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mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 21:51:22 +00:00

158 Commits

Author SHA1 Message Date
2c4d4ea6f6 Fix debug build 2025-04-04 02:00:17 -06:00
b45f808e2c Replace logvisor with spdlog; remove athena, discord-rpc, rapidjson 2025-04-03 21:07:07 -06:00
c883e5f1ac CTevCombiners: Discovered TEV pass names 2022-08-15 18:50:20 -04:00
1e9d96c906 Migrate to aurora submodule 2022-07-29 16:17:24 -04:00
26fd0e2b9f Text rendering & CWorldTransManager fixes 2022-05-19 00:57:30 -07:00
22dfd3b3f7 aurora: Rework texture binding API
- Texture binding is now handled by GX calls
- More CCubeMaterial / CCubeRenderer impl
- Semi-working thermal visor rendering
- More CGraphicsPalette impl
- Some CWorldShadow impl
- Start work on indirect texturing
- Stub out CTextRenderBuffer
2022-05-13 19:40:31 -04:00
21f54ca09d Runtime: Windows compile fixes 2022-05-03 20:27:19 -04:00
2503872065 Fixes for CElementGen / CExplosion 2022-03-26 20:23:44 -04:00
e409f05b40 aurora: Add graphics debug group stack 2022-03-26 20:23:16 -04:00
671539d7eb Fix accidentally remove changes to RenderParticles 2022-03-20 16:34:25 -04:00
fcfa9f0d64 Begin transitioning CElementGen RenderParticles & many fixes 2022-03-20 16:24:02 -04:00
b9b635b311 aurora: GX Stream API, VtxDesc, TevSwap & more 2022-03-19 13:30:25 -04:00
929bb65417 Rework particle token descriptions 2022-03-10 18:56:55 -05:00
4684f4106f Shader fixes & stub out LineRenderer calls in CElementGen 2022-03-09 02:32:01 -05:00
84b6fcfb44 Remove forRenderer from CGraphics PerspectiveProjectionMatrix 2022-03-05 18:30:43 -05:00
740114af9e Begin transitioning to new CTexture; start Stream API 2022-03-04 02:47:21 -05:00
b02ec12049
Initial CFont implementation, proper CTexture/CGraphicsPalette structures 2022-02-26 18:18:58 -08:00
832eb180bd Begin transitioning to new CModel/CCubeModel & friends 2022-02-25 02:45:25 -05:00
c64f9eb2d1 aurora: Reimplement textures 2022-02-17 19:38:31 -05:00
7b9f893a49 aurora: the boring C++ version 2022-02-16 00:21:24 -05:00
e48435f11e Start wiring up wgpu+winit 2022-01-31 19:06:54 -05:00
shiiion
c23034de9d x280_VELSources and x278_hasVMD don't skip indices 2021-10-31 06:43:17 -07:00
99b6034e5c CElementGen: Use transposed matrix in SetOrientation 2021-10-25 23:02:56 -04:00
579bfbb51d CElementGen: Correct x208_orientationInverse type to CMatrix3f 2021-10-25 23:02:56 -04:00
a9bcb7a9ce
Reformat pass 2021-06-07 12:29:18 -07:00
13350ca3d9
Fix CElementGen::x60_advValues crash 2021-05-31 13:46:25 -07:00
128015baa6
Code cleanup 2021-05-16 12:11:45 -07:00
5918daf818 CElementGen: Add activeParticleCount sanity check 2021-05-06 14:35:02 -04:00
a3628bebff CElementGen: Disable RecreatePipelines logic for the time being 2021-05-06 11:27:29 -07:00
518e639f69
Don't recreate every pipeline in CElementGen, only those relevent to CParticle instances 2021-04-20 18:00:03 -07:00
f795332d89
Merge pull request #388 from henriquegemignani/feature/optick
Using optick, linked from boo
2021-04-18 17:31:29 -07:00
1654333a16
Only allocate particle buffers as needed, greatly improves performance and removes certain hacks 2021-04-18 16:53:51 -07:00
Henrique Gemignani Passos Lima
d6f19d26e7 Using optick, linked from boo 2021-04-10 09:21:34 -04:00
9bae2f943e
Rename everything 2021-04-10 01:42:06 -07:00
fbf1e26eda Let's not blow up our memory usage plzkthxbai 2021-03-30 14:29:03 -07:00
879cf852c3 CElementGen: Hacky fix for memory corruption, need to dynamically reallocate buffers when MAXP changes 2021-03-28 18:26:50 -07:00
087bd51693
CElementGen: ADV Parameter fixes 2021-03-16 23:33:05 -07:00
0a3bcf3ab8
Revert "Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles""
This reverts commit 732831de9a9adbd138f9a7f954d4c3845ae49321.
2021-03-16 21:49:18 -07:00
732831de9a Revert "Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles"
This reverts commit 35482529
2021-02-15 21:54:44 -05:00
dc270ced7e
Remove debug print 2021-01-14 15:57:16 -08:00
3548252931
Remove arbitrary particle limit of 256, unfortunately this breaks various particle systems including Essence Shockwave and flamethrower particles 2021-01-14 15:52:26 -08:00
3d01549af3 CElementGen: Render PMAB models with ForcedAdditiveNoZWrite
Fixes rendering for missile impacts, charge beam & more
2020-09-23 03:24:33 -04:00
ee2e75b861 CElementGen: Don't use redToAlpha pipelines without a texture
Fixes Thermal Visor crashes for Super Missile & Elite Pirate grenades
2020-09-18 02:43:55 -04:00
Lioncash
57d953a045 CElementGen: Eliminate sign conversion warnings with function parameters
Makes the expected types explicit.
2020-04-25 03:09:29 -04:00
d3a44259c3
Merge pull request #315 from lioncash/init
RuntimeCommonB: Make use of bitfield initializers where applicable
2020-04-21 00:56:39 -04:00
Lioncash
554893ef85 RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers
where applicable.
2020-04-20 15:57:25 -04:00
025a989e12 CElementGen: Use x338_moduColor in RenderModels 2020-04-18 23:41:35 -04:00
Lioncash
384efebf55 CElementGen: Collapse loop into a ranged-for loop
Same behavior, nicer syntax.
2020-04-14 16:08:21 -04:00
Jack Andersen
5b4441ac36 Update fmtlib 2020-04-11 12:51:39 -10:00
c7ca8dc3a7 Runtime/Particle: Replace bitfield unions with constructor initializers 2020-04-11 00:39:49 -04:00