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mirror of https://github.com/AxioDL/metaforce.git synced 2025-08-31 04:50:13 +00:00

466 Commits

Author SHA1 Message Date
Jack Andersen
79f0336588 UWP fixes 2017-12-06 18:09:27 -10:00
Jack Andersen
559096feeb UWP support 2017-12-05 17:22:31 -10:00
Jack Andersen
d4ce1d4913 ProjectPath bug fixes 2017-12-01 19:49:45 -10:00
Jack Andersen
1987a6e3d3 Implement asprintf for Windows 2017-11-24 16:49:50 -10:00
Jack Andersen
b382188a5c Remove debugging changes 2017-11-21 00:22:36 -10:00
Jack Andersen
ddf7c983da Major refactor of hecl parser using @hackyourlife architecture 2017-11-20 23:33:28 -10:00
Jack Andersen
b41b21cb4b Windows fixes 2017-11-13 17:34:05 -10:00
Jack Andersen
4111d49d64 string_view refactor 2017-11-12 20:13:53 -10:00
Jack Andersen
b9490877a4 Iterator fix 2017-11-06 22:05:40 -10:00
Jack Andersen
a3b9a32633 Remaining object tracker platforms 2017-11-05 20:56:17 -10:00
Jack Andersen
d2fda8a373 Changes to support new boo object tracker API 2017-11-04 20:15:03 -10:00
Jack Andersen
3e18e519ce Windows fixes 2017-10-29 21:29:07 -10:00
Jack Andersen
a2c5d891b5 Various bug fixes 2017-10-27 00:10:08 -10:00
Jack Andersen
5e99ee1d95 Minor improvements 2017-10-25 19:37:15 -10:00
Jack Andersen
b7208bfc5f Implement hecl package 2017-10-24 21:46:32 -10:00
Jack Andersen
a5b7a7b96c Windows fixes 2017-10-23 17:11:44 -10:00
Jack Andersen
48ec4cf6eb Various bug fixes 2017-10-21 20:10:59 -10:00
Jack Andersen
ebad51dc2e Add DCLN blend type 2017-10-16 19:51:13 -10:00
Jack Andersen
7c3bac2951 Add perspective division to texture matrix processing 2017-09-30 18:25:49 -10:00
cc8415b4f6 update boo 2017-09-10 01:08:52 -07:00
Jack Andersen
2674989a4a Generate pool skin index for CPU-based skinning operations 2017-08-20 19:46:26 -10:00
Jack Andersen
6d997e4ffa NULL path bug fix 2017-08-17 17:18:52 -10:00
Jack Andersen
f761810e8c Other platforms for SteamFinder 2017-07-23 13:44:17 -10:00
Jack Andersen
14277fa386 Add Steam app finder, fix missing blender cube bug 2017-07-22 23:20:28 -10:00
Jack Andersen
d8ed2fd157 Isolate hecl::SystemChar in single header 2017-06-10 08:22:40 -10:00
c72ee72f6f Conform other platforms 2017-05-29 01:18:54 -07:00
145c152012 Fix GLSL reflection shader compile errors. 2017-05-28 23:00:17 -07:00
Jack Andersen
8bfac09158 Add map visibility mode property 2017-04-18 13:38:23 -10:00
Jack Andersen
21e2a26e36 HLSL reflection fix 2017-03-26 08:21:01 -10:00
Jack Andersen
b860d962ae Reflection shader support 2017-03-25 19:51:58 -10:00
Jack Andersen
ed5085e42b MAPA/MAPU bug fixes 2017-03-20 11:14:20 -10:00
Jack Andersen
87ae8aaa57 Windows fixes 2017-03-19 20:59:14 -10:00
Jack Andersen
53521a0eea Initial blender addon support for MAPA and MAPU types 2017-03-19 19:08:51 -10:00
Jack Andersen
9cc364c4fd Updated rendering interface for boo 2017-03-17 13:32:18 -10:00
Jack Andersen
626056f3b9 Refactor for boo upgrades 2017-03-13 21:03:22 -10:00
Jack Andersen
21194f43db Update Metal for frontface culling support 2017-03-10 11:07:55 -10:00
Jack Andersen
56aacdacde backface culling support 2017-03-10 10:38:34 -10:00
Jack Andersen
e698a27d1c Use HECL_MULTIPROCESSOR macro for enabling multithreaded work 2017-03-10 07:58:43 -10:00
Jack Andersen
3b7c7cf0fc Texture identifier collision avoidance for Metal 2017-03-05 13:34:55 -10:00
Jack Andersen
437fd54400 Ensure shader extension textures don't conflict 2017-03-05 13:00:37 -10:00
Jack Andersen
6b4351d689 Missing #include for linux 2017-02-25 16:42:57 -10:00
Jack Andersen
89f216d94f Add hecl::PathRelative() 2017-02-24 21:58:36 -10:00
Jack Andersen
8c3a7da616 Updates to support VISI generation 2017-02-23 22:27:07 -10:00
Jack Andersen
86f9f62ef6 Targeted subresource generation for Actor and World blends 2017-02-12 20:51:15 -10:00
Jack Andersen
154a44e21f Add master mulColor to programmable shader output 2017-02-09 23:00:23 -10:00
Jack Andersen
ae9b2309cf Add RecrusiveMakeDir 2017-02-03 17:45:39 -10:00
Jack Andersen
1bfef7ddf8 ShaderCacheManager read fix 2017-02-02 20:22:54 -10:00
Jack Andersen
1c9708f261 EINTR recovery for BlenderConnection I/O 2017-02-01 15:53:51 -10:00
Jack Andersen
4a7b47200a Include alpha component in opaque shaders 2017-01-29 18:15:35 -10:00
c840625080 Add Char16ToWide helper function 2017-01-23 23:55:26 -08:00