Jack Andersen
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19dfa2423a
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Update boo
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2017-07-16 16:46:39 -10:00 |
Jack Andersen
|
2b2e20a983
|
Update boo
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2017-07-13 19:13:51 -10:00 |
Phillip Stephens
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d0b194d6e5
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Compile fixes
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2017-07-02 03:13:43 -07:00 |
Jack Andersen
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12e49581c1
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apply CMAKE_CXX_STANDARD
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2017-06-17 16:50:55 -10:00 |
Jack Andersen
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40a26ae19d
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Add missing string.h and algorithm includes
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2017-06-10 19:01:17 -10:00 |
Jack Andersen
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7e01a86330
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Windows fixes
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2017-06-10 08:40:27 -10:00 |
Jack Andersen
|
d8ed2fd157
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Isolate hecl::SystemChar in single header
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2017-06-10 08:22:40 -10:00 |
Jack Andersen
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f4bc6d74df
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Merge branch 'master' of https://github.com/AxioDL/hecl
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2017-05-29 09:54:06 -10:00 |
Jack Andersen
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8fd957d799
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Update athena
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2017-05-29 09:53:50 -10:00 |
Phillip Stephens
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c72ee72f6f
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Conform other platforms
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2017-05-29 01:18:54 -07:00 |
Phillip Stephens
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145c152012
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Fix GLSL reflection shader compile errors.
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2017-05-28 23:00:17 -07:00 |
Phillip Stephens
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ade1011dbc
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Update athena
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2017-05-22 03:40:55 -07:00 |
Jack Andersen
|
2f7fd17aaa
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Update boo
|
2017-05-11 16:55:11 -10:00 |
Jack Andersen
|
d3b660b824
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Update boo
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2017-05-11 09:42:15 -10:00 |
Jack Andersen
|
5a96f64835
|
Merge branch 'master' of https://github.com/AxioDL/hecl
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2017-05-11 09:14:19 -10:00 |
Jack Andersen
|
2871157f99
|
Update boo
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2017-05-11 09:14:12 -10:00 |
Phillip Stephens
|
6d3759915f
|
Update boo
|
2017-05-09 17:02:39 -07:00 |
Jack Andersen
|
2d94e19ffb
|
Update boo
|
2017-05-08 17:38:56 -10:00 |
Jack Andersen
|
42bb3a7f0b
|
Update boo
|
2017-05-08 09:09:49 -10:00 |
Jack Andersen
|
a0efeb3c07
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Add visibility mode field for mappable objects
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2017-04-22 11:44:18 -10:00 |
Jack Andersen
|
de671c592d
|
Update athena
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2017-04-21 20:42:08 -10:00 |
Jack Andersen
|
8bfac09158
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Add map visibility mode property
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2017-04-18 13:38:23 -10:00 |
Jack Andersen
|
21e2a26e36
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HLSL reflection fix
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2017-03-26 08:21:01 -10:00 |
Jack Andersen
|
b860d962ae
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Reflection shader support
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2017-03-25 19:51:58 -10:00 |
Jack Andersen
|
d92ba13405
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MAPA fix
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2017-03-23 19:28:51 -10:00 |
Jack Andersen
|
ed5085e42b
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MAPA/MAPU bug fixes
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2017-03-20 11:14:20 -10:00 |
Jack Andersen
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87ae8aaa57
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Windows fixes
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2017-03-19 20:59:14 -10:00 |
Jack Andersen
|
53521a0eea
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Initial blender addon support for MAPA and MAPU types
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2017-03-19 19:08:51 -10:00 |
Jack Andersen
|
9cc364c4fd
|
Updated rendering interface for boo
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2017-03-17 13:32:18 -10:00 |
Jack Andersen
|
165094b949
|
Merge branch 'master' of https://github.com/AxioDL/hecl
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2017-03-13 21:03:35 -10:00 |
Jack Andersen
|
626056f3b9
|
Refactor for boo upgrades
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2017-03-13 21:03:22 -10:00 |
Jack Andersen
|
2478495cbb
|
GCC compile fixes
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2017-03-10 20:32:12 -10:00 |
Jack Andersen
|
21194f43db
|
Update Metal for frontface culling support
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2017-03-10 11:07:55 -10:00 |
Jack Andersen
|
56aacdacde
|
backface culling support
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2017-03-10 10:38:34 -10:00 |
Jack Andersen
|
e698a27d1c
|
Use HECL_MULTIPROCESSOR macro for enabling multithreaded work
|
2017-03-10 07:58:43 -10:00 |
Jack Andersen
|
326f24d831
|
Update boo
|
2017-03-05 20:33:34 -10:00 |
Jack Andersen
|
3b7c7cf0fc
|
Texture identifier collision avoidance for Metal
|
2017-03-05 13:34:55 -10:00 |
Jack Andersen
|
437fd54400
|
Ensure shader extension textures don't conflict
|
2017-03-05 13:00:37 -10:00 |
Jack Andersen
|
b30381a5fd
|
Move xxhash to boo
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2017-03-04 21:55:32 -10:00 |
Jack Andersen
|
6b4351d689
|
Missing #include for linux
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2017-02-25 16:42:57 -10:00 |
Jack Andersen
|
89f216d94f
|
Add hecl::PathRelative()
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2017-02-24 21:58:36 -10:00 |
Jack Andersen
|
8c3a7da616
|
Updates to support VISI generation
|
2017-02-23 22:27:07 -10:00 |
Jack Andersen
|
9cf2aec5c1
|
Update boo
|
2017-02-15 19:46:49 -10:00 |
Jack Andersen
|
08ac1d4703
|
Update boo
|
2017-02-15 18:47:50 -10:00 |
Jack Andersen
|
26347bcfcb
|
Update boo
|
2017-02-15 17:17:58 -10:00 |
Jack Andersen
|
73749e01a5
|
Update boo
|
2017-02-15 13:10:54 -10:00 |
Jack Andersen
|
aed83c0df1
|
Update boo
|
2017-02-14 22:28:52 -10:00 |
Jack Andersen
|
7fa9ea7326
|
Update boo
|
2017-02-14 20:49:51 -10:00 |
Jack Andersen
|
4e16a20a37
|
Update boo
|
2017-02-14 20:00:55 -10:00 |
Phillip Stephens
|
d67d54ddd0
|
Change how 32bit hashes are calculated to prevent collisions
|
2017-02-13 13:27:43 -08:00 |