Jack Andersen
|
496903047e
|
Template instantiation rampage (much lighter common headers)
|
2016-03-01 21:29:19 -10:00 |
Jack Andersen
|
7049ab2b1d
|
Working MP1 extract with tags replaced with paths
|
2016-03-01 15:49:21 -10:00 |
Jack Andersen
|
a67dbc96db
|
Update Athena
|
2016-03-01 15:49:01 -10:00 |
Jack Andersen
|
8648dfbf10
|
Updates for new working directory layout
|
2016-03-01 10:29:18 -10:00 |
Jack Andersen
|
6b3dbf1b87
|
Update Athena
|
2016-03-01 10:29:07 -10:00 |
Jack Andersen
|
2a614215c8
|
Initial migration to URDE-hashed object tags
|
2016-02-29 17:08:25 -10:00 |
Jack Andersen
|
82e7005c41
|
Toolbar positioning fix
|
2016-02-29 17:07:58 -10:00 |
Jack Andersen
|
e6aeff08a3
|
Link removal (complexity not worth it)
|
2016-02-29 17:05:42 -10:00 |
Jack Andersen
|
c1af78e7ed
|
Parameter renaming and minor bug fixes
|
2016-02-28 17:03:11 -10:00 |
Jack Andersen
|
02d605cbb9
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-27 20:56:08 -10:00 |
Jack Andersen
|
accc593102
|
BNCE variable names and some doc-links
|
2016-02-27 20:55:05 -10:00 |
Phillip Stephens
|
97c8af9aa2
|
Fix maxVerts < 2 case
|
2016-02-27 17:35:45 -08:00 |
Phillip Stephens
|
37da86838d
|
Implement ParticleAccessParameters properly
SParticleMetrics is still a lie
|
2016-02-27 17:03:46 -08:00 |
Zero-One101
|
7032274d66
|
Add multi-process (/MP) support to MSVC
|
2016-02-27 16:50:01 +00:00 |
Phillip Stephens
|
ea9938e88b
|
CCharAnimTime fixes
Add IRuntimeMain to simplify editor integration
|
2016-02-26 23:59:11 -08:00 |
Phillip Stephens
|
45c76dc9c1
|
More CCharAnimTime RE
|
2016-02-26 22:03:39 -08:00 |
Jack Andersen
|
e1bcc64ba9
|
Update hecl
|
2016-02-26 16:04:21 -10:00 |
Jack Andersen
|
b2a2cd3934
|
Update boo
|
2016-02-26 16:03:55 -10:00 |
Jack Andersen
|
4405af9925
|
Bind indirect shader pipeline closer to actual draw command
|
2016-02-26 15:39:16 -10:00 |
Jack Andersen
|
f4f843acee
|
Update boo
|
2016-02-26 15:38:54 -10:00 |
Phillip
|
2af208c039
|
Update libSpecter
|
2016-02-26 12:50:37 -08:00 |
Zero-One101
|
4197cd69dc
|
Move Node to Outliner class
|
2016-02-26 20:25:34 +00:00 |
Jack Andersen
|
3614dec778
|
Update hecl
|
2016-02-26 10:18:53 -10:00 |
Jack Andersen
|
f01a8d26d3
|
Update boo
|
2016-02-26 10:18:29 -10:00 |
Jack Andersen
|
b065f5846a
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-25 22:03:43 -10:00 |
Jack Andersen
|
46d4f89cb7
|
Metal CElementGen shaders
|
2016-02-25 22:03:20 -10:00 |
Jack Andersen
|
ffd2ad7d0a
|
Update boo
|
2016-02-25 22:02:59 -10:00 |
Phillip Stephens
|
10db7d86d2
|
Add hecl_lightmap to MP3 materials
|
2016-02-26 00:00:36 -08:00 |
Phillip Stephens
|
1dde24bb74
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-25 22:55:29 -08:00 |
Phillip Stephens
|
81c68de6d0
|
Add missing function to CStaticInterference
|
2016-02-25 22:55:11 -08:00 |
Jack Andersen
|
bc28aa1d10
|
Working D3D TIND rendering
|
2016-02-25 19:38:11 -10:00 |
Jack Andersen
|
aa0ae06532
|
Don't actually need shader depth binding
|
2016-02-25 19:36:29 -10:00 |
Jack Andersen
|
2bc89cd6a6
|
Update boo
|
2016-02-25 19:35:54 -10:00 |
Phillip Stephens
|
8dd023e0e8
|
RenderLines implementation (missing CLineManager)
|
2016-02-25 19:45:36 -08:00 |
Phillip Stephens
|
425adaf2f3
|
Merge branch 'master' of https://github.com/AxioDL/PathShagged
|
2016-02-25 19:31:24 -08:00 |
Phillip Stephens
|
277455b072
|
Initial CParticleElectric stubs
|
2016-02-25 19:31:00 -08:00 |
Jack Andersen
|
8d9a9d8f9b
|
HLSL shaders for TIND (needs proper framebuffer coords in)
|
2016-02-25 14:12:52 -10:00 |
Jack Andersen
|
45caf1d649
|
Merge branch 'master' of https://github.com/AxioDL/hecl
|
2016-02-25 14:12:36 -10:00 |
Jack Andersen
|
1bf683d975
|
Update boo
|
2016-02-25 14:12:19 -10:00 |
Phillip Stephens
|
741ac2c0ca
|
Update hecl
|
2016-02-25 00:58:45 -08:00 |
Phillip Stephens
|
84ff1558aa
|
ToolInit: Attempt to create directory if it doesn't exist
|
2016-02-25 00:57:27 -08:00 |
Jack Andersen
|
2e6d7c26e2
|
SParticleMetrics is a lie
|
2016-02-24 20:23:35 -10:00 |
Jack Andersen
|
c3a1fec4a5
|
Update hecl
|
2016-02-24 19:16:37 -10:00 |
Jack Andersen
|
03efaa1e49
|
Update boo
|
2016-02-24 19:16:11 -10:00 |
Jack Andersen
|
d044adf7e1
|
TIND element shader working
|
2016-02-24 19:09:45 -10:00 |
Jack Andersen
|
6c2aa902bc
|
Update boo
|
2016-02-24 19:07:00 -10:00 |
Jack Andersen
|
23688360c9
|
CElementGen TIND updates
|
2016-02-24 16:55:38 -10:00 |
Jack Andersen
|
9048ba9aa6
|
Integration of render target binding
|
2016-02-24 16:55:05 -10:00 |
Jack Andersen
|
7d42789108
|
Update boo
|
2016-02-24 16:54:33 -10:00 |
Jack Andersen
|
c8e0f886c6
|
Fix crash on quit
|
2016-02-24 11:21:09 -10:00 |