Jack Andersen
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2417eef951
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chomping trailing whitespace for directory name use
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2015-08-31 15:23:05 -10:00 |
Jack Andersen
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d1faf4e72d
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Windows refactors
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2015-08-30 17:44:42 -10:00 |
Jack Andersen
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f3b5b9f49a
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various implementation
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2015-08-22 20:42:29 -10:00 |
Jack Andersen
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3c5b5fd39a
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Updated to support MP2 characters
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2015-08-14 18:12:15 -10:00 |
Jack Andersen
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b5d96f7040
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ANIM fixes and explicit-endian refactor
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2015-08-13 17:00:51 -10:00 |
Jack Andersen
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fd550702e1
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CINF/CSKR integration
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2015-08-12 21:29:00 -10:00 |
Jack Andersen
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2c6d83b0c7
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Minor fixes and cleanups
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2015-08-10 10:49:19 -10:00 |
Jack Andersen
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99bb5df7f3
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FourCCs are light enough to construct on demand
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2015-08-09 16:03:44 -10:00 |
Jack Andersen
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310aa10116
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Refactor of CMDL to effectively share across games
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2015-08-09 15:53:24 -10:00 |
Jack Andersen
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ca49972974
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STRG YAML for MP2/3
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2015-08-08 17:55:11 -10:00 |
Jack Andersen
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8e89d7efd0
|
added 'bintoc' tool; embedded blender python scripts
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2015-08-04 11:35:41 -10:00 |
Jack Andersen
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73185fc32c
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proper handling of unnamed MREAs
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2015-08-03 16:46:48 -10:00 |
Jack Andersen
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6e58666a80
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Added area/layer directory indexing for MP1/2
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2015-08-03 16:14:47 -10:00 |
Jack Andersen
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5075cb6dc4
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Weighted extractor, shared across games as template
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2015-07-29 10:45:47 -10:00 |
Jack Andersen
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28985165ff
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shared resource routing
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2015-07-28 13:53:57 -10:00 |
Jack Andersen
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ec0c7de511
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MSVC fixes
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2015-07-22 09:05:18 -10:00 |
Jack Andersen
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a4d6e32e48
|
Added progress bars to extract system
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2015-07-20 13:25:16 -10:00 |
Jack Andersen
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29103838da
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initial TXTR support
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2015-07-18 20:21:38 -10:00 |
Jack Andersen
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dea341d27b
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All cooked resources extracting; decompression bug-fixes
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2015-07-17 18:33:38 -10:00 |
Jack Andersen
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94d84d8991
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re-balancing of DataSpec/DNA systems
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2015-07-16 14:01:05 -10:00 |
Jack Andersen
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07ae1e7379
|
began doExtract method
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2015-07-15 15:57:34 -10:00 |