mirror of https://github.com/AxioDL/metaforce.git
General: Make use of static_cast within point generators
The more restrictive static_cast is permissable when casting from void*.
This commit is contained in:
parent
fa1e4f38df
commit
ff123f7820
|
@ -256,7 +256,7 @@ void CGunWeapon::TouchHolo(const CStateManager& mgr) {
|
|||
}
|
||||
|
||||
void CGunWeapon::PointGenerator(void* ctx, const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn) {
|
||||
reinterpret_cast<CRainSplashGenerator*>(ctx)->GeneratePoints(vn);
|
||||
static_cast<CRainSplashGenerator*>(ctx)->GeneratePoints(vn);
|
||||
}
|
||||
|
||||
void CGunWeapon::Draw(bool drawSuitArm, const CStateManager& mgr, const zeus::CTransform& xf, const CModelFlags& flags,
|
||||
|
|
|
@ -1539,7 +1539,7 @@ void CMorphBall::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
|
|||
}
|
||||
|
||||
void CMorphBall::PointGenerator(void* ctx, const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn) {
|
||||
reinterpret_cast<CRainSplashGenerator*>(ctx)->GeneratePoints(vn);
|
||||
static_cast<CRainSplashGenerator*>(ctx)->GeneratePoints(vn);
|
||||
}
|
||||
|
||||
void CMorphBall::Render(const CStateManager& mgr, const CActorLights* lights) const {
|
||||
|
|
Loading…
Reference in New Issue