Jack Andersen
|
85fa918522
|
Update boo
|
2017-09-10 16:18:02 -10:00 |
Phillip Stephens
|
cc8415b4f6
|
update boo
|
2017-09-10 01:08:52 -07:00 |
Jack Andersen
|
6c9b4d57f5
|
Update boo
|
2017-09-06 17:55:18 -10:00 |
Jack Andersen
|
b77ac6f0a3
|
Update boo
|
2017-09-04 17:00:07 -10:00 |
Jack Andersen
|
783cabc760
|
Update boo
|
2017-09-02 19:53:26 -10:00 |
Jack Andersen
|
a44ca145df
|
Update athena
|
2017-08-24 20:17:42 -10:00 |
Jack Andersen
|
2674989a4a
|
Generate pool skin index for CPU-based skinning operations
|
2017-08-20 19:46:26 -10:00 |
Jack Andersen
|
e7f170c403
|
Update athena
|
2017-08-19 19:23:03 -10:00 |
Jack Andersen
|
6d997e4ffa
|
NULL path bug fix
|
2017-08-17 17:18:52 -10:00 |
Jack Andersen
|
f761810e8c
|
Other platforms for SteamFinder
|
2017-07-23 13:44:17 -10:00 |
Jack Andersen
|
14277fa386
|
Add Steam app finder, fix missing blender cube bug
|
2017-07-22 23:20:28 -10:00 |
Jack Andersen
|
1fd94a59fc
|
Update boo
|
2017-07-16 18:04:33 -10:00 |
Jack Andersen
|
19dfa2423a
|
Update boo
|
2017-07-16 16:46:39 -10:00 |
Jack Andersen
|
2b2e20a983
|
Update boo
|
2017-07-13 19:13:51 -10:00 |
Phillip Stephens
|
d0b194d6e5
|
Compile fixes
|
2017-07-02 03:13:43 -07:00 |
Jack Andersen
|
12e49581c1
|
apply CMAKE_CXX_STANDARD
|
2017-06-17 16:50:55 -10:00 |
Jack Andersen
|
40a26ae19d
|
Add missing string.h and algorithm includes
|
2017-06-10 19:01:17 -10:00 |
Jack Andersen
|
7e01a86330
|
Windows fixes
|
2017-06-10 08:40:27 -10:00 |
Jack Andersen
|
d8ed2fd157
|
Isolate hecl::SystemChar in single header
|
2017-06-10 08:22:40 -10:00 |
Jack Andersen
|
f4bc6d74df
|
Merge branch 'master' of https://github.com/AxioDL/hecl
|
2017-05-29 09:54:06 -10:00 |
Jack Andersen
|
8fd957d799
|
Update athena
|
2017-05-29 09:53:50 -10:00 |
Phillip Stephens
|
c72ee72f6f
|
Conform other platforms
|
2017-05-29 01:18:54 -07:00 |
Phillip Stephens
|
145c152012
|
Fix GLSL reflection shader compile errors.
|
2017-05-28 23:00:17 -07:00 |
Phillip Stephens
|
ade1011dbc
|
Update athena
|
2017-05-22 03:40:55 -07:00 |
Jack Andersen
|
2f7fd17aaa
|
Update boo
|
2017-05-11 16:55:11 -10:00 |
Jack Andersen
|
d3b660b824
|
Update boo
|
2017-05-11 09:42:15 -10:00 |
Jack Andersen
|
5a96f64835
|
Merge branch 'master' of https://github.com/AxioDL/hecl
|
2017-05-11 09:14:19 -10:00 |
Jack Andersen
|
2871157f99
|
Update boo
|
2017-05-11 09:14:12 -10:00 |
Phillip Stephens
|
6d3759915f
|
Update boo
|
2017-05-09 17:02:39 -07:00 |
Jack Andersen
|
2d94e19ffb
|
Update boo
|
2017-05-08 17:38:56 -10:00 |
Jack Andersen
|
42bb3a7f0b
|
Update boo
|
2017-05-08 09:09:49 -10:00 |
Jack Andersen
|
a0efeb3c07
|
Add visibility mode field for mappable objects
|
2017-04-22 11:44:18 -10:00 |
Jack Andersen
|
de671c592d
|
Update athena
|
2017-04-21 20:42:08 -10:00 |
Jack Andersen
|
8bfac09158
|
Add map visibility mode property
|
2017-04-18 13:38:23 -10:00 |
Jack Andersen
|
21e2a26e36
|
HLSL reflection fix
|
2017-03-26 08:21:01 -10:00 |
Jack Andersen
|
b860d962ae
|
Reflection shader support
|
2017-03-25 19:51:58 -10:00 |
Jack Andersen
|
d92ba13405
|
MAPA fix
|
2017-03-23 19:28:51 -10:00 |
Jack Andersen
|
ed5085e42b
|
MAPA/MAPU bug fixes
|
2017-03-20 11:14:20 -10:00 |
Jack Andersen
|
87ae8aaa57
|
Windows fixes
|
2017-03-19 20:59:14 -10:00 |
Jack Andersen
|
53521a0eea
|
Initial blender addon support for MAPA and MAPU types
|
2017-03-19 19:08:51 -10:00 |
Jack Andersen
|
9cc364c4fd
|
Updated rendering interface for boo
|
2017-03-17 13:32:18 -10:00 |
Jack Andersen
|
165094b949
|
Merge branch 'master' of https://github.com/AxioDL/hecl
|
2017-03-13 21:03:35 -10:00 |
Jack Andersen
|
626056f3b9
|
Refactor for boo upgrades
|
2017-03-13 21:03:22 -10:00 |
Jack Andersen
|
2478495cbb
|
GCC compile fixes
|
2017-03-10 20:32:12 -10:00 |
Jack Andersen
|
21194f43db
|
Update Metal for frontface culling support
|
2017-03-10 11:07:55 -10:00 |
Jack Andersen
|
56aacdacde
|
backface culling support
|
2017-03-10 10:38:34 -10:00 |
Jack Andersen
|
e698a27d1c
|
Use HECL_MULTIPROCESSOR macro for enabling multithreaded work
|
2017-03-10 07:58:43 -10:00 |
Jack Andersen
|
326f24d831
|
Update boo
|
2017-03-05 20:33:34 -10:00 |
Jack Andersen
|
3b7c7cf0fc
|
Texture identifier collision avoidance for Metal
|
2017-03-05 13:34:55 -10:00 |
Jack Andersen
|
437fd54400
|
Ensure shader extension textures don't conflict
|
2017-03-05 13:00:37 -10:00 |