Jack Andersen
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8f9d7da3ee
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Implement tessellation shader for HLSL
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2018-06-07 15:15:46 -10:00 |
Jack Andersen
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bb10423267
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Various particle bug fixes
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2018-01-26 22:34:46 -10:00 |
Jack Andersen
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0aaeed2aeb
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const_cast refactor
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2016-08-28 18:22:54 -10:00 |
Jack Andersen
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929f8263fc
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Windows Fixes; D3D depth support
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2016-04-02 19:25:34 -10:00 |
Phillip Stephens
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42717c383c
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Rename EVNT structs to match the engine
Implement getter elements and state tracking for CElementGen
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2016-03-18 19:04:12 -07:00 |
Jack Andersen
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783fb4c4fe
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Humungous refactor
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2016-03-04 13:04:53 -10:00 |
Jack Andersen
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accc593102
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BNCE variable names and some doc-links
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2016-02-27 20:55:05 -10:00 |
Phillip Stephens
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af69c9d3ab
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Rename namespaces
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2016-02-13 01:02:47 -08:00 |
Phillip Stephens
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aa1bceb605
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Add GAPC and GEMT
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2016-02-11 12:32:42 -08:00 |
Jack Andersen
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33eb00b366
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CElementGen constructor
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2016-02-09 12:52:33 -10:00 |
Jack Andersen
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080c484a96
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More element implementation
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2016-02-07 13:59:05 -10:00 |
Jack Andersen
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7ae8d21c55
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All int elements implemented
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2016-02-06 14:19:59 -10:00 |
Jack Andersen
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7a35dac972
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Initial round of particle runtime implementations
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2016-02-04 15:27:03 -10:00 |