Lioncash
532e6909f3
Icon: Use std::array where applicable
2019-09-01 00:51:05 -04:00
Lioncash
462d2bb8fa
Icon: std::move ObjToken instances where applicable
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Allows the callers to move the token instance into the type if able to,
allowing avoiding an unnecessary atomic reference count increment and
decrement.
2019-09-01 00:42:34 -04:00
Phillip Stephens
33a6e07e7a
Merge pull request #3 from lioncash/include
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General: Include headers where applicable
2019-08-30 16:28:37 -07:00
Lioncash
98949ab494
CMakeLists: Add source files directly to specter target
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Same thing, but without the need for separate variables.
2019-08-30 10:00:53 -04:00
Lioncash
21dece5b1e
General: Include headers where applicable
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Ensures necessary dependencies are always included where applicable, as
well as avoiding including dependencies where they aren't necessary.
2019-08-30 09:54:26 -04:00
Phillip Stephens
50a7f7a860
Fix compiling with update boo
2019-08-18 12:42:19 -07:00
Lioncash
a18c188f70
General: Use override where applicable
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Continues the override modernizations, this time, addressing the specter
target.
2019-08-10 06:31:33 -04:00
Jack Andersen
bce7fd23c7
Windows build fixes
2019-07-27 15:21:11 -10:00
Jack Andersen
7dede77b39
Update zeus
2019-07-20 22:42:43 -10:00
Jack Andersen
70ce423d00
Compile-time locale refactor
2019-07-19 18:26:59 -10:00
Phillip Stephens
afb1162c43
Compile fixes
2019-06-20 15:45:11 -07:00
Jack Andersen
e1e920987f
Asynchronous shader compilation
2019-06-15 20:25:18 -10:00
Jack Andersen
106f7b8039
Update zeus
2019-06-14 14:39:11 -10:00
Jack Andersen
0c45eb56c7
Better CMake dependency handling
2019-06-11 16:05:04 -10:00
Jack Andersen
285140426d
Update zeus
2019-05-07 17:49:37 -10:00
Jack Andersen
7b5dce54af
Fix compilation against libc++
2019-04-06 19:03:23 -10:00
Jack Andersen
8ba5cf9a8b
Add True and False tests for bitwise enums
2019-04-02 18:30:35 -10:00
Jack Andersen
9bb21b0b32
Update zeus
2019-03-23 22:06:47 -10:00
Jack Andersen
8ce7bdf2c9
Update zeus
2019-03-09 23:14:38 -10:00
Jack Andersen
e773aa41f8
Update zeus
2019-03-07 18:16:25 -10:00
Jack Andersen
00f256a595
D3D crash fix
2019-03-03 13:04:03 -10:00
Jack Andersen
da339027cb
Update zeus
2019-02-23 22:42:13 -10:00
Jack Andersen
56c72423e0
constexpr refactor
2019-02-23 21:16:37 -10:00
Jack Andersen
4b0c7e6410
Update zeus
2019-02-17 19:47:35 -10:00
Jack Andersen
813bf6631e
Update zeus
2019-02-15 15:31:56 -10:00
Jack Andersen
2b081583d7
Update zeus
2019-02-10 10:59:13 -10:00
Jack Andersen
fb5476bcf6
Update zeus
2019-02-07 21:56:38 -10:00
Jack Andersen
4225cb55a7
Update zeus
2019-01-28 22:27:48 -10:00
Jack Andersen
d26f8cd56a
Update zeus
2019-01-19 20:42:29 -10:00
Jack Andersen
8112a904fa
Update zeus
2018-12-16 17:51:36 -10:00
Jack Andersen
431b45be8f
Update zeus
2018-12-15 20:31:52 -10:00
Jack Andersen
83bc5e926a
Update zeus
2018-12-14 20:29:30 -10:00
Jack Andersen
073279ccf5
Update zeus
2018-12-12 21:37:00 -10:00
Jack Andersen
d725cbff97
Update zeus
2018-12-07 20:45:14 -10:00
Jack Andersen
dcbc001cd2
New code style refactor
2018-12-07 19:24:02 -10:00
Jack Andersen
4fc3e42912
Update zeus
2018-12-07 15:28:31 -10:00
Jack Andersen
9adf5c65e5
Update zeus
2018-11-18 15:19:34 -10:00
Jack Andersen
f947aa741f
Update zeus
2018-11-17 18:00:09 -10:00
Jack Andersen
99f0f0d0a8
Update zeus
2018-11-12 21:57:28 -10:00
Jack Andersen
f161615dca
Update zeus
2018-11-08 14:25:41 -10:00
Jack Andersen
d7f4967a63
Update zeus
2018-11-02 22:45:21 -10:00
Jack Andersen
0576f7e0cd
Update zeus
2018-11-01 22:16:06 -10:00
Jack Andersen
23c7adefee
Update zeus
2018-10-18 09:44:25 -10:00
Jack Andersen
fae41ff29c
Mechanism for handling device-coordinate transformation
2018-10-15 21:26:43 -10:00
Jack Andersen
47e174609c
macOS build fixes
2018-10-15 17:16:40 -10:00
Jack Andersen
199f38933d
Windows build fixes
2018-10-14 10:13:39 -10:00
Jack Andersen
afc3e454a0
Convert to pragma once
2018-10-06 17:39:49 -10:00
Jack Andersen
4600ff4454
Huge shader refactor
2018-10-06 16:58:28 -10:00
Jack Andersen
38cc803486
Update zeus
2018-06-23 16:39:45 -10:00
Jack Andersen
3ba507096f
Update zeus
2018-06-23 15:01:22 -10:00