Phillip Stephens
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af69c9d3ab
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Jack Andersen
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e423db32ee
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Major scoped-enum refactor
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2015-11-20 15:16:07 -10:00 |
Jack Andersen
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571f9d1b4c
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Added EVNT naming
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2015-10-26 14:32:12 -10:00 |
Jack Andersen
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b207db8c27
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Began migration to MLVL blend representation
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2015-10-23 15:23:45 -10:00 |
Jack Andersen
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07392938d8
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work on ANCS cooking
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2015-10-22 14:45:26 -10:00 |
Jack Andersen
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d0404680fd
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Extract directory selection fix
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2015-10-15 14:35:40 -10:00 |
Jack Andersen
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3b7f7f2f3a
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CMDL cooking updates
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2015-10-06 15:17:17 -10:00 |
Jack Andersen
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0d2f2cfd34
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Initial cook tool integration
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2015-10-03 19:08:56 -10:00 |
Jack Andersen
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1f9c8811d2
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Work on cooking features
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2015-09-30 14:40:21 -10:00 |
Jack Andersen
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d075225c31
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Handling for additive ANIMs and MP3 skinning fix
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2015-09-28 16:00:28 -10:00 |
Jack Andersen
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bffb491769
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MP3 ANIM updates
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2015-09-26 16:24:03 -10:00 |
Jack Andersen
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60142602fd
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Working MP3 skin extraction
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2015-09-25 17:12:08 -10:00 |
Jack Andersen
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21d8b9dcd3
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Preparing for CHAR/ANIM implementation
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2015-09-23 14:59:36 -10:00 |
Jack Andersen
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bd3cf2b847
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Added pak isolation feature for trilogy paks
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2015-09-21 13:36:15 -10:00 |
Jack Andersen
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35a6ddab14
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Fixed ANCS-CMDL extraction regression
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2015-09-06 11:44:57 -10:00 |
Jack Andersen
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cf7836fc9a
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Much more reliable CMDL with CINF/CSKR extract
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2015-09-05 19:34:30 -10:00 |
Jack Andersen
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64d41d712e
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String conversion fix
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2015-09-02 16:09:56 -10:00 |
Jack Andersen
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6d13e83278
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redundant save removal, better extract reporting
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2015-09-02 15:45:15 -10:00 |
Jack Andersen
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d1faf4e72d
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Windows refactors
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2015-08-30 17:44:42 -10:00 |
Jack Andersen
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53256dea15
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proper recursive resource extraction
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2015-08-16 13:00:33 -10:00 |
Jack Andersen
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3c5b5fd39a
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Updated to support MP2 characters
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2015-08-14 18:12:15 -10:00 |
Jack Andersen
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b5d96f7040
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ANIM fixes and explicit-endian refactor
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2015-08-13 17:00:51 -10:00 |
Jack Andersen
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fd550702e1
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CINF/CSKR integration
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2015-08-12 21:29:00 -10:00 |
Jack Andersen
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2cc94bf4ed
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Initial MP1 ANIM implementation
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2015-08-11 13:32:02 -10:00 |