Jack Andersen
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199f38933d
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Windows build fixes
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2018-10-14 10:13:39 -10:00 |
Jack Andersen
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4600ff4454
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Huge shader refactor
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2018-10-06 16:58:28 -10:00 |
Jack Andersen
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d2bb3e601b
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Fix TSan-reported race conditions
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2018-06-01 14:03:08 -10:00 |
Jack Andersen
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c3b0e8a241
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Windows build fixes and warning avoidance
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2018-05-24 20:39:09 -10:00 |
Jack Andersen
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83153386ed
|
Minor lambda edit
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2018-05-21 21:49:39 -10:00 |
Jack Andersen
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f41f0e0e77
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Boo resource tracing
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2018-05-19 20:13:54 -10:00 |
Jack Andersen
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00945a44d7
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Better use of TextView resources
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2018-05-17 18:15:11 -10:00 |
Phillip Stephens
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70bce7ba2e
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Add 18pt mono font
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2018-05-13 20:38:11 -07:00 |
Jack Andersen
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85861cc24c
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Don't defeat font texture cache
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2018-01-13 20:43:55 -10:00 |
Jack Andersen
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7a0dcbbf03
|
Updates for boo changes
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2018-01-09 20:18:56 -10:00 |
Jack Andersen
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78dee431dc
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Changes to support MSAA rendering
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2018-01-06 19:19:23 -10:00 |
Jack Andersen
|
03b9b74ee0
|
Huge compile performance refactor
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2017-12-28 22:06:54 -10:00 |
Jack Andersen
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a8f27c5569
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Changes to avoid polluting alpha buffer
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2017-12-19 20:06:21 -10:00 |
Jack Andersen
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01e0bfde7e
|
UWP support
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2017-12-05 17:25:33 -10:00 |
Jack Andersen
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5fc5b6b0e1
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Ensure event callback removed when quitting
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2017-11-16 22:57:06 -10:00 |
Jack Andersen
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1b7874a7b2
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string_view refactor
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2017-11-12 20:14:52 -10:00 |
Jack Andersen
|
6cda3a9bd3
|
Shader fix for AMD Vulkan compilation
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2017-11-08 22:12:07 -10:00 |
Jack Andersen
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5dbdd62cae
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Changes to support new boo object tracker API
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2017-11-04 20:16:45 -10:00 |
Jack Andersen
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3fc46f1597
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Updates for texture clamp mode
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2017-09-30 18:26:31 -10:00 |
Jack Andersen
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76fffed4d3
|
Update zeus
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2017-05-05 19:21:32 -10:00 |
Jack Andersen
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ba3881b862
|
Windows sync
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2017-03-17 13:31:16 -10:00 |
Jack Andersen
|
967ae18b79
|
Refactor for latest boo upgrades
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2017-03-13 21:02:24 -10:00 |
Jack Andersen
|
14bcbba1de
|
Frontface culling support for Metal
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2017-03-10 11:08:31 -10:00 |
Jack Andersen
|
b80cb1ed29
|
frontface culling boo sync
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2017-03-10 10:52:23 -10:00 |
Jack Andersen
|
93d338ff0c
|
Sync with boo
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2017-03-05 13:01:57 -10:00 |
Jack Andersen
|
d618264e26
|
Buffer pool refactor
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2017-01-28 17:57:48 -10:00 |
Jack Andersen
|
3025a216a7
|
Minor formatting fix
|
2017-01-16 15:22:52 -10:00 |
Jack Andersen
|
9162db2dcf
|
Move Vertex/Uniform buffer pools to hecl
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2016-12-12 10:10:32 -10:00 |
Jack Andersen
|
db542135df
|
Buffer pool intrinsic garbage collection
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2016-12-10 20:17:49 -10:00 |
Jack Andersen
|
0384119bd4
|
Windows fixes
|
2016-12-10 15:53:39 -10:00 |
Jack Andersen
|
a9322292f5
|
Uniform and Vertex buffer pool refactor
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2016-12-09 16:33:54 -10:00 |
Jack Andersen
|
474ef07953
|
Remove unnecessary and RVO-detrimental moves
|
2016-10-02 18:38:39 -10:00 |
Jack Andersen
|
238f98f648
|
Update zeus
|
2016-09-10 15:24:40 -10:00 |
Jack Andersen
|
bc1d5e4b8b
|
OpenGL enum change
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2016-08-23 18:35:06 -10:00 |
Jack Andersen
|
6ee8973f5a
|
Athena YAML refactor
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2016-08-21 17:47:34 -10:00 |
Jack Andersen
|
dc6b68318d
|
Graphics buffer enum fix
|
2016-07-26 16:18:17 -10:00 |
Jack Andersen
|
cf09630cdb
|
GLSL shader binding refactor
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2016-07-07 14:06:42 -10:00 |
Jack Andersen
|
f31f2113f4
|
Vulkan coordinate fix
|
2016-07-01 17:45:47 -10:00 |
Jack Andersen
|
b3e981763b
|
Update shaders for Vulkan
|
2016-06-30 16:32:50 -10:00 |
Jack Andersen
|
7803681352
|
Function-scope statics aren't as efficient as file-scope ones
|
2016-04-14 17:25:50 -10:00 |
Jack Andersen
|
fa32f002b7
|
Shader data binding API update
|
2016-04-03 20:15:46 -10:00 |
Jack Andersen
|
05e18ddfe8
|
metal boo lambda sync
|
2016-03-30 11:08:29 -10:00 |
Jack Andersen
|
fb7ae9ac87
|
boo D3D lambda syncx
|
2016-03-30 10:43:49 -10:00 |
Jack Andersen
|
b756005aad
|
boo lambda-API refactor
|
2016-03-30 09:15:32 -10:00 |
Jack Andersen
|
83b89ceee6
|
D3D sync
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2016-03-23 22:35:38 -10:00 |
Jack Andersen
|
737b688295
|
Vulkan sync
|
2016-03-23 22:16:30 -10:00 |
Jack Andersen
|
23977d6097
|
Update shader pipeline calls
|
2016-03-23 22:06:52 -10:00 |
Jack Andersen
|
f467cf019c
|
Humungous refactor
|
2016-03-04 13:03:47 -10:00 |
Jack Andersen
|
82e7005c41
|
Toolbar positioning fix
|
2016-02-29 17:07:58 -10:00 |
Jack Andersen
|
aa0ae06532
|
Don't actually need shader depth binding
|
2016-02-25 19:36:29 -10:00 |