Jack Andersen
|
0aaeed2aeb
|
const_cast refactor
|
2016-08-28 18:22:54 -10:00 |
Jack Andersen
|
929f8263fc
|
Windows Fixes; D3D depth support
|
2016-04-02 19:25:34 -10:00 |
Phillip Stephens
|
42717c383c
|
Rename EVNT structs to match the engine
Implement getter elements and state tracking for CElementGen
|
2016-03-18 19:04:12 -07:00 |
Jack Andersen
|
783fb4c4fe
|
Humungous refactor
|
2016-03-04 13:04:53 -10:00 |
Jack Andersen
|
accc593102
|
BNCE variable names and some doc-links
|
2016-02-27 20:55:05 -10:00 |
Phillip Stephens
|
af69c9d3ab
|
Rename namespaces
|
2016-02-13 01:02:47 -08:00 |
Phillip Stephens
|
aa1bceb605
|
Add GAPC and GEMT
|
2016-02-11 12:32:42 -08:00 |
Jack Andersen
|
33eb00b366
|
CElementGen constructor
|
2016-02-09 12:52:33 -10:00 |
Jack Andersen
|
080c484a96
|
More element implementation
|
2016-02-07 13:59:05 -10:00 |
Jack Andersen
|
7ae8d21c55
|
All int elements implemented
|
2016-02-06 14:19:59 -10:00 |
Jack Andersen
|
7a35dac972
|
Initial round of particle runtime implementations
|
2016-02-04 15:27:03 -10:00 |