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg != EStateMsg::Update)
return;
/* Don't ask I have no idea.... */
const zeus::CVector3f vec = {1.f * x5e4_ * 0.f, 1.f * x5e4_ * 0.f, 1.f * x5e4_ * 0.f};
ApplyImpulseWR(GetMoveToORImpulseWR(GetTransform().transposeRotate(vec), 1.f), {});
}
void CDrone::Deactivate(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg != EStateMsg::Activate)
return;
DeathDelete(mgr);
}
void CDrone::Attack(CStateManager& mgr, EStateMsg msg, float dt) {
// TODO: Finish
}
void CDrone::Active(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
x330_stateMachineState.SetDelay(x5f0_);
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Relaxed);
} else if (msg == EStateMsg::Deactivate) {
x5d0_ = x5f8_;
}
}
void CDrone::Flee(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
x7c8_ = 0;
x832_b = 0;
if (mgr.RayStaticIntersection(GetTranslation(), -GetTransform().frontVector(), 4.f,
CMaterialFilter::MakeInclude({EMaterialTypes::Solid}))
.IsValid()) {
x832_b = mgr.GetActiveRandom()->Float() > 0.5f ? 1 : 2;
}
} else if (msg == EStateMsg::Update) {
if (x7c8_ == 0) {
if (GetBodyController()->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Step) {
x7c8_ = 1;
} else {
if (x832_b == 0) {
GetBodyController()->GetCommandMgr().DeliverCmd(
CBCStepCmd(pas::EStepDirection::Backward, pas::EStepType::BreakDodge));
} else if (x832_b == 1) {
GetBodyController()->GetCommandMgr().DeliverCmd(
CBCStepCmd(pas::EStepDirection::Left, pas::EStepType::Normal));
} else if (x832_b == 2) {
GetBodyController()->GetCommandMgr().DeliverCmd(
CBCStepCmd(pas::EStepDirection::Right, pas::EStepType::Normal));
}
}
} else if (x7c8_ == 1 &&
GetBodyController()->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Step) {
x7c8_ = 2;
}
GetBodyController()->GetCommandMgr().DeliverTargetVector(
(mgr.GetPlayer().GetTranslation() - GetTranslation()).normalized());
}
}
void CDrone::ProjectileAttack(CStateManager& mgr, EStateMsg msg, float dt) {
// TODO: Finish
}
void CDrone::TelegraphAttack(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
x7c8_ = 0;
} else if (msg == EStateMsg::Update) {
if (x7c8_ == 1 && x450_bodyController->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Taunt) {
x7c8_ = 2;
} else if (x7c8_ == 0) {
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Taunt) {
x7c8_ = 1;
} else {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCTauntCmd(pas::ETauntType::One));
}
}
} else if (msg == EStateMsg::Deactivate) {
SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
}
}
void CDrone::Dodge(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
x7c8_ = 0;
x630_ = 0.5f;
x634_ = 1.f;
if (x3fc_flavor == EFlavorType::One)
x834_30_visible = true;
} else if (msg == EStateMsg::Update) {
if (x7c8_ == 0) {
GetBodyController()->GetCommandMgr().DeliverCmd(CBodyStateCmd(EBodyStateCmd::NextState));
if (x58c_ == 5) {
GetBodyController()->GetCommandMgr().DeliverCmd(CBCStepCmd(pas::EStepDirection::Left, pas::EStepType::Dodge));
x58c_ = 2;
} else if (x58c_ == 4) {
GetBodyController()->GetCommandMgr().DeliverCmd(CBCStepCmd(pas::EStepDirection::Down, pas::EStepType::Dodge));
x58c_ = 5;
} else if (x58c_ == 3) {
GetBodyController()->GetCommandMgr().DeliverCmd(CBCStepCmd(pas::EStepDirection::Up, pas::EStepType::Dodge));
x58c_ = 4;
} else if (x58c_ == 2) {
GetBodyController()->GetCommandMgr().DeliverCmd(CBCStepCmd(pas::EStepDirection::Right, pas::EStepType::Dodge));
x58c_ = 3;
}
x7c8_ = 1;
} else if (x7c8_ == 1 &&
GetBodyController()->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Step) {
x7c8_ = 2;
}
GetBodyController()->GetCommandMgr().DeliverTargetVector(
(mgr.GetPlayer().GetTranslation() + zeus::CVector3f{0.f, 0.f, 1.f}) - GetTranslation());
}
}
void CDrone::Retreat(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
x7c8_ = 0;
if (x3fc_flavor == EFlavorType::One) {
x834_30_visible = true;
}
x330_stateMachineState.SetDelay(x65c_);
} else if (msg == EStateMsg::Update) {
if (x7c8_ == 0) {
if (GetBodyController()->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Step) {
x7c8_ = 1;
} else {
GetBodyController()->GetCommandMgr().DeliverCmd(
CBCStepCmd(pas::EStepDirection::Backward, pas::EStepType::Normal));
}
} else if (x7c8_ == 1 &&
GetBodyController()->GetBodyStateInfo().GetCurrentStateId() != pas::EAnimationState::Step) {
x7c8_ = 2;
} else if (x7c8_ == 2) {
x7c8_ = 0;
}
GetBodyController()->GetCommandMgr().DeliverTargetVector(
(mgr.GetPlayer().GetTranslation() - GetTranslation()).normalized());
if (x630_ <= 0.f) {
x634_ = 0.333333; // 1/3
}
}
}
void CDrone::Cover(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
x67c_ = zeus::skZero3f;
x670_ = GetTranslation();
for (int i = 0; i < 4; ++i) {
float dVar11 = (x64c_ - x648_) * mgr.GetActiveRandom()->Float() + x648_;
int v = mgr.GetActiveRandom()->Next();
float angle = 0.f;
if (((v >> 3) & 1) == 0) {
const float angleMin = 270.f - x654_;
const float angleMax = 270.f + x650_;
angle = zeus::degToRad((angleMax - angleMin) * x648_ + angleMin);
} else {
const float angleMin = 90.f - x654_;
const float angleMax = 90.f + x650_;
angle = zeus::degToRad((angleMax - angleMin) * x648_ + angleMin);
}
zeus::CQuaternion quat;
quat.rotateZ(angle);
const zeus::CVector3f end =
GetTranslation() +
quat.transform((dVar11 * (mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation()).normalized()));
if (mgr.RayCollideWorld(GetTranslation(), end, CMaterialFilter::MakeInclude({EMaterialTypes::Solid}), this)) {
x670_ = end;
x67c_ = end - GetTranslation();
if (x67c_.canBeNormalized())
x67c_.normalize();
}
}
} else if (msg == EStateMsg::Update) {
ApplyImpulseWR(GetMoveToORImpulseWR(GetTransform().transposeRotate(dt * (x658_ * x67c_)), dt), zeus::CAxisAngle());
x450_bodyController->GetCommandMgr().DeliverCmd(
CBCLocomotionCmd(FLT_EPSILON * GetTransform().basis[1],
(mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation()).normalized(), 1.f));
} else if (msg == EStateMsg::Deactivate) {
x644_ = (x640_ - x63c_) * mgr.GetActiveRandom()->Float() + x63c_;
}
}
void CDrone::SpecialAttack(CStateManager& mgr, EStateMsg msg, float dt) {
if (msg == EStateMsg::Activate) {
if (x3fc_flavor == EFlavorType::One) {
x834_30_visible = true;
}
x330_stateMachineState.SetDelay(x660_);
GetBodyController()->SetLocomotionType(pas::ELocomotionType::Internal10);
} else if (msg == EStateMsg::Update) {
GetBodyController()->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(GetTransform().basis[1], zeus::skZero3f, 1.f));
zeus::CVector3f local_74 =
(mgr.GetPlayer().GetAimPosition(mgr, 0.f) + mgr.GetPlayer().GetTranslation()) - GetTranslation();
if (((x668_ < x664_ && local_74.z() > 0.f) || (x668_ > x664_)) && local_74.canBeNormalized()) {
ApplyImpulseWR(GetMoveToORImpulseWR(GetTransform().transposeRotate(dt * (x5e4_ * local_74.normalized())), dt),
zeus::CAxisAngle());
}
}
}
void CDrone::PathFindEx(CStateManager& mgr, EStateMsg msg, float dt) {
CPatterned::PathFind(mgr, msg, dt);
if (msg == EStateMsg::Activate) {
zeus::CVector3f searchOff = GetTranslation() + zeus::CVector3f{0.f, 0.f, x664_};
CPathFindSearch::EResult res = GetSearchPath()->Search(GetTranslation(), searchOff);
if (res != CPathFindSearch::EResult::Success &&
(res == CPathFindSearch::EResult::NoDestPoint || res == CPathFindSearch::EResult::NoPath)) {
if (GetSearchPath()->FindClosestReachablePoint(GetTranslation(), searchOff) ==
CPathFindSearch::EResult::Success) {
GetSearchPath()->Search(GetTranslation(), searchOff);
SetDestPos(searchOff);
}
}
}
}
bool CDrone::Leash(CStateManager& mgr, float arg) {
return (mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() < x3c8_leashRadius * x3c8_leashRadius;
}
bool CDrone::InRange(CStateManager& mgr, float arg) {
return (mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() < x300_maxAttackRange * x300_maxAttackRange;
}
bool CDrone::SpotPlayer(CStateManager& mgr, float arg) {
if ((mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() > x3bc_detectionRange)
return false;
if (!LineOfSight(mgr, arg))
return false;
return (GetTransform().basis[1] + x5cc_ * GetTransform().basis[0])
.normalized()
.dot((mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation()).normalized()) > 0.5f;
}
bool CDrone::AnimOver(CStateManager& mgr, float arg) { return x7c8_ == 2; }
bool CDrone::ShouldAttack(CStateManager& mgr, float arg) {
if (x5d0_ > 0.f)
return false;
if (TCastToPtr<CTeamAiMgr> teamMgr = mgr.ObjectById(x688_teamMgr)) {
if (teamMgr->HasTeamAiRole(GetUniqueId()))
teamMgr->AddRangedAttacker(GetUniqueId());
}
return true;
}
bool CDrone::HearShot(CStateManager& mgr, float arg) {
rstl::reserved_vector<TUniqueId, 1024> nearList;
BuildNearList(EMaterialTypes::Projectile, EMaterialTypes::Player, nearList, 10.f, mgr);
return std::find_if(nearList.begin(), nearList.end(), [&mgr](TUniqueId uid) {
if (TCastToConstPtr<CWeapon> wp = mgr.GetObjectById(uid))
return wp->GetType() != EWeaponType::AI;
return false;
}) != nearList.end();
}
bool CDrone::CoverCheck(CStateManager& mgr, float arg) {
if (!zeus::close_enough(x67c_, zeus::skZero3f)) {
const zeus::CVector3f diff = x670_ - GetTranslation();
return x67c_.dot(diff) < 0.0f || diff.magSquared() < 0.25f;
}
return true;
}
bool CDrone::LineOfSight(CStateManager& mgr, float arg) {
return mgr.RayCollideWorld(
GetTranslation(), mgr.GetPlayer().GetAimPosition(mgr, 0.f),
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid, EMaterialTypes::Character},
{EMaterialTypes::Player, EMaterialTypes::ProjectilePassthrough}),
this);
}
bool CDrone::ShouldMove(CStateManager& mgr, float arg) { return x644_ <= 0.f; }
bool CDrone::CodeTrigger(CStateManager& mgr, float arg) { return x834_29_codeTrigger; }
void CDrone::Burn(float duration, float damage) { /* Intentionally empty */
}
CPathFindSearch* CDrone::GetSearchPath() { return &x6b0_pathFind; }
void CDrone::BuildNearList(EMaterialTypes includeMat, EMaterialTypes excludeMat,
rstl::reserved_vector<TUniqueId, 1024>& listOut, float radius, CStateManager& mgr) {
const zeus::CVector3f pos = GetTranslation();
mgr.BuildNearList(listOut, zeus::CAABox(pos - radius, pos + radius),
CMaterialFilter::MakeIncludeExclude({includeMat}, {excludeMat}), nullptr);
}
void CDrone::SetLightEnabled(CStateManager& mgr, bool activate) {
mgr.SendScriptMsgAlways(x578_lightId, GetUniqueId(),
activate ? EScriptObjectMessage::Activate : EScriptObjectMessage::Deactivate);
}
void CDrone::SetVisorFlareEnabled(CStateManager& mgr, bool activate) {}
void CDrone::UpdateVisorFlare(CStateManager& mgr) {
// TODO: Finish
}
void CDrone::UpdateTouchBounds(float radius) {
const zeus::CTransform xf = GetLctrTransform("Skeleton_Root"sv);
const zeus::CVector3f diff = xf.origin - GetTranslation();
SetBoundingBox(zeus::CAABox{diff - radius, diff + radius});
x6b0_pathFind.SetCharacterRadius(0.25f + radius);
}
bool CDrone::HitShield(const zeus::CVector3f& dir) const {
if (x3fc_flavor == EFlavorType::One && zeus::close_enough(x5dc_, 0.f)) {
return GetLctrTransform("Shield_LCTR"sv).basis[1].dot(dir.normalized()) > 0.85f;
}
return false;
}
void CDrone::AddToTeam(CStateManager& mgr) const {
if (x688_teamMgr == kInvalidUniqueId) {
return;
}
if (TCastToPtr<CTeamAiMgr> teamMgr = mgr.ObjectById(x688_teamMgr)) {
teamMgr->AssignTeamAiRole(*this, CTeamAiRole::ETeamAiRole::Ranged, CTeamAiRole::ETeamAiRole::Melee,
CTeamAiRole::ETeamAiRole::Invalid);
}
}
void CDrone::RemoveFromTeam(CStateManager& mgr) const {
if (TCastToPtr<CTeamAiMgr> teamMgr = mgr.ObjectById(x688_teamMgr)) {
if (teamMgr->IsPartOfTeam(GetUniqueId())) {
teamMgr->RemoveTeamAiRole(GetUniqueId());
}
}
}
void CDrone::UpdateLaser(CStateManager& mgr, u32 laserIdx, bool b1) {
// TODO: Finish
}
void CDrone::FireProjectile(CStateManager& mgr, const zeus::CTransform& xf, const TToken<CWeaponDescription>& weapon) {}
void CDrone::StrafeFromCompanions(CStateManager& mgr) {
if (x450_bodyController->GetBodyStateInfo().GetCurrentStateId() == pas::EAnimationState::Step)
return;
rstl::reserved_vector<TUniqueId, 1024> nearList;
BuildNearList(EMaterialTypes::Character, EMaterialTypes::Player, nearList, x61c_, mgr);
if (nearList.empty())
return;
float minDist = FLT_MAX;
zeus::CVector3f nearestPos;
for (TUniqueId uid : nearList) {
if (const CActor* act = static_cast<const CActor*>(mgr.GetObjectById(uid))) {
const float dist = (act->GetTranslation() - GetTranslation()).magSquared();
if (uid != GetUniqueId() && dist < minDist) {
minDist = dist;
nearestPos = act->GetTranslation();
}
}
}
if (nearestPos.isZero())
return;
zeus::CVector3f off = nearestPos - GetTranslation();
const float rightOff = GetTransform().basis[0].dot(off);
if (rightOff > -0.2f && rightOff < 0.2f) {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCStepCmd(pas::EStepDirection::Left, pas::EStepType::Normal));
} else {
x450_bodyController->GetCommandMgr().DeliverCmd(CBCStepCmd(pas::EStepDirection::Right, pas::EStepType::Normal));
}
}
void CDrone::UpdateScanner(CStateManager& mgr, float dt) {
x5d4_ = zeus::CRelAngle::MakeRelativeAngle(1.2f * dt + x5d4_);
x5d8_ = zeus::CRelAngle::MakeRelativeAngle(x5d8_);
float angle = zeus::clamp(0.f, 0.5f * (1.f + std::sin(x5d4_)), 1.f);
if (std::fpclassify(angle) != FP_SUBNORMAL)
x5d8_ += 0.03f * std::pow(angle, 5.f);
zeus::CVector3f vec =
GetTransform().rotate(zeus::CVector3f(0.5f * std::cos(x5d8_), 1.f, 0.5f * std::sin(2.05f * x5d8_)).normalized());
TUniqueId id;
rstl::reserved_vector<TUniqueId, 1024> nearList;
nearList.push_back(GetUniqueId());
auto res = mgr.RayWorldIntersection(
id, GetLctrTransform("Beacon_LCTR"sv).origin + (0.2f * vec), vec, 10000.f,
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough}), nearList);
if (res.IsValid() && x578_lightId != kInvalidUniqueId) {
if (TCastToPtr<CGameLight> light = mgr.ObjectById(x578_lightId)) {
light->SetTranslation(res.GetPoint());
x7ac_lightPos = res.GetPoint();
}
}
}
void CDrone::sub_80163c40(float, CStateManager& mgr) {}
void CDrone::sub_801633a8(CStateManager& mgr) {}
void CDrone::sub_8015f25c(float dt, CStateManager& mgr) {}
void CDrone::sub_8015f158(float dt) {}
} // namespace urde::MP1

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#pragma once
#include "Runtime/Collision/CCollidableSphere.hpp"
#include "Runtime/World/CPatterned.hpp"
#include "Runtime/World/CPathFindSearch.hpp"
#include "Runtime/World/CVisorFlare.hpp"
namespace urde {
class CWeaponDescription;
namespace MP1 {
class CDrone : public CPatterned {
CAssetId x568_;
TLockedToken<CCollisionResponseData> x56c_;
CCollisionResponseData* x574_;
TUniqueId x578_lightId = kInvalidUniqueId;
TUniqueId x57a_ = kInvalidUniqueId;
std::vector<CVisorFlare::CFlareDef> x57c_flares;
u32 x58c_ = 2;
CDamageInfo x590_;
CDamageInfo x5ac_;
float x5c8_ = 0.f;
float x5cc_ = 0.f;
float x5d0_ = 0.f;
float x5d4_ = 0.f;
float x5d8_ = 0.f;
float x5dc_ = 0.f;
float x5e0_ = 0.f;
float x5e4_;
float x5e8_shieldTime = 0.f;
float x5ec_turnSpeed;
float x5f0_;
float x5f4_;
float x5f8_;
float x5fc_;
float x600_;
float x604_ = 0.f;
float x608_;
float x60c_;
float x610_;
float x614_;
float x618_;
float x61c_;
float x620_;
float x624_ = 0.f;
float x628_ = 0.f;
float x62c_ = 0.f;
float x630_ = 0.f;
float x634_ = 0.f;
float x638_ = 0.f;
float x63c_;
float x640_;
float x644_ = 0.f;
float x648_;
float x64c_;
float x650_;
float x654_;
float x658_;
float x65c_;
float x660_;
float x664_;
float x668_ = 0.f;
float x66c_ = 0.f;
zeus::CVector3f x670_;
zeus::CVector3f x67c_;
TUniqueId x688_teamMgr = kInvalidUniqueId;
CCollidableSphere x690_;
CPathFindSearch x6b0_pathFind;
zeus::CAxisAngle x794_;
zeus::CVector3f x7a0_;
zeus::CVector3f x7ac_lightPos;
float x7b8_ = 0.f;
float x7bc_ = 0.f;
float x7c4_ = 0.f;
s32 x7c8_ = 0;
s16 x7cc_;
CSfxHandle x7d0_;
rstl::reserved_vector<TUniqueId, 2> x7d4_ = {{kInvalidUniqueId, kInvalidUniqueId}};
rstl::reserved_vector<zeus::CVector3f, 2> x7e0_ = {{zeus::skZero3f, zeus::skZero3f}};
rstl::reserved_vector<zeus::CVector3f, 2> x7fc_ = {{zeus::skZero3f, zeus::skZero3f}};;
rstl::reserved_vector<float, 2> x818_ = {{0.f, 0.f}};
rstl::reserved_vector<bool, 2> x824_ = {{false, false}};
std::unique_ptr<CModelData> x82c_shieldModel;
u8 x832_a : 3;
u8 x832_b : 3;
bool x834_24_ : 1;
bool x834_25_ : 1;
bool x834_26_ : 1;
bool x834_27_ : 1;
bool x834_28_ : 1;
bool x834_29_codeTrigger : 1;
bool x834_30_visible : 1;
bool x834_31_ : 1;
bool x835_24_ : 1;
bool x835_25_ : 1;
bool x835_26_ : 1;
void UpdateTouchBounds(float radius);
bool HitShield(const zeus::CVector3f& dir) const;
void AddToTeam(CStateManager& mgr) const;
void RemoveFromTeam(CStateManager& mgr) const;
void UpdateLaser(CStateManager& mgr, u32 laserIdx, bool b1);
void FireProjectile(CStateManager& mgr, const zeus::CTransform& xf, const TToken<CWeaponDescription>& weapon);
void StrafeFromCompanions(CStateManager& mgr);
void UpdateScanner(CStateManager& mgr, float dt);
void sub_80163c40(float, CStateManager& mgr);
void sub_801633a8(CStateManager& mgr);
void sub_8015f25c(float dt, CStateManager& mgr);
void sub_8015f158(float dt);
public:
DEFINE_PATTERNED(Drone);
CDrone(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info, const zeus::CTransform& xf,
float f1, CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& actParms,
EMovementType movement, EColliderType colliderType, EBodyType bodyType, const CDamageInfo& dInfo1,
CAssetId aId1, const CDamageInfo& dInfo2, CAssetId aId2, std::vector<CVisorFlare::CFlareDef> flares, float f2,
float f3, float f4, float f5, float f6, float f7, float f8, float f9, float f10, float f11, float f12,
float f13, float f14, float f15, float f16, float f17, float f18, float f19, float f20, CAssetId crscId,
float f21, float f22, float f23, float f24, s32 w3, bool b1);
void Accept(IVisitor& visitor) override;
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
void PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) override;
void Render(const CStateManager& mgr) const override;
bool CanRenderUnsorted(const CStateManager& mgr) const override;
const CDamageVulnerability* GetDamageVulnerability() const override { return CAi::GetDamageVulnerability(); }
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
const CDamageInfo&) const override;
void Touch(CActor& act, CStateManager& mgr) override;
EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
const CWeaponMode&, EProjectileAttrib) const override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
const CCollisionPrimitive* GetCollisionPrimitive() const override;
void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred,
float magnitude) override;
void Patrol(CStateManager&, EStateMsg msg, float dt) override;
void PathFind(CStateManager&, EStateMsg msg, float dt) override;
void TargetPlayer(CStateManager&, EStateMsg msg, float dt) override;
void TargetCover(CStateManager&, EStateMsg msg, float dt) override;
void Deactivate(CStateManager&, EStateMsg msg, float dt) override;
void Attack(CStateManager&, EStateMsg msg, float dt) override;
void Active(CStateManager&, EStateMsg msg, float dt) override;
void Flee(CStateManager&, EStateMsg msg, float dt) override;
void ProjectileAttack(CStateManager&, EStateMsg msg, float dt) override;
void TelegraphAttack(CStateManager&, EStateMsg msg, float dt) override;
void Dodge(CStateManager&, EStateMsg msg, float dt) override;
void Retreat(CStateManager&, EStateMsg msg, float dt) override;
void Cover(CStateManager&, EStateMsg msg, float dt) override;
void SpecialAttack(CStateManager&, EStateMsg msg, float dt) override;
void PathFindEx(CStateManager&, EStateMsg msg, float dt) override;
bool Leash(CStateManager&, float arg) override;
bool InRange(CStateManager&, float arg) override;
bool SpotPlayer(CStateManager&, float arg) override;
bool AnimOver(CStateManager&, float arg) override;
bool ShouldAttack(CStateManager&, float arg) override;
bool HearShot(CStateManager&, float arg) override;
bool CoverCheck(CStateManager&, float arg) override;
bool LineOfSight(CStateManager&, float arg) override;
bool ShouldMove(CStateManager&, float arg) override;
bool CodeTrigger(CStateManager&, float arg) override;
void Burn(float duration, float damage) override;
CPathFindSearch* GetSearchPath() override;
virtual void BuildNearList(EMaterialTypes includeMat, EMaterialTypes excludeMat,
rstl::reserved_vector<TUniqueId, 1024>& listOut, float radius, CStateManager& mgr);
virtual void SetLightEnabled(CStateManager& mgr, bool activate);
virtual void SetVisorFlareEnabled(CStateManager& mgr, bool activate);
virtual void UpdateVisorFlare(CStateManager& mgr);
virtual int sub_8015f150() { return 3; }
};
} // namespace MP1
} // namespace urde

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#include "Runtime/MP1/World/CDroneLaser.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Graphics/CBooRenderer.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "Runtime/World/CActorParameters.hpp"
#include "Runtime/World/CGameLight.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 {
CDroneLaser::CDroneLaser(TUniqueId uid, TAreaId aId, const zeus::CTransform& xf, CAssetId particle)
: CActor(uid, true, "DroneLaser"sv, CEntityInfo(aId, CEntity::NullConnectionList), xf, CModelData::CModelDataNull(),
CMaterialList(EMaterialTypes::NoStepLogic), CActorParameters::None(), kInvalidUniqueId)
, xf8_beamDesc(g_SimplePool->GetObj({SBIG('PART'), particle}))
, x104_beamParticle(std::make_unique<CElementGen>(xf8_beamDesc, CElementGen::EModelOrientationType::Normal,
CElementGen::EOptionalSystemFlags::One)) {}
void CDroneLaser::Accept(IVisitor& visitor) { visitor.Visit(this); }
void CDroneLaser::Think(float dt, CStateManager& mgr) { x104_beamParticle->Update(dt); }
void CDroneLaser::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
CActor::AcceptScriptMsg(msg, sender, mgr);
if (msg == EScriptObjectMessage::Deactivate) {
SetScannerLightActive(mgr, false);
x104_beamParticle->SetParticleEmission(false);
} else if (msg == EScriptObjectMessage::Activate) {
SetScannerLightActive(mgr, true);
x104_beamParticle->SetParticleEmission(true);
} else if (msg == EScriptObjectMessage::Deleted) {
if (xf4_scannerLight != kInvalidUniqueId) {
mgr.FreeScriptObject(xf4_scannerLight);
xf4_scannerLight = kInvalidUniqueId;
}
} else if (msg == EScriptObjectMessage::Registered) {
xf4_scannerLight = mgr.AllocateUniqueId();
mgr.AddObject(new CGameLight(xf4_scannerLight, GetAreaIdAlways(), GetActive(), "LaserScanner"sv, zeus::CTransform(),
GetUniqueId(), CLight::BuildPoint(zeus::skZero3f, zeus::skRed), 0, 0, 0.f));
}
}
void CDroneLaser::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const {
g_Renderer->AddParticleGen(*x104_beamParticle);
EnsureRendered(mgr);
}
void CDroneLaser::Render(const CStateManager& mgr) const {
// g_Renderer->SetDepthReadWrite(true, true);
RenderBeam(4, 0.01f, zeus::CColor(1.f, .9f, .9f, 1.f), true);
// g_Renderer->SetDepthReadWrite(true, false);
RenderBeam(5, 0.06f, zeus::CColor(.4f, .0f, .0f, .5f), true);
RenderBeam(7, 0.06f, zeus::CColor(.4f, .2f, .2f, .1f), true);
}
void CDroneLaser::CalculateRenderBounds() {
zeus::CAABox box = zeus::skInvertedBox;
const zeus::CVector3f diff = xe8_ - GetTranslation();
const float mag1 = 0.2f * diff.magnitude();
box.accumulateBounds(diff);
box.accumulateBounds(xe8_ + (mag1 * GetTransform().basis[2]));
box.accumulateBounds(xe8_ - (mag1 * GetTransform().basis[2]));
x9c_renderBounds = box;
}
void CDroneLaser::SetScannerLightActive(CStateManager& mgr, bool activate) {
mgr.SendScriptMsgAlways(xf4_scannerLight, GetUniqueId(),
activate ? EScriptObjectMessage::Activate : EScriptObjectMessage::Deactivate);
}
void CDroneLaser::RenderBeam(u32 w, float f, const zeus::CColor& col, bool) const {}
} // namespace urde::MP1

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@ -0,0 +1,25 @@
#pragma once
#include "Runtime/World/CActor.hpp"
namespace urde {
class CElementGen;
namespace MP1 {
class CDroneLaser : public CActor {
zeus::CVector3f xe8_ = zeus::skZero3f;
TUniqueId xf4_scannerLight = kInvalidUniqueId;
TLockedToken<CGenDescription> xf8_beamDesc;
std::unique_ptr<CElementGen> x104_beamParticle;
void SetScannerLightActive(CStateManager& mgr, bool activate);
void RenderBeam(u32 w, float f, const zeus::CColor& col, bool) const;
public:
CDroneLaser(TUniqueId uid, TAreaId aId, const zeus::CTransform& xf, CAssetId particle);
void Accept(IVisitor& visitor) override;
void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) override;
void AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const override;
void Render(const CStateManager& mgr) const override;
void CalculateRenderBounds() override;
};
} // namespace MP1
} // namespace urde

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@ -9,6 +9,12 @@ set(MP1_WORLD_SOURCES
CBurrower.hpp CBurrower.cpp CBurrower.hpp CBurrower.cpp
CChozoGhost.hpp CChozoGhost.cpp CChozoGhost.hpp CChozoGhost.cpp
CElitePirate.hpp CElitePirate.cpp CElitePirate.hpp CElitePirate.cpp
CDrone.hpp CDrone.cpp
CDroneLaser.hpp CDroneLaser.cpp
CSpacePirate.hpp CSpacePirate.cpp
CParasite.hpp CParasite.cpp
CBabygoth.hpp CBabygoth.cpp
CTryclops.hpp CTryclops.cpp
CEnergyBall.hpp CEnergyBall.cpp CEnergyBall.hpp CEnergyBall.cpp
CEyeball.hpp CEyeball.cpp CEyeball.hpp CEyeball.cpp
CFireFlea.hpp CFireFlea.cpp CFireFlea.hpp CFireFlea.cpp

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@ -25,6 +25,8 @@ public:
zeus::CColor x10_color; zeus::CColor x10_color;
public: public:
CFlareDef()=default;
CFlareDef(const CFlareDef&)=default;
CFlareDef(const TToken<CTexture>& tex, float f1, float f2, const zeus::CColor& color) CFlareDef(const TToken<CTexture>& tex, float f1, float f2, const zeus::CColor& color)
: x0_tex(tex), x8_f1(f1), xc_f2(f2), x10_color(color) { : x0_tex(tex), x8_f1(f1), xc_f2(f2), x10_color(color) {
x0_tex.Lock(); x0_tex.Lock();

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@ -27,6 +27,7 @@
#include "Runtime/MP1/World/CJellyZap.hpp" #include "Runtime/MP1/World/CJellyZap.hpp"
#include "Runtime/MP1/World/CMagdolite.hpp" #include "Runtime/MP1/World/CMagdolite.hpp"
#include "Runtime/MP1/World/CMetaree.hpp" #include "Runtime/MP1/World/CMetaree.hpp"
#include "Runtime/MP1/World/CDrone.hpp"
#include "Runtime/MP1/World/CMetroid.hpp" #include "Runtime/MP1/World/CMetroid.hpp"
#include "Runtime/MP1/World/CMetroidBeta.hpp" #include "Runtime/MP1/World/CMetroidBeta.hpp"
#include "Runtime/MP1/World/CMetroidPrimeRelay.hpp" #include "Runtime/MP1/World/CMetroidPrimeRelay.hpp"
@ -2003,8 +2004,93 @@ CEntity* ScriptLoader::LoadPointOfInterest(CStateManager& mgr, CInputStream& in,
pointSize); pointSize);
} }
std::optional<CVisorFlare::CFlareDef> LoadFlareDef(CInputStream& in) {
if (in.readUint32Big() == 4) {
CAssetId textureId(in);
float f1 = in.readFloatBig();
float f2 = in.readFloatBig();
zeus::CColor color = zeus::CColor::ReadRGBABig(in);
if (textureId.IsValid()) {
return {CVisorFlare::CFlareDef(g_SimplePool->GetObj({SBIG('TXTR'), textureId}), f1, f2, color)};
}
}
return {};
}
CEntity* ScriptLoader::LoadDrone(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { CEntity* ScriptLoader::LoadDrone(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {
return nullptr; if (propCount != 45 && EnsurePropertyCount(propCount, 45, "Drone"))
return nullptr;
std::string name = mgr.HashInstanceName(in);
CPatterned::EFlavorType flavor = CPatterned::EFlavorType(in.readUint32Big());
zeus::CTransform xf = LoadEditorTransform(in);
zeus::CVector3f scale = zeus::CVector3f::ReadBig(in);
float f1 = in.readFloatBig();
const auto [patternedValid, patternedPropCount] = CPatternedInfo::HasCorrectParameterCount(in);
if (!patternedValid)
return nullptr;
CPatternedInfo pInfo(in, patternedPropCount);
CActorParameters actParms = LoadActorParameters(in);
CDamageInfo dInfo1(in);
u32 w1 = in.readUint32Big();
CDamageInfo dInfo2(in);
CAssetId aId1(in);
in.seek(4); // Unused
CAssetId aId2(in);
std::optional<CVisorFlare::CFlareDef> def1 = LoadFlareDef(in);
std::optional<CVisorFlare::CFlareDef> def2 = LoadFlareDef(in);
std::optional<CVisorFlare::CFlareDef> def3 = LoadFlareDef(in);
std::optional<CVisorFlare::CFlareDef> def4 = LoadFlareDef(in);
std::optional<CVisorFlare::CFlareDef> def5 = LoadFlareDef(in);
std::vector<CVisorFlare::CFlareDef> flares(5);
if (def1)
flares.push_back(*def1);
if (def2)
flares.push_back(*def2);
if (def3)
flares.push_back(*def3);
if (def4)
flares.push_back(*def4);
if (def4)
flares.push_back(*def4);
const auto& animParms = pInfo.GetAnimationParameters();
if (g_ResFactory->GetResourceTypeById(animParms.GetACSFile()) != SBIG('ANCS'))
return nullptr;
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
float f4 = in.readFloatBig();
float f5 = in.readFloatBig();
float f6 = in.readFloatBig();
float f7 = in.readFloatBig();
float f8 = in.readFloatBig();
float f9 = in.readFloatBig();
float f10 = in.readFloatBig();
float f11 = in.readFloatBig();
float f12 = in.readFloatBig();
float f13 = in.readFloatBig();
float f14 = in.readFloatBig();
float f15 = in.readFloatBig();
float f16 = in.readFloatBig();
float f17 = in.readFloatBig();
float f18 = in.readFloatBig();
float f19 = in.readFloatBig();
float f20 = in.readFloatBig();
CAssetId crscId(in);
float f21 = in.readFloatBig();
float f22 = in.readFloatBig();
float f23 = in.readFloatBig();
float f24 = in.readFloatBig();
s32 soundId = in.readUint32Big();
bool b1 = in.readBool();
CModelData mData(
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
return new MP1::CDrone(mgr.AllocateUniqueId(), name, flavor, info, xf, f1, std::move(mData), pInfo, actParms,
CPatterned::EMovementType::Flyer, CPatterned::EColliderType::One, EBodyType::Pitchable, dInfo1,
aId2, dInfo2, aId2, flares, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15, f16,
f17, f18, f19, f20, crscId, f21, f22, f23, f24, soundId, b1);
} }
CEntity* ScriptLoader::LoadMetroid(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) { CEntity* ScriptLoader::LoadMetroid(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info) {