Jack Andersen
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e46ec80b64
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Integrate Amuse into hecl cook/extract for MP1/2
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2018-09-02 14:46:16 -10:00 |
Jack Andersen
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ac424ff9eb
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Implement CFluidPlaneGPU for GPU-computed water ripples
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2018-06-06 18:43:26 -10:00 |
Jack Andersen
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46a4a37cc6
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Initial working projectiles
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2018-02-11 19:30:21 -10:00 |
Jack Andersen
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36f1473f3e
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All animation nodes implemented
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2018-01-29 15:04:01 -10:00 |
Jack Andersen
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bb10423267
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Various particle bug fixes
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2018-01-26 22:34:46 -10:00 |
Jack Andersen
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13a31be23b
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Implement rumble classes
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2018-01-25 23:48:42 -10:00 |
Jack Andersen
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47b3d57c3a
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Arm cannon rendering fixes
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2018-01-14 21:39:25 -10:00 |
Jack Andersen
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168fab6b14
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HUD rendering bug fixes
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2018-01-05 20:50:42 -10:00 |
Jack Andersen
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f7ec7bdc0c
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string_view refactor
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2017-11-12 20:19:18 -10:00 |
Phillip Stephens
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5941a61ae6
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Update hecl, implement CScriptPickup
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2017-10-14 22:44:07 -07:00 |
Jack Andersen
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30ae347420
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Implement CWorldShadow and texture clamp mode
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2017-09-30 18:26:46 -10:00 |
Jack Andersen
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10092821c8
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Initial round of CMorphBall implementations
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2017-09-10 16:18:49 -10:00 |
Jack Andersen
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149eed4b73
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Implement CAuxBeam
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2017-09-09 14:36:21 -10:00 |
Jack Andersen
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0907c52ca3
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Implement beam subclasses
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2017-09-06 17:55:31 -10:00 |
Jack Andersen
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361aa1512b
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Finish CGunWeapon
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2017-09-04 17:00:19 -10:00 |
Jack Andersen
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640623f3ef
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Finish CGrappleArm
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2017-09-03 16:22:46 -10:00 |
Jack Andersen
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91600c31bf
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Add CPlayerGun holo effect rendering
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2017-09-02 19:53:38 -10:00 |
Jack Andersen
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35ab6e4803
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Finish CPlayerGun
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2017-09-01 18:06:05 -10:00 |
Jack Andersen
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ddb1d584b7
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More work on CPlayerGun
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2017-08-30 16:42:37 -10:00 |
Phillip Stephens
|
9b5ec8f86d
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Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
|
2017-08-29 06:17:52 -07:00 |
Jack Andersen
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1f7e8e1033
|
Additional CPlayerGun implementations; downcast macro for tweak pointers
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2017-08-26 17:02:18 -10:00 |
Jack Andersen
|
86ada63867
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Work on CPlayerGun
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2017-08-25 18:36:25 -10:00 |
Jack Andersen
|
ed991a6ac0
|
Initial CPlayerGun implementations
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2017-08-24 20:18:09 -10:00 |
Jack Andersen
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e8a55d84d4
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Implement CRainSplashGenerator and finish CPlayerGun constructor
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2017-08-21 17:20:22 -10:00 |
Jack Andersen
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c66f9d0ec7
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Add CPU-based skinning path for vertex manipulation effects
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2017-08-20 19:46:59 -10:00 |
Jack Andersen
|
8e8ce66799
|
Additional CPlayer implementations
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2017-08-15 19:34:02 -10:00 |
Phillip Stephens
|
870e8c80ee
|
Refactor ResId into CAssetId
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2017-08-12 22:26:14 -07:00 |
Jack Andersen
|
925aa3fe1a
|
More CPlayer imps
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2017-07-30 19:19:05 -10:00 |
Jack Andersen
|
4528a6b60a
|
Additional CPlayer work
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2017-07-23 13:45:04 -10:00 |
Jack Andersen
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5f02951f72
|
Work on CPlayer
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2017-07-19 20:04:40 -10:00 |
Jack Andersen
|
a71e48cf43
|
More work on CPlayer
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2017-07-16 17:04:14 -10:00 |
Jack Andersen
|
6c257e1811
|
Work on CPlayer
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2017-07-15 20:13:37 -10:00 |
Jack Andersen
|
bfb16a3a0d
|
Various CPlayer and CBodyStateCmdMgr imps
|
2017-07-05 08:34:12 -10:00 |
Jack Andersen
|
4f33422423
|
Lots of CPlayer implementations
|
2017-06-11 18:23:34 -10:00 |
Jack Andersen
|
56328c3e4d
|
Lots of CMFGame integration
|
2017-02-17 16:19:50 -10:00 |
Phillip Stephens
|
933e731817
|
CTweakPlayerGun rep (THE FINAL ONE YAY!!!)
|
2017-01-26 18:58:21 -08:00 |
Phillip Stephens
|
be40ebc8db
|
Move weapon code to RuntimeWeapon
|
2016-11-22 12:43:16 -08:00 |