Jack Andersen
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30ae347420
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
Jack Andersen
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484a4900a0
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CMorphBall Complete
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2017-09-29 17:45:57 -10:00 |
Jack Andersen
|
5bec8f4d89
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Additional CMorphBall implementations
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2017-09-20 19:10:18 -10:00 |
Jack Andersen
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3897a91e13
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Update amuse and boo
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2017-09-19 23:26:01 -10:00 |
Jack Andersen
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41032d0a7c
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More CMorphBall implementations
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2017-09-17 17:02:48 -10:00 |
Jack Andersen
|
2c4967ca4d
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More work on CMorphBall
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2017-09-16 17:13:03 -10:00 |
Jack Andersen
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c0d5cee8b1
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Additional work on CMorphBall
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2017-09-11 19:51:17 -10:00 |
Jack Andersen
|
27cee61765
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Implement array-based rstl::reserved_vector
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2017-09-10 21:08:30 -10:00 |
Jack Andersen
|
10092821c8
|
Initial round of CMorphBall implementations
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2017-09-10 16:18:49 -10:00 |
Jack Andersen
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3fa80babf6
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More CPlayer implementations
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2017-08-18 20:52:13 -10:00 |
Phillip Stephens
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870e8c80ee
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Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
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925aa3fe1a
|
More CPlayer imps
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2017-07-30 19:19:05 -10:00 |
Jack Andersen
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4f33422423
|
Lots of CPlayer implementations
|
2017-06-11 18:23:34 -10:00 |
Jack Andersen
|
d2e9290363
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Pointer dereference bug fixes
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2017-03-10 08:00:40 -10:00 |
Jack Andersen
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87a22b73fa
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DrawWorld implementation complete
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2017-03-05 20:33:51 -10:00 |
Jack Andersen
|
6bbed11859
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Additional ThermalCold filter work; CStateManager fields
|
2016-07-22 09:46:30 -10:00 |