Commit Graph

166 Commits

Author SHA1 Message Date
Jack Andersen 199f38933d Windows build fixes 2018-10-14 10:13:39 -10:00
Jack Andersen 4600ff4454 Huge shader refactor 2018-10-06 16:58:28 -10:00
Jack Andersen d2bb3e601b Fix TSan-reported race conditions 2018-06-01 14:03:08 -10:00
Jack Andersen c3b0e8a241 Windows build fixes and warning avoidance 2018-05-24 20:39:09 -10:00
Jack Andersen 83153386ed Minor lambda edit 2018-05-21 21:49:39 -10:00
Jack Andersen f41f0e0e77 Boo resource tracing 2018-05-19 20:13:54 -10:00
Jack Andersen 00945a44d7 Better use of TextView resources 2018-05-17 18:15:11 -10:00
Phillip Stephens 70bce7ba2e Add 18pt mono font 2018-05-13 20:38:11 -07:00
Jack Andersen 85861cc24c Don't defeat font texture cache 2018-01-13 20:43:55 -10:00
Jack Andersen 7a0dcbbf03 Updates for boo changes 2018-01-09 20:18:56 -10:00
Jack Andersen 78dee431dc Changes to support MSAA rendering 2018-01-06 19:19:23 -10:00
Jack Andersen 03b9b74ee0 Huge compile performance refactor 2017-12-28 22:06:54 -10:00
Jack Andersen a8f27c5569 Changes to avoid polluting alpha buffer 2017-12-19 20:06:21 -10:00
Jack Andersen 01e0bfde7e UWP support 2017-12-05 17:25:33 -10:00
Jack Andersen 5fc5b6b0e1 Ensure event callback removed when quitting 2017-11-16 22:57:06 -10:00
Jack Andersen 1b7874a7b2 string_view refactor 2017-11-12 20:14:52 -10:00
Jack Andersen 6cda3a9bd3 Shader fix for AMD Vulkan compilation 2017-11-08 22:12:07 -10:00
Jack Andersen 5dbdd62cae Changes to support new boo object tracker API 2017-11-04 20:16:45 -10:00
Jack Andersen 3fc46f1597 Updates for texture clamp mode 2017-09-30 18:26:31 -10:00
Jack Andersen 76fffed4d3 Update zeus 2017-05-05 19:21:32 -10:00
Jack Andersen ba3881b862 Windows sync 2017-03-17 13:31:16 -10:00
Jack Andersen 967ae18b79 Refactor for latest boo upgrades 2017-03-13 21:02:24 -10:00
Jack Andersen 14bcbba1de Frontface culling support for Metal 2017-03-10 11:08:31 -10:00
Jack Andersen b80cb1ed29 frontface culling boo sync 2017-03-10 10:52:23 -10:00
Jack Andersen 93d338ff0c Sync with boo 2017-03-05 13:01:57 -10:00
Jack Andersen d618264e26 Buffer pool refactor 2017-01-28 17:57:48 -10:00
Jack Andersen 3025a216a7 Minor formatting fix 2017-01-16 15:22:52 -10:00
Jack Andersen 9162db2dcf Move Vertex/Uniform buffer pools to hecl 2016-12-12 10:10:32 -10:00
Jack Andersen db542135df Buffer pool intrinsic garbage collection 2016-12-10 20:17:49 -10:00
Jack Andersen 0384119bd4 Windows fixes 2016-12-10 15:53:39 -10:00
Jack Andersen a9322292f5 Uniform and Vertex buffer pool refactor 2016-12-09 16:33:54 -10:00
Jack Andersen 474ef07953 Remove unnecessary and RVO-detrimental moves 2016-10-02 18:38:39 -10:00
Jack Andersen 238f98f648 Update zeus 2016-09-10 15:24:40 -10:00
Jack Andersen bc1d5e4b8b OpenGL enum change 2016-08-23 18:35:06 -10:00
Jack Andersen 6ee8973f5a Athena YAML refactor 2016-08-21 17:47:34 -10:00
Jack Andersen dc6b68318d Graphics buffer enum fix 2016-07-26 16:18:17 -10:00
Jack Andersen cf09630cdb GLSL shader binding refactor 2016-07-07 14:06:42 -10:00
Jack Andersen f31f2113f4 Vulkan coordinate fix 2016-07-01 17:45:47 -10:00
Jack Andersen b3e981763b Update shaders for Vulkan 2016-06-30 16:32:50 -10:00
Jack Andersen 7803681352 Function-scope statics aren't as efficient as file-scope ones 2016-04-14 17:25:50 -10:00
Jack Andersen fa32f002b7 Shader data binding API update 2016-04-03 20:15:46 -10:00
Jack Andersen 05e18ddfe8 metal boo lambda sync 2016-03-30 11:08:29 -10:00
Jack Andersen fb7ae9ac87 boo D3D lambda syncx 2016-03-30 10:43:49 -10:00
Jack Andersen b756005aad boo lambda-API refactor 2016-03-30 09:15:32 -10:00
Jack Andersen 83b89ceee6 D3D sync 2016-03-23 22:35:38 -10:00
Jack Andersen 737b688295 Vulkan sync 2016-03-23 22:16:30 -10:00
Jack Andersen 23977d6097 Update shader pipeline calls 2016-03-23 22:06:52 -10:00
Jack Andersen f467cf019c Humungous refactor 2016-03-04 13:03:47 -10:00
Jack Andersen 82e7005c41 Toolbar positioning fix 2016-02-29 17:07:58 -10:00
Jack Andersen aa0ae06532 Don't actually need shader depth binding 2016-02-25 19:36:29 -10:00